JagexDoom

JagexDoom



28 Nov

Comment

Originally posted by awsd-7

also there is no reason to make scarf/hat in shop p2p only, if santa letters(needed to get weekly rewards) are already p2p

edit:

mixing event rewards(quest/nice point scarves/hats) and MTX-only rewards(wrapping paper scarves/hats) to get rewards(omni scarf/hat) is a bad practiceplease dont do that again

The wrapping paper is earnable through play and drops everywhere, not just the Christmas Village!

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You can get the Peppermint outfit, Santa's Little Helper outfit, 6 Hats and Scarves (which you can combine to make 1 customizable Hat and Scarf), and of course you can be in with a chance of bagging a Black Party Hat.

Your veterancy is lovely to see - were there any items you wanted to see in the store from previous Christmases?


27 Nov

Comment

Originally posted by happyrune

is there any downside to saving all the letter to post them on the last day? or will you still get all the weekly cosmetics and same chance at party hat?

Make sure you post them before the raffle but otherwise, I believe, nothing should be affected. Chances are logged on a weekly basis so if you wait until the last day to try all your raffle tickets, the rates are applied based on the day the ticket was earned. No shenanigans!

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Originally posted by PimpinIsAHustle

Please consider if an extension to the functionality of the GE API could be a viable solution to this issue.
I know there have been efforts over the years of creating services not unlike ely/suity, but without player-reported prices, in an attempt to provide unbiased and accurate pricing for items.
It would make more sense if this effort went into something that not only adhered to the game's ToS, but is also much easier to work with.

We are passionate players, some with skills outside the game too. Make the data available and there will be a dozen of these services up and running without all the shady stuff that is bound to happen when the data sources have a vested interest in the data they submit.

Username checks out.
Certainly something I can speak to the team about and we can look into. Not sure what the play is, here, but we'll have a brainstorm and see if that's something we can explore for 2024! I would love to see some kind of changes to the GE, whatever form that takes.

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Originally posted by IStealDreams

The same 3rd party have been using the replies on everything single Tweet put out by the official RuneScape account as a way to advertise their "giveaways". Since they are subscribed to the Premium version they are instantly put at the top of every tweet. Would be great if someone who manages the twitter account could either block or do something about it.

Hmmm, I'm apprehensive to guide the social team to block accounts (unless they post nasty stuff, which we should absolutely have 0 tolerance for) but I will speak to the Mods and defer to their judgment.

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Originally posted by Nareki

u/JagexDoom could you have a look at this/forward this? Ironman wish to take part in double wrapping paper. Already bought a bond for it. I don't think it was mentioned in last week newspost that ironmen/-women would be excluded?

Will flag this up with the team and discuss today!

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Originally posted by HexedTitan

Taken from PvME discord, vorkath-discussion section, where Mod Sponge mentioned the following:

“I've reworked the attack mod system so it can support multiple types (you can now have dragon & undead) but it was too late for the Z/V team to pull it over.

There's some stuff that needs figuring out like do dragon slayer & undead slayer perks stack (im leaning toward no -> they both are offering the same perk just with different activation critiera) But TLDR soon Vorkath will be able to be treated as a dragon and undead for all effects”

Is the above still the case and if so, was there an oversight of not mentioning it in the RuneScape post? Or since it needs work and gets delayed, will it not be part of the upcoming changes?

(I’m assuming that the nm skip wasn’t intentional, but now that it is there, are you planning to make changes or leave it as it is?)

Hi Hexed, I've spoken about this in PvME before! Here's what I wrote there:

Sponge has done the work to support multiple types of damage. The team didn't have time to get it in and tested before the live release, but Sponge has done some engine shenanigans for it. We'd need to still figure out whether perks stack or not, but if that is resolved and the team can reach an agreement, then it's something we can absolutely do, because Sponge did some tweaking.

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Originally posted by The_Jimes

I can't wait to still have no reason to kill NM Vorkath! Maybe next week.

We'll move the Undead Giant to the Land of Snow entrance or something, probably...
/s

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Ah yes, the famous November 9th Purchase of a Black Party Hat... eesh.

