Hey @Maeroth
Thanks for the heads-up. We’re aware of this issue and it’s being looked into, along with another sandstorm issue where it affects other areas than its intended path.
Hey @Maeroth
Thanks for the heads-up. We’re aware of this issue and it’s being looked into, along with another sandstorm issue where it affects other areas than its intended path.
Hey @Maeroth
Thanks for the feedback.
Could you provide the position of your character (in game press Ctrl Shift Alt L) so our team can try to replicate this pesky bug? We’ve gathered some databases recently in hopes to find a reliable repro case for this desync issue so having these coordinates would help us.
Hey there,
The current focus of 2.2 is of bug-fixing. We decided to focus on that instead of the planned combat changes as we wanted a more stable foundation for any possible changes and content added afterwards. Some of the changes that were coming with the originally planned combat update still made it, namely the stamina, shield and some slight AI adjustments. Others will be incorporated in future updates in a more granular way.
2.2 will still receive some iterations to it as we iron out current issues with it, but content-wise, it’s not scheduled to receive any more additions than bug fixes and fine-tuning balance.
Hey @Dizzzy
Welcome to our community.
Currently, Conan Exiles is running on backwards compatibility mode on next-gen consoles. This means, it makes use of the same assets and settings as those used in PS4 and Xbox One versions of the game, although it benefits from the upgraded hardware the newer consoles offer. Regarding the situation you mention with Series S, we will relay it to the team so they can give it a look and understand what could be the issue that is causing this situation on Series S in BC mode.
There are, as of the time of this writing, no specific plans regarding an upgraded version for next-gen, as our team is currently focusing on bringing The Isle of Siptah to its full release in early 2021. Once that is achieved, we might consider these options based on demand...
Hey @DanQuixote
There is indeed a misunderstanding regarding that line. Apologies for that, it will be reworded now to prevent further confusion. The intended meaning for it is, that for us to evaluate an issue, we sometimes need a bigger pool of data to correctly assess its possible impact and risk.
Hope that cleared out, and apologies again for the confusion.
Hey @Technicolorfool
Thanks for the feedback. We’ll send note to the team to give these boss fights a look.
We’ll send the invitations to the wilder side of their family, then. Thanks for the clarification.
Hey there,
The point of Testlive is to release Work in Progress builds of the game so players can give it a look earlier, provide feedback and spot any potential critical issues, both bugs and stability-wise, before releasing them live. Bigger updates take longer time while critical fixes are addressed; smaller patches have a shorter time period and are published to spot potential stability problems when there are fixes or changes considered risky in terms of the general technical stability of the game.
The point is to fix it. Given the scope of this patch, with over 200 fixes and changes, we decided to release it before the Thanksgiving vacations to give players who would like to gi...
Read moreHey there,
There’s going to be some tweaks in regards to the Karmic effect change in a future iteration of the 2.2 Testlive build.
Regarding the other so-called stealth nerfs, they have been confirmed as bugs multiple times, and they are being addressed as well.
Thanks for the feedback sent in a constructive way.
Hey there,
Thanks for the heads-up. We’ll send Rhinos back to Personal Space 101 Ted talks right next to the Sepermeru tavern in hopes they reconsider the concept of intimacy.
There is no ETA for the live release yet. Being a major update, we’re giving it some time so we can collect and address any feedback regarding balance and stability.
This is incorrect. Please refrain from posting false information.
Read moreHey @Narelle
Thanks for the feedback. We’re aware of this issue and our team is looking into it. It is unintended.
Hey @Wak4863
Thanks for the feedback, we’ll relay this information to the team so they can look into it.
It is potentially treated as a bug, as we also mentioned in the patchnotes thread, as well as other threads that popped over the weekend.
Hey @Moirior
We’ve addressed this issue with this Testlive Update. If the issue is still happening, please do let us know so we can address it for the final release of this update.
Thanks for the feedback.
Just to confirm and address some of the misinformation.
Durability changes to thrall’s equipment, shields having lower durability, shields not taking stamina damage and undocumented changes to some items’ stats are confirmed issues that are being looked into and being addressed in an upcoming hotfix on Testlive.
Hey there,
Just to reiterate what’s being posted in other threads. Changes that are not mentioned in the patchnotes are not intentional and are being looked into as of the time of this writing.
Please do report any issues via the usual channels instead of theory crafting, this way we can relay them to the team who can then confirm is there’s an issue that needs to be fixed or an oversight in producing the patchnotes.
So far, the so called stealth nerfs are confirmed issues to be patched in an upcoming hotfix for Testlive.
Thanks and please do keep the constructive feedback coming.
Hey there,
Just to reiterate once more. This is a bug that will be addressed in an upcoming hotfix. It has never confirmed by us to be a feature nor a stealth nerf.
This is neither a change that’s coming, but a result of a bug that is being investigated right now.
Hey there,
As mentioned in other topics, these are not intended issues that will be addressed in a Testlive hotfix.
Hey there,
Thanks for the feedback. We’re aware of this and other similar issues. This isn’t intended and our team is looking into it.