JeffreyKaplan

JeffreyKaplan



15 Apr

Comment

the next experimental card changes are targeted at CC reduction across multiple heroes.

we’re not currently working on bastion changes but are happy to listen to any feedback you have.

Comment

we debated this but did not want to interfere with the algorithm. worst case, if she is removed from the pool, she’ll be back a week later. plus there are always plenty of ways to play a hero outside of comp.

Comment

we’re working on a cool update that will address this feedback. more info in the next dev update (sorry no ETA because… world)

Comment

this was an intended change that was made for QoL reasons. but we’re going to revert it in a hotfix ASAP.

apologies.

Comment

glad you’re enjoying the mode. we were excited to at least try it out and see how it goes.

we struggled a lot with the name. “classic” has a lot of weight/baggage and means a lot of different things to a lot of different people. and the meaning will change over time. so we thought open queue was a more accurate representation. to be honest, quick play classic isn’t the best name either…

Comment

these are both intended


10 Apr

Comment

never planned to be human! we use a ton of placeholder or “blockout” art when we’re building things

Comment

ok 200 buffed


25 Mar

Comment

thanks for sharing your amazing story. it’s very heartwarming for all of us to read. times are challenging right now so i am glad people are finding ways of “being together” however we can in our own isolation.

i think we all needed to hear something like this today. thank you.


16 Mar

Comment

yes. confirmed. achievements can now be earned in quick play classic.

it was an oversight that it did not get listed in the patch notes

Comment

being backfilled into a defeat screen is not ideal, no matter how long you wait.

we want to address these issues. with backfilling, we’ll never be able to entirely eliminate them because of how some of the game modes work. but certainly it can be better than it is today.

Comment

backfilling as it relates to role queue and possible long queue times (damage) is a separate issue that we’ve also been working on. we agree that it’s an issue.

Comment

perhaps OR16…?

Comment

Unfortunately, it’s best for matchmaking to sometimes substitute you into a match as a backfill. With that said, we would like to make some improvements. These are tricky and take time.

We did recently fix an issue that has not gone live yet. Once you serve as a backfill, there is supposed to be a cooldown on subbing you in again. But currently if you switch modes a lot (i.e. from quick play to mystery heroes), you can be backfilled multiple times in a row. In an upcoming patch, this will be fixed.

Again, we want to do more improvements to backfilling over time, but simply removing the system is unlikely to happen.


26 Feb

Comment

this is being fixed (hopefully)

Comment

agree. we’re already working on this. weirdly, a good version is harder than you might think.

Comment

the experiment was designed to try to alleviate long queue times for damage players. but we also wanted to hear player feedback, not just look at data.

Comment

we used to have this! what we learned:

–people like winning
–people do not like losing

Comment

We’re working on getting patch notes into the game client. This will include experimental changes. It’s a staged roll out so our first version is not our long term goal. More on that later.