Stu teleports ARNT using exact combinations. Sure there are some which use the same rune types, but in different proportions. For instance the lumby and house spells use law earth and air, but the lumby spell uses 3 air while house only uses 1, thats the difference. You just straight up repeated the varrock spell and thats an issue
Besides convention or not i dont believe fire is indicative of taverly at all. The spell needs changing, and i'll still say 1 law, 1 nature and maybe 1 air will be the most representative of the location. Lets be frank here, runes are NOT that hard to come by anymore nor really cost anything, even for noobs. And likewise, it doesnt matter anyway since theres a free teleport just 5 seconds away which makes this spell redundant anyway. Even the news post said this is really only for clue hunters (again as one i say this isnt needed at all) and any respectable clue hunter will be getting 1000's of natures from clues anyway
Okay, sure, I'm open to changing the rune requirements. Distinctly different runes will also help with distinguishing the spells until unique icons are available.
1 air 1 nature 1 law for the Taverley Teleport it is, then, unless there's a consensus otherwise. When you come to an agreement, I'll write myself a JIRA.