Hey @Maeroth
Thanks for the heads-up. Just to confirm, the archers were near their initial “leash” position or were they kitted a certain distance?
Hey @Maeroth
Thanks for the heads-up. Just to confirm, the archers were near their initial “leash” position or were they kitted a certain distance?
Yog’s Touch will also receive some attention for this future iteration.
Hey @Sir.Henry.Vale
Thanks for the heads-up. We’ve sent note to our team so they can look into it.
@droch-aon Just to clarify, this issue happens only on listen servers? (single-player/coop)
Thanks for your reports, we’ve relayed it to our team so they can look into it.
Could you also provide a video showcasing this problem for you so we can get a better idea on how the sound is now working as intended?
Hey @Wak4863
Thanks for your feedback, we’ve relayed it to our team so they can look into it and determine if it was as a result of an undocumented change or an issue that needs addressing.
Hey @eldonofuncom
We’re aware of this issue. It’s been partially fixed in the current Testlive implementation of Update 2.2, but there are still a few related issues that remain unsolved. We’ll continue to iron them out.
Thanks for the feedback.
Hey @loroku
Thanks for the reminder. We’re aware of this issue and it’s being looked into at the moment.
Hey @bignstrauss
Thanks for the feedback. We received a similar report not too long ago about this visual artifact. We’ll send note again to the team so they can give it a look.
Hey @Wak4863
We’ll send this information to our team so they can look into it.
Thanks for your feedback.
Hey @Bevalier
Thank you for the confirmation. It’s good to hear feedback that confirms some of the fixes
Regarding the wall, we’ll send the heads-up to the team. Maybe we can find a better way to implement that safety wall. Like a fiery wall of death or an invitation to join the #spellchekker team.
Hey there again,
We’re aware of a number of these issues (pre-2.2 shields not working as intended, either because of durability or not blocking HP damage; stun and block animations not syncing between attacker and defender; stamina not draining when in PVP combat; special attacks not draining stamina 50% of the time). The issue about shields sometimes getting bypassed could be related to any of the known above. We’ve sent it to the team so they can look into it and determine if that’s the case.
Hey there,
Thanks for the feedback, our team is looking into it and evaluating it for possible future fine-tuning.
Hey @Wak4863
thanks for the heads-up. We’ve added these items to the main report file about stat changes so our team can address them.
Hey @Bevalier
Thanks for the feedback, we’ve relayed it to the team so they can look into it.
Yes, as addressed multiple times, it is unintended and it’s going to be fixed. It was most likely caused by corrupt datatables or a bad merge. Similar to the rocknose sounds bug.
A new Producer’s Letter is out:
Our Project Director, Scott Junior, would like to address the Xbox community with an update regarding the current situation with stability issues:
Time for another update on our progress with the XB1 issues.
We have spent the last week getting our external partners set up (signing contracts, getting access to builds, setting up the development environment, etc). This set up phase takes a bit of time, and then is followed by an even longer period of time while they get into the project, learn how everything is set up, and start taking on work. We are very close to the point where we will start getting results.
The other members of our team are working on GPU and memory optimizations for the client that will lead to less Out of Memory crashes and general crashes. We are still working on the dashboarding issue, and hope to have a break through soon with all the added help.
In other XB1 news we have started working on improving the experience for t...
Read moreThank you. It’s been added to the ongoing report about this problem.
Hey @philman
Thanks for the report. We’re sending it to the team so work can be done to add back the missing features.