ImpulZ

ImpulZ



21 Apr

Comment
    ImpulZ on Forums - Thread - Direct

To iterate on this one, modded servers currently may require mods to have mod.cpp file implemented (learn more about it at https://community.bistudio.com/wiki/DayZ:Modding_Structure). If the file is missing, folder names of mods need to be the same on both client and server side.

This is not intentional, and we are working to fix this as soon as possible in the upcoming days.


20 Apr

Comment
    ImpulZ on Forums - Thread - Direct

Thank you for the feedback. See the last ticket as acknowledged as well, I've brought it to our designers attention.

This update sees a gigantic re-balancing of combat in melee and ranged, against players and infected. We're trying to balance countless weapons causing shock, damage and bleeding, while considering their accuracy, need for maintenance, and rarity (+ countless other values). It is normal that not everything is perfect, and we will probably need way longer to get it to feel right than the usual Experimental period allows.There is also a problem with players not actually playing the Experimental. Our feedback channels are often spammed by players who watched videos analyzing numbers by others (sometimes of already outdated Experimental builds) without even playing themselves, so running through all feedback can take quite a bit. That said, the balancing of combat elements in DayZ does not stop with the release of 1.12. Further updates will happen, and whe...

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12 Apr

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    ImpulZ on Forums - Thread - Direct

Could you provide screenshots or videos of these issues? We are aware of the other problems, and they will be tackled when our prioritization allows it.

Sadly it's not as easy as "outsource to modders". While there are definitely very talented modders, their knowledge varies massively, and they have their own ways to achieve whatever they want to do with their mods, and those aren't always the most efficient or future-proof approaches.

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    ImpulZ on Forums - Thread - Direct

As mentioned in our guidelines, DayZ Staff can not and do not have access to BattlEye global or VAC bans, and can not revoke them in any way possible. You MUST contact the BattlEye or STEAM support about any bans issued on you. Closing.


15 Mar

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    ImpulZ on Forums - Thread - Direct

A mentioned in our Guidelines, DayZ Staff can not and do not have access to game bans, and can not revoke them in any way possible. You MUST contact the BattlEye support to appeal game bans.


08 Dec

Comment
    ImpulZ on Forums - Thread - Direct

Did you start with the character after the hotfix, or did you break your legs before?

Also, please try to keep the discussions on topic 😉


07 Dec

Comment
    ImpulZ on Forums - Thread - Direct

Did you report this issue on the feedback tracker already? If yes, please send me a link to the ticket (either here or DM). If not, it would probably be helpful for us if you could send us an .rpt file from a time/server when/where that issue occurred + the in-game name of the affected player.

We might get to this in a later balancing pass, but for now it is not a priority.


04 Dec

Comment
    ImpulZ on Forums - Thread - Direct

As mentioned above, if you are experiencing this issue with a specific or all servers, please DM me with:

Your PS4 account nickname


Your public IPv4


The last time you tried to connect to a server, and which server that was (the more recent, the better)

How to DM me: Go to my profile by clicking on my name next to this reply, and there, click the "Message" button.

Comment
    ImpulZ on Forums - Thread - Direct

Be sure to check out existing discussions before opening separate topics 🙂


01 Dec

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    ImpulZ on Forums - Thread - Direct

Will come to experimental in the upcoming days.


30 Nov

Comment
    ImpulZ on Forums - Thread - Direct

Yes, the mod has to run client-side as well, otherwise it won't work.

Comment
    ImpulZ on Forums - Thread - Direct

And this is on an official Experimental server? Can you give us the name of the server please?

Comment
    ImpulZ on Forums - Thread - Direct

Any specific type of the improvised shelters? We were unable to reproduce this so far.

We do this sometimes, but for now we do not want to do it too often, as it affects players who spend a long time building their bases or have communities on specific servers.


29 Nov

Comment
    ImpulZ on Forums - Thread - Direct

First of all, please refrain from insults towards each other and in general. Further behavior like that will result in penalization.

We are currently testing a fix for that, we know it's a problem.

