This is a known bug, thanks for the report and video!
This is a known bug, thanks for the report and video!
I’ve tested a Forging Ornate Idol and found it to be working correctly, Manifest Weapon was being triggered occasionally when I made a melee hit.
We’re looking into the class idol issue. Thanks!
Thanks for the report, I’ve confirmed this internally.
Thanks for the report, I’ve confirmed this internally.
It looks like the visual for Blood Feast is used if you have both of those nodes, which doesn’t match the AoE of the skill. So technically it’s making a visual, but it doesn’t line up. Thanks for the report, we’ll look into it.
Unfortunately it’s difficult for us to act on bugs like this with being able to re-create them. If you run into any similar issues, make sure to upload your log file. Thanks!
It’s still a bug that the door is there without anything to go to-- if you try to load it you get stuck.
This is a known issue, thanks for the report!
Could you post a screenshot of your Enchant Weapon tree? When does the game freeze exactly, is it as soon as Enchant Weapon refreshes? First time it happens in a zone? Random?
Thanks for the report, I’ve noted this internally.
We’ve fixed Acuity internally but it hasn’t made it into a patch yet. I’m not able to reproduce the issue with Superconductor and Energy Overflow-- Energy Overflow dealt the same amount of damage in and out of Arcane Ascendance for me.
Could you post screenshots of your Arcane Ascendance and Focus trees?
Missing health refers to how much your health is below your maximum when Flame Ward is active, it isn’t supposed to grant you ward passively.
If you had one point in Desperate Defense, 500 max health, and activated Flame Ward at 400 health, you’d gain an additional 12 ward.
Hm, unfortunately I can’t reproduce this issue so I’m not sure what we can do about it. Thanks for the report though!
Oh. Well, that isn’t supposed to happen We’ll look into it.
Thanks, I agree that support items shouldn’t apply to Runes of Shattering and we’ll look into implementing a special case for that.
Thanks, this is a known issue that we haven’t gotten to yet.
We likely won’t change Summon Wolf to summon multiple wolves at the same time for the reason you mentioned. If a player already has another Companion out, it would either summon 1 less than their maximum Companions, or replace the current Companion, and I could see either of those being confusing.
Could you post your Swipe skill tree and equipment? I’ve just tested this and was able to use Basic Attack while Swipe is off cooldown, even if I clicked the ability button again.
Could you post your Shield Rush tree?
If I go straight to Mana Memory on a fresh tree, Shield Rush’s cooldown is set to 10 seconds. When I finish the charge, my mana is restored to what it was, not 100%. I do see the additional charge which may not be intended, or the tooltip is wrong. I’ll check.
I think Rush of Sacrifice is intended to additionally cost health, so that’s just a tooltip issue. I do see the issue where mana is sometimes not restored, but it’s never restored to 100% for me.
The expected behavior is that Envenom won’t show on the character sheet. Envenom specifies melee attacks, but the character sheet displays your global poison chance (not specific to any particular tag or skill). We do recognize that it’s helpful to see all of the effects on your character in one place, and that’s something we want to improve.
Circle of Life should show on the sheet, I’ll look into it.
Thanks, it seems like the cooldown wasn’t included by mistake when we updated the formatting for tooltips.
Thanks for the report-- I’ll look into this. If it happens again can you please post your log file?
Thanks!