This is not the update that expands the lands of Siptah, this is the update that revamps the already existing lands and content. New lands are coming in another update.
Read moreThis is not the update that expands the lands of Siptah, this is the update that revamps the already existing lands and content. New lands are coming in another update.
Read moreRe-opening topic since it was automatically closed.
Just to provide an update: A fix for this issue is currently in progress. It didn’t make it into the 2.3 initial Testlive release, but is currently listed as one of the known issues.
Thanks for the confirmation.
Hey @Shazroth
Thanks for letting us know. We have sent your report to QA to see if we can reproduce it on our end.
Hey @DustinSouls
As Testerle points out, could you let us know if you are experiencing this issue on the 2.3 Testlive build?
We’ll release a post in the near future with the exact locations that will be affected by the new camps, how the new settings will affect any existing buildings, as well as any terrain changes that could affect current buildings. We want to release this in advance and give enough time so people can prepare for it before it goes live.
Hey there,
We addressed this issue in a letter from one of our producers. It can be accessed here:
Read moreHey @Shazroth
Thanks for the heads-up. Before sending it to the team, are you using the dedicated Testlive client, or the beta branch to access 2.3?
They are kept intentionally vague. They can be found around Siptah, partaking in any of the new or revised activities, as exploration rewards and so on.
We want you all to go out, explore and participate in what’s new on Siptah.
If still in need of more precise information, we’re sure our wiki masterminds will get that information on paper soon, or any of our content creators will have a highlight of the new stuff for those of you who don’t mind the spoilers (we heard there’s a camps location highlight video already out, by @Pixelcave ...
Read moreDerp.
Fixed now.
Added valid reason on changelog.
New update is out:
Read moreWe will update this section with any changes and fixes released during the Testlive period.
10/02/21 2:50PM:
10/02/21 9:10PM:
This is a work in progress build and as such, neither of the changes and implementations found in it are final. Neither is the patchnotes document, which will be updated, corrected and completed over the Testlive period to better reflect the work in progress nature of this build.
Hey @prologue1337
Since this is a BattlEye related issue, could you try to follow some of the workarounds and solutions they listed in their F.A.Q.?
https://www.battleye.com/support/faq/
Based on their document, t...
Hey @Bladespirit
Thanks for the observation, we’ve poked our team about it so they can give it a look.
Hey @TheGrandDan0
Welcome to our community.
Based on what you mentioned in your report, it seems you might have problems reaching Vivox’s servers. This could be caused by your firewall software or router.
Hey @LZB_Gattsu
We’ll send note to the team to give stormglass building rules a look in case there’s an inconsistency.
Thanks for the feedback.
Hey @Bodin
We’ll send a suggestion to the team to make terminology a little less confusing.
Thanks for the feedback.
Hey @alancode
We’re aware of this issue and it’s currently in our queue with a coder assigned to it, but no ETA for the fix. We’ll send a poke to the team.
Thanks for the feedback.