I talked about this a couple days ago.


26 Nov

Comment
    ImpulZ on Forums - Thread - Direct

Based on initial Feedback a quick note on

This was a very performance-heavy function, and removing it was part of our approach to improve the server performance fast with the least impact on survival gameplay. We will consider bringing it back once we have a better implementation in mind.


25 Nov

Comment
    ImpulZ on Forums - Thread - Direct

On it. The vehicle instabilities are related to it, and probably other desync/server lags you are seeing.

And again, we were/are aware of the state of vehicles, even before this update increased the appearance of issues, and it's a priority to fix for us. But it just isn't a simple one and takes time (and I agree, it's taking long).

Already acknowledged last week and part of the known issues, a fix is in the works.

No changes done from our side on this, we assume it's due to the server issues (would explain individual damage not registering)

Yes, waterproof-stuff is currently getting damp, but that's also as wet as they can get, it has minimum impact on the character insulation and reflects surface-dampness. So this is intended.

That's an interesting one, could you send us some details to our feedback tracker on that please (location of the tent/barrel, screenshot ...

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20 Nov

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    ImpulZ on Forums - Thread - Direct

Thank you for letting us know. We added it to the known issues and a fix is in the works.

It would be good to know if you cooked/ate them one after the other, or if you ate them straight in a row.

There are a couple of things to unpack here, it does not work as you describe it.

Primarily, there is a difference between the energy that the character has and the volume of the stomach that is filled. As it is in reality, food first fills your stomach, then it gets converted into energy.

The 20,000 you mention was the maximum energy in the past updates (this was lowered with 1.10, as you see in the changelog "Lowered the maximum energy buffer of the player"). But it does not mean that you can eat until this is filled, there is a separate value for stomach capacity. So to have a precise examples, two fried cow steaks eaten right after another should be able to fill your stomach, or one piece of lard, but ...

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29 Oct

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    ImpulZ on Forums - Thread - Direct

UPDATE 1.10.153524 (released on 29.10.2020)

ADDED

Added the M3S Truck (Covered variant) and associated vehicle parts


Added abandoned M3S Truck wrecks to the maps, with parts spawning


Added a respawn dialog, offering an option to spawn with a random or the main menu character (shows only when server has a setRespawnMode parameter set to 0)

CHANGED

Tweaked the main menu character customization menu to better explain what a customized character means

SERVER

Added: setRespawnMode parameter to the server config (1 enforces randomization, 0 allows choice)

MODDING

Fixed: EnableBroadcast and EnableReceive on StaticTransmitter and ItemTransmitter implemented - https://feedback.bistudio.com/T151990

Known Issues

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27 Oct

Comment
    ImpulZ on Forums - Thread - Direct

UPDATE 1.10.153518 (released on 27.10.2020)

FIXED

Dryed raw meat would still trigger diseases


It was not possible to skin an animal using a hatchet


The M4A1 could load flare ammunition


The wetness badge is now showing up again (as soon as the first item can be wrung out)


An incorrect amount of sticks was returned after building a shelter of a different type while having wooden sticks attached to it


It was possible to destroy the placed Shelter Kit


It was not possible to choose in between different shelter types when more than one material set was attached to the shelter site


The action to build a shelter did not complete when holding a tool


It was possible to over-stack Wooden Sticks using a fireplace


It was not possible to unload a flare from the Signal Pistol whe...

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23 Oct

Comment
    ImpulZ on Forums - Thread - Direct

As you say, the berries had issues with their appearance in the game, if you could find them at all. We have removed them for now to take a step back and see how we can use them better.

As Amadieus already clarified, they were not removed, they are just not taken into account for the character's heat insulation.

See it as a starting value. As you see in our changelog, this is a massive combination of temperatures in the game, the weather, the clothing etc, and we will be monitoring, how these balancing factors play out, and adjust over time, where necessary.

It does, but as it is only on the back, its impact is not very large.

The topic of vehicle stability is still on our radar, we have not forgotten about it.