Thanks, that’s very helpful. It sounds like items that had old glancing blow are the problem then. I’m not sure what workarounds will be possible with a hotfix patch, but the best thing to do seems to be to avoid crafting on those items.
Thanks, that’s very helpful. It sounds like items that had old glancing blow are the problem then. I’m not sure what workarounds will be possible with a hotfix patch, but the best thing to do seems to be to avoid crafting on those items.
Also, if you can make the issue happen again it would be great if you copy the log file out before restarting. Apologies for the trouble!
Did you experience this crafting error on both of those characters? I’m attempting to reproduce this issue but I’m not able to.
What item types were they specifically? How did you move the items? (click and click, click and drag) Did you have any modifier/support items in the slots?
It’s been determined that this is caused by having bees active before summoning the additional wolves. We’ll look into this.
Could you post your log file if this happens again? Thanks for the descriptions of the issue.
Items
Patch 0.7.6 will be live 2020-02-01T02:00:00Z and introduces the brand new Idol system!
Idols are items featuring exciting stats and passives designed to further buildcrafting and the item hunt. Additionally, we are making a large number of improvements to the game, touching on areas including combat, character control, enemy scaling, crafting, and more.
Idols are a brand new category of item that will allow you to further fine-tune your build with niche and class exclusive stats.
Thanks, we’re including a fix for this in 0.7.6.
Dig In currently doesn’t account for increases to Frenzy Totem’s duration, this will be fixed in 0.7.6. Thanks!
I haven’t heard of such a bug before. Do you have any other input devices plugged in, such as a controller or flight stick? Check the input settings window (press Esc and open settings). What are your keybinds set to?
A log file would be helpful as well.
I’ve split this post into its own thead-- the original poster of the previous thread wasn’t able to even see the title screen, so you seem to be experiencing a different issue.
From the issues you have described, it sounds like the game is erroneously switching input devices very quickly. We have some fixes for this coming in our next update (0.7.6). In the meantime, could you please try unplugging any controllers, flight sticks, or other peripherals you have plugged in other than your keyboard and mouse?
Thanks!
I believe this is caused by your other bug report, Increased Healing Effectiveness - passive skills not showing increased. Those nodes are actually giving increased increased healing effectiveness, which is multiplying the stats given to you by the amulet.
You’re spot on, it had a spell tag rather than a melee tag. Thanks for the report!
I’ve tried to reproduce this issue but I have been unable to. Could you post a screenshot of your Summon Skeletons tree and passives? You can’t upload images directly to the forum but linking to a site like imgur.com works. Any more details you have on what you were doing before the issue starts would be helpful as well.
Thanks!
I tested the node and it’s working correctly. Crimson Gluttony adds increased health regen, so you’ll need to have some added health regen for its effects to be very noticeable. Also, minion stat buffs won’t apply to minions that were summoned before the buff existed.
Thanks for the report-- I’ve found the issue. This issue needs to be fixed on a case-by-case basis, but not all sources are behaving this way. For example, the Sigils of Hope node “Invigorate” is working.
I’ll make a pass to fix this but if you could list the names (and trees) of the other nodes you have I’ll make sure they get fixed. Thanks!
Thanks for the report, I’ve confirmed this internally. We will look into it in the future and correct the inconsistency.
Hi everyone,
We’ve heard occasional reports of this bug, but I believe we haven’t been able to reproduce it consistently enough to find the root cause.
If it happens again, your log file and some additional info would be handy. Was the skill that reset the last one you specialized in? Was it the last one you put a point in? Did you level up (character level) after investing a point? Have you refunded any points? Etc.
Thanks!
Thanks, I can confirm that some enemies have the stun visual placed incorrectly. I’ve made a note to take a pass over existing enemies in the future, but it won’t be ready for 0.7.6.
Thanks, this will be fixed for 0.7.6.