I'm doing great, how's the shelf looking?
Kind of bare tbh.
I'm doing great, how's the shelf looking?
Kind of bare tbh.
I'm proposing you focus development time to important updates(like this) so you can release them FINISHED AND DONE RIGHT rather than rushing it and being half assed/lazy. If its a game breaking problem, where it needs to be rushed until a proper fix comes later, different story.. When we are talking about a CAPE, that's been this way for 7 years now, theres no excuse for it to not be done right. It's an insult to the game and the community who care about the game. This has always been a problem with jagex though and the community has always complained about it.
You're saying that we should delay the release of the comp changes in order to make an essentially unrelated PVM update which would elegantly resolve a very, very minor issue which can pretty easily be solved in several other ways (including just not changing anything) which don't require the implementation of an entirely separate update.
Mod Jack thinks of the players as pigeonholed PVMers and Skillers, simple as that. He's simple.
You okay bud?
If the council thinks bis combat equip should come from pvm(which I agree) then there really should be a new boss for it with a challenge. Kiln isn't challenging enough to be bis cape when you look at all other content in game. Look at osrs for example with infernal cape. This is just another case of half assed updates being released. If you guys cared at all about integrity(which I know rs3 lost that), you would have released the update with atlleast a new pvm cape from challenges rather than nerfing comp and just giving kiln bis.
You're basically proposing that we delay the release of fixes until a nice matching piece of content comes along. That makes no sense to me.
I think it would help if we knew there would be upcoming content which will supersede the kiln capes and require more effort than kiln. Even just getting some confirmation that will be coming quite soon could help curb this if they are hesitant to add those stats "back". Or boosting the native reaper bonus which still puts kiln as BiS, but comp still the same bonus as before (not sure on the balancing here).
Currently there are no new capes with better stats in development. One of the things the rework does is allow us to do that in the future, but contrary to the rumours, we didn't rush it out because we have a cape on the way.
Don't...buff the max cape...just buff the comp cape if people got all three klin capes...
Buffing comp is completely against the whole point of the rework.
An update on this: The 100hp is implemented and will be out on Monday. The stat bonus is less of a sure thing. I got ahead of myself.
The combat council have concerns with it, especially as it pertains to buffing the max cape. They've pointed out (rightfully) that they think BIS combat equipment should come from PVM, not from skilling. We're going to discuss it further tomorrow.
I've discussed it with the relevant devs and we're going to add 100hp to the max and comp (and trim) capes to make up the difference.
I feel that once again regular Jmods are being punished for the decisions of their superiors. I do agree with what u/MarkAntonyRs said, but it's usually not the devs that make the bad/controversial decision to shelve/change updates, but we as players don't have much to voice our complaints against other than the jmods, and we have to hope that the higher-ups read our complains and take them to heart.
If you (or any player) don't like a decision, it's a completely legitimate thing to say so and say you don't like that decision. What I'm objecting to isn't not liking our decision, it's the absurd accusation that the decision was made based on whatever would be the least work to implement. As a person who wouldn't personally have had to implement the work, I'm insulted by this on behalf of my hard-working colleagues.
It's easy to follow him in his accusations if you guys keep pulling the same unprofessional shit every damn time. Don't promise things you can't release. Don't start a massive hype to later shelve the whole thing. Got an idea? Discuss in house, develop completely without batches and release. Then watch the community be happy.
If you're labelling "communication with players" as "unprofessional sh*t" than I can't agree with you. Some players want more communication and information. Some players would prefer less. Neither is a matter of professionalism. Some players can't deal with the realities of development, which is that until something is launched and live there's a possibility it might change, get delayed or get cancelled. That's also not an issue of professionalism, except inasmuch as "sometimes things get changed, delayed or cancelled" is a matter of professional reality.
It's funny they were so quick to jump ship when it meant they had to do little to no work, but now that everyone wants a proper rework, the jmods are nowhere to be seen.
You keep making this accusation and it's farcical and insulting to the developers. If they made decisions based on what to implement to skip on work, they would be fired. We far more often have the exact opposite problem, where developers publicly promise far too much, or privately believe that more work would make the project better, and then do voluntary overtime in order to make that happen.
No mention of the increased rate of receiving invention materials from disassembling smithed items. Is this left out for now? I remember saying they were hoping to release everything together. Otherwise looks like a solid week!
We didn't want to delay the fixes we have to add this as well.
Mod Orion gets snippy with players and no one bats an eye.
Mod Kayala gets snippy with players, says "Ta" and everyone loses thei rminds.
Where's the f**king line, Reddit? What makes this acceptable but Kayala's prior behavior unacceptable?
It starts with "m" and ends in "ogyny".
Well in that screeny you implied you could without 70% of players even noticing. If you're saying only 30% of players partake in high level Pvm, I'm willing to bet that 30% alone spend and consume a lot more than 30% of supplies. It's not just remove all t90+ dropping bosses and only the people who kill them are going to notice, that's a stupid thing to say.
30% is still a pretty sizeable chunk of the community anyway. I'm willing to bet there's content that's interacted with significantly less that's still on comp.
I could but I definitely shouldn't for the reasons you've given.
The problem with parts of conversations cut out of context is that you can't see the context. Srep was saying that because Reaper is being removed from comp, Max should also be removed from comp (as an argument from absurdity) because bossing is just as core to the identity of RS as skills are. My reply was to that claim. Bossing is not core to the identity of RS, skills are. That in no way means that bossing shouldn't be a part of RS.
That's how f**king dumb that jmod is. Can't think 2 seconds into the future. If you take out bosses, it inherently isn't rs either. Skillers supply pvmers, who the f**k is going to buy food/potions if there's no bosses. Skilling and Pvm go hand in hand and just because some people choose not to Pvm, doesn't make it any less relevant.
Luckily no one is planning to remove PVM.
Comp is made for the type of person that enjoys completing everything, getting platinum trophies or otherwise likes to 100% videogames. Conversely, jagex wants to add harder (group) bosses intended for highly skilled individuals and well-oiled teams. As you might have noticed, these 2 groups are not the same. By removing reaper and other hard pvm achievements from comp, comp is more accessible to the first type of player while jagex doesn't have to feel restricted by them when making extreme content for the second group of players.
I think this was more or less /u/JagexJack 's argument on stream (correct me if I'm misrepresenting him) and I think I more or less agree with it.
Yes. It goes both ways - we don't want comp to be held back by PVM design, and we don't want PVM design to be held back by comp.
"Requirement: You must have stepped on every single tile in the game world that can be physically stepped on."
This is basically a thing in Guild Wars 1.
what quest is this? sorry for the noob question :P
always loved the design of Elite Black Armour too
It's the quest that launches today, "Desperate Times".
Support.
"As developers we can't - we shouldn't - devote development time to something 15 people can do, I don't think that's a good use of our time."
Mod Chris L made a cape for one player though? (Castle Wars..., 5k games req..)
And he was wrong to do so.