Hackaloken

Hackaloken



06 Mar

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Thanks, I believe the issue here is that the Lightning Bolts from Unbalanced Scale have an incorrect maximum range.

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Thanks, I’ve confirmed this. Likely the maximum range for this effect just wasn’t set correctly.

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Where are you getting the 18.7GB figure from?

The data that Steam downloads is compressed-- the installed size of games is usually larger than the download. If the game’s actual installed files are only 18.7GB, follow this support article.

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Unfortunately for a bug like this I would need to see your log file (which is reset each time the game starts). And in the case of arena bugs specifically, it’s useful to know which Arena you were in, what wave you were on, and what your character level was.


05 Mar

Comment

This is working as intended, as I mentioned here: Shield throw and idols bug

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I’ve checked on these issues internally.

Shield Throw does not count as a hit when targeting or ricocheting off of allies. In general, on hit effects cannot be proc’d by allies. That means the Smite Idol stat is also working as intended.

I recognize that this isn’t immediately clear, but that’s the way we intended this to work. Currently we prefer to specify if hitting allies will trigger an effect, rather than explicitly stating an effect only counts for enemies.

Comment

This node’s effects are working correctly. The player doesn’t count as a valid target for Aegis, however, so you won’t see any effects in your character sheet.

I believe Aegis is working as intended and the tooltip should just be clarified, but I’ll confirm that internally.

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This node is actually increasing the cooldown of Forgebreath, and that is its intended functionality. I’ll update the tooltip for 0.7.7. Thanks for the report!

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Thanks, the node was accidentally programmed to grant all protections. This has been fixed for 0.7.7.

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Unfortunately you’re likely running out of video memory, rather than system memory. This means you would need to upgrade your graphics card. A 4GB RX 580 or 6GB GTX 1660 should be enough, in terms of currently available graphics cards, though a higher-tier card will be some amount better of course.

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It may be playable at Very Low, but I can’t recommend it. Glad to hear it runs well at home!

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Thanks, this has been corrected for our next patch.

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The node is supposed to add a cooldown but the tooltip doesn’t say so-- this will be fixed in 0.7.7.

The Dark Orb is working just fine for me, I see it come to me and I gain health and mana. If you’re sure it’s not working, please post a screenshot of your Hammer Throw skill tree. Thanks!

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Sorry about this! Unfortunately there’s not much I can do without more information-- namely a log file. Please post one if you encounter this issue in the future. Thanks!

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This has been fixed for 0.7.7. Thanks for the report!

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The default keybind for toggling the UI on or off is the “delete” key. I’m not sure what the keybind you mentioned is, I don’t recognize the MAJ or SUPPR abbreviations (though I appreciate it may be a language difference).

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I wasn’t aware of the bug causing Smite to not apply ailments, but that’s what’s responsible here. Ignite, Shock, and Future Strikes are all ailments.

I’ve made a note of this internally. Thanks for the report!

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In my experience the bug only happens when the shop rotates out its items. The search isn’t automatically refreshed when the shop re-opens. It probably makes sense to just clear the search bar when the window closes, like is done with the skills window.

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Thanks, I’ve fixed this for 0.7.7.

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Unfortunately I haven’t been able to reproduce this yet. If it happens again, could you try unequipping your weapon and then equipping it again? The Iceblink node makes Shatter Strike unusable if you don’t have the correct type of weapon equipped, so if the game stopped detecting your weapon properly that could cause an issue.