Thanks for the response!
I don't really think the "..do you mean the few days between us showing it to players and it going into the game.." is a very good argument here.. It quite literally shows the poor decision making on the way and the lack of respect there is for the players.
So basically this extremely pay to win, fomo "content" that was literally designed to be only completable by 30% of your playerbase was designed, coded and implemented over months of time without a SINGLE opportunity by the playerbase to think something about it? Then in the couple days we did have we said "Don't do this", and was done anyway and caused one of the most community backlash events in the games history.
Don't get me wrong, I'm not attacking you or anyone personally but you must be able to see why we as a playerbase are so tired and exhausted to time and time again be disappointed these days and feel like we are just blatantly ignored.
Well, to challenge one point you've made there - the 30% figure was the expected number of players who would finish the pass without ever actually completing a Mission or deviating from their standard gameplay behaviours - the reception was very clear, and we in the Community team forwarded the feedback very directly to the team, but we were also very keen for players to get their hands on it first before we made any changes, because how it looks on paper and how it feels to play with are different, as with any change.
But, of course, that was almost 5 months ago now. Since then, could I ask if you feel that you have been blatantly ignored? Have there been changes that you have wanted to see come through the Community Hitlist or had feedback about the Combat Beta that you wanted to see implemented? Would be interesting to hear if anything has changed, and if not - what tweaks or feedback we can address in the near future!