All the more reason for me to continue to forward feedback around a more up-to-the-minute system for GE sales and updating prices, to avoid people being fooled by dodgy listings elsewhere!

Post

Break out the eggnog and start dressing the tree, because Christmas is coming to Gielinor!

https://preview.redd.it/iuh11hfyhv2c1.png?width=629&format=png&auto=webp&s=a544afd6d9cea2e4fec485db07385f691dc6a307

Christmas is upon us, with a new quest, festive events, weekly buffs and more! We've also got a very special limited edition plushie for pre-order…
...

Read more External link →
Comment

Originally posted by Narmoth

I'm sure u/jagexdoom will be able to flag this up and get it fixed in a few weeks. Mod Blkwitch did a massive overhaul and it is impossible for anyone to know all of the 20 years worth of code here.

Chances are various things will be temporarily broken when the next graphical reworks are done too. There is just so much content in this game to go over.

This is probably why we had so much resistance from this project being requested for years.

Thanks for the flag on this, I'll see if I can get a picture of the before and after and flag that up to the team! (Who will then, in turn, dare to disturb Blkwitch during her powerful rituals of graphical magic)

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Originally posted by Nolifedemon

edits wont take the CMS, you need to do an entirely new reply to tag them.

so /u/jagexdoom and /u/jagexazanna

Hi Nolife and Esunei, thanks for the pings! u/FunYellow7542 - can you drop me a direct message on here with your RSN and I will try and flag this up with the support team to investigate today? That Frost Cannon is no joke!


24 Nov

Comment

Originally posted by RS4When

if we decide to tank some mechanics with defensives?

I think you missed that part of ThinkTwiceDude comment.

So if you use defensives instead of moving since you get rooted even if you are outside the square ice thing, assuming because the ice thingy is bigger than the visual representation ie Kerapac lightning.

So for normal mode you still best to use anticipate with prism active to negate the square ice thingy and ensure familiar survives even after the update.

D'oh, I just saw familiars and my brain finished the sentence - I'm struggling today, need more coffee.

Hmmm that's interesting feedback, I'll bring it up with the team and we can continue the discussion on Monday!

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Originally posted by MeleeUnsolved

This will be going live today, Friday 24th November - the other points below are still being investigated and we're exploring our options so read on for more info!

So is there any indication of when this will be going live?

It went live with the publication of the blog - it was worded vaguely because we weren't entirely sure on the timings with which the hotfix could be deployed but I'll update the wording now.

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Originally posted by ThinkTwiceDude

What about the constant killing of our beloved familiars if we decide to tank some mechanics with defensives? :D

Good news!

On Monday, we'll be applying an update to hopefully make a more visually cohesive experience. The Zonal ice breath from Vorkath will no longer damage familiars if you escape the attack yourself.

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Originally posted by KoneheadLarry

I think the pools should work like Ambassadors purple flames where you gradually take more damage the longer you stand on it.

That way if it spawns on you its not instant death, but you still have to move

Personally I don't agree with the Undead Giant being the incentive to do HM, its just an inconvenience that prolongs kills. Better loot should be the incentive to do HM. Maybe add a skin for Vorkie where Zem rides on top unlocked when you get X HM kills.

Imagine if when doing Kerapac NM, every time he spawns he dances to Sea Shanty for one minute before flying down to fight in order to incentivize players to do HM to waste less time.

The suggestion of the ramping damage is one I spoke with the team about, and it's one we're exploring.

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Edit: 13:30 Game Time

On Monday, we'll be applying an update to hopefully make a more visually cohesive experience. The Zonal ice breath from Vorkath will no longer damage familiars if you escape the attack yourself.


23 Nov

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Originally posted by BaIthamel

You're up late on a week night. Great that you care about the community so much but take care of your work life balance dude!

I was stranded due to crummy trains! I just walked through the door - I'm off for the night! I'll pick this up tomorrow.

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Which abilities do you dislike being rooted for during the channels - all of them? Can you think of specific ones that you feel are particularly egregious?