JagexJack

JagexJack



10 Oct

Comment

Originally posted by Xana_anaX

I think it's more likely that they were working on it, were going to cancel it when they saw how low it scored (They said something on the list scored so low it was cancelled), and Ramen said "I'll work on it for Game Jam" and rescued it.

To my knowledge we haven't made or changed any scheduling decisions based on the survey results yet. We basically presented it to you a week after we had them.


06 Oct

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We have a dev blog explaining some new fixes. It should be out next week or the week after.

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Any quest set on Anachronia will require you to be able to access the island, so you'll need to do the little intro to get to the quest.

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Originally posted by Tkf530

Anything on stone sprites?

We have a blog about some new changes. It should be of either next week or the week after.

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We were being careful to only talk in detail about things which are either in development or concretely planned. The remaster team itself is planned, but they haven't started designing fully yet.


05 Oct

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Originally posted by Promethieus

Oh!!! So RuneFest is like 2 1/2 days, not 2. I thought it was just 2 days. Cool, thanks.

Runefest is on the Saturday, but the night before event has gradually become more and more elaborate as most people are already here and we want to keep them entertained.


01 Oct

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Originally posted by Gidedin

They used to. Jagex changed.

That's true, there was a forum thread where we posted a short FAQ. I'll mention that to CM as something we could try doing again in a different format. We make a big deal about new staff internally, I don't think it's an intentional strategy that we don't do it externally as well.


08 Sep

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IIRC this is correct, crablets and seren stones ignore stamina because they are intended to be located afk and stamina rewards activity.


04 Sep

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Originally posted by 5-x

With all respect to other developers, you can really tell the Zanik storyline (up to The Chosen Commander) was written by the absolute master of his craft. Some of the dialogues are the best of what RuneScape has to offer. The quest feels almost like a novel adapted into the game. Proper storytelling.

Only the Vampyre storyline comes close to that, at times (obligatory RIP Mod Tytn).

I actually think Blood Pact is weirdly underrated given that it's just a glorified combat tutorial. John has an amazing talent for introducing you to a couple of characters and then making you care about them with only a handful of lines of dialogue.

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Originally posted by [deleted]

[deleted]

This does happen sometimes. I was brought in on Gower Quest, Evil Dave and The Mighty Fall to write/rewrite the dialogue when the quest itself was largely structurally complete.

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Originally posted by 5-x

I miss Mod John A. I believe after quitting Jagex he's now pursuing his career as a writer.

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Originally posted by MinorikoRS

I have no objection to an NPC commenting on or recognising your cape, I think that's a cool suggestion. In our workflow though that's the sort of thing a dev slips in while they're working on something else nearby, which is why you tend to see that sort of detail in quests (where you're working on a lot of NPCs and dialogue already) and not so much in systems projects like comp (where no NPCs or dialogue are involved).

Understandable, but you were already working on an update to the cape - so I figured that would be in the "related-to" kind of thing.

I could open a project, book a meeting to agree it, get dev and testing time scheduled for it, and implement a line of dialogue to this end, but honestly while I think it's a fine idea I don't think it's such an important idea that it's worth taking up a good two dev-days of time on.

Well what we got took months, and barely did anything.

Just feels li...

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I sympathise with being frustrated with where comp ended up.

Comment

Originally posted by MinorikoRS

As I explained multiple times at the time, the issue isn't what the name could be changed to for whatever reason - it's that changing the name away from "comp cape" wasn't an option at all. You can't make lore arguments that override a basic UX issue like that.

IIRC we weren't ever actually told it wasn't an option. But it's been a while and I can't remember much more than the channel being spammed with memes.

Regardless - we all know that the cape's namesake isn't fitting for it. Besides that, someone decided years ago that Dahmaroc was the cape's owner.

I'm not sure how UX comes into play when it's literally a misnamed item that had it's best chance to be appropriately named wasted.

I'm not going to argue more over it since it doesn't matter anymore - but it's just extremely disappointing for this super-special item to have no significance to the game NPCs at all. Especially when several of them probably would ha...

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I have no objection to an NPC commenting on or recognising your cape, I think that's a cool suggestion. In our workflow though that's the sort of thing a dev slips in while they're working on something else nearby, which is why you tend to see that sort of detail in quests (where you're working on a lot of NPCs and dialogue already) and not so much in systems projects like comp (where no NPCs or dialogue are involved).

I could open a project, book a meeting to agree it, get dev and testing time scheduled for it, and implement a line of dialogue to this end, but honestly while I think it's a fine idea I don't think it's such an important idea that it's worth taking up a good two dev-days of time on.

Comment

Originally posted by MinorikoRS

I mean....

https://i.imgur.com/12LHpe2.png

from when they memed comp (this was from June)

Several of us were suggesting they rename it to "Dahmaroc's Cape" - I added the idea of changing the Comp title to "Dahmaroc's Protégé". The reason we suggested the rename is, and he also agreed with us that, "Comp isn't comp" so ..... yeah.

As I explained multiple times at the time, the issue isn't what the name could be changed to for whatever reason - it's that changing the name away from "comp cape" wasn't an option at all. You can't make lore arguments that override a basic UX issue like that.

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Originally posted by [deleted]

[deleted]

Have you considered a job in tabloid journalism?

The first quote is a response to someone saying that it would be "difficult" to retcon Bandos being alive, to which I replied that it would be very easy to make the retcon, but very hard to make it convincing in the context of the story.

The second quote is me talking about SCP. Do you think SCP has good world building?

EDIT: Removed a heinous insult.


23 Aug

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Originally posted by [deleted]

[deleted]

If content developer applications are still open you should definitely apply if you think you have the right skill set.


09 Aug

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Originally posted by saltmine69

i like 4taa because it was a component jagex had zero interest in pursuing and still don't, and without a bug we'd have had practically nothing driving high level pvm for the last few years. i don't really like tmw either because it's totally broken and it's reflective of what happens when jagex try to make content nowadays.

Would you mind expanding on what you mean by TMW being "totally broken". Do you mean it doesn't work, or that it's too strong?


18 Jul

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Originally posted by sonicgundam

I feel like some people might need help understanding this a bit, so here;

https://www.youtube.com/watch?v=Gs069dndIYk

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I started idly thinking about this a couple of weeks ago, I think there's something in it:

Pay 2 life - say do you remember
Pay 2 life - playing with Dismember?
Pay 2 life - never needing black to pay