There should at least be a buff icon, I agree. I don’t think a visual is planned, but I agree that the name “Abyssal Form” makes it seem like there should be, so it may make the most sense to rename the effect.
There should at least be a buff icon, I agree. I don’t think a visual is planned, but I agree that the name “Abyssal Form” makes it seem like there should be, so it may make the most sense to rename the effect.
Thanks, you’re right that it isn’t currently using Ice Thorns’ skill tree. I’ll mention the other points to the team as well.
Thanks for the post!
The size issue only happens when you take increased size nodes on the skill tree, we’ll look into it.
Baby Scorpions count as minions, not companions, so they can’t be revived. They also technically count as minions of your Scorpion which means they don’t get the damage/size buff from Eterra’s Blessing, but I’ll see if this is possible to change.
Both of these bugs were fixed in 0.7.6-- can you make sure you’re updated? Steam should update automatically, but if you’re using the Standalone make sure to start the game using launcher.exe. Running the game directly currently skips the update process. Thanks!
I’ve tested these nodes now. I found that Sequel of Decay is stacking, but it’s actually reducing the damage they take by mistake. Abyssal Form is working (I looked at my character sheet), though you have to get the final blow with Abyssal Echoes. If they die from damage over time or otherwise it won’t count.
Thanks for the report!
Thanks, it seems like Bleeding Heart doesn’t work with any spells that are also Instant Cast. We’ll look into this.
Thanks for the report-- I’ve reproduced this issue and found that only using instant cast skills makes an incorrect echo. If you’ve noticed otherwise some more details would be appreciated!
I’ve tried the node and haven’t seen this issue. If you can make it happen again, can you please post your log file and some screenshots of your skill trees? Thanks!
Skills that deal damage over time, such as Maelstrom, do not count as hits. A hit deals all the damage at once, whereas damage over time repeatedly deals damage.
Flurry Strikes is working as intended there because while you’re issuing the command, your Sabertooth is the one attacking, not you.
Thanks!
Did you happen to be using bees as well? I think it may be related to them, as I’ve only seen this kind of movement issue this patch with bees.
This will be fixed in 0.7.6c. Thanks for the report!
A fix for this will be included in 0.7.6c. Thanks!
Thanks, I’ve reproduced this issue internally and we’ll look into it.
Thanks, I’ve confirmed the Aspect of the Shark bug. I haven’t encountered any of my kills proccing the Wolf’s Howl, so make sure your Wolf isn’t killing anything itself.
If the helmet granted you additional health, your % of protection would go down. If you hover over your protections in the character sheet, there’s an explanation for how protections scale.
We’ve found a fix for this issue and it will be included in 0.7.6c. Sorry about this!
If you ever lose an item it’s very useful for us to see your log file. I’m not aware of any saving bug so I can’t give any advice unfortunately.
If your belt used to have the glancing blow affixes that were removed in 0.7.6, they might appear to have less affixes than they should.
A fix for this bug has been included in 0.7.6b, which is out now. Characters affected by this bug will be able to be loaded. Thanks!