It's a bug, will be fixed next update
It's a bug, will be fixed next update
Rose is a flower
My favorite theory so far
Oof! Thanks for report
Can you post a screenshot please?
heh
Oof. How may santas was this?
It should be fixed in newer version. You still on 0.14.2(latest is 0.14.5)
Hmmm. What happens if you reload the save?
Can you send the save file to supworldbox @ gmail . com please?
When we were about 5, we fell into the lake and started drowning. One of the craba saw it, dragged us into the beach and saved us. True story
Noice! Congrats on 100%!
You took him from his family in the other dimension, and summoned him in this world
Yeah haha. Made a few games after that, a few also started and abandoned
But Worldbox always was on my mind since then
wow
Did you activate any debug options/used some mods?
Was there errors message before that?
Did you activate any debug options/used some mods?
Yeah, those are planned.
Everything that makes sense/fits the game/game mechanics should be a thing
And for these it's more about when
Read moreLemon Person
Medium Plant
Hit Dice: 3d8+6 (23 HP)
Initiative: +7
Speed: 25 ft
Armour Class: 16, touch 13, flat-footed 13
Base Attack/Grapple: +2/+3
Attack: Sling +5 ranged (1d4) or Bite +3 melee (1d6+1 plus 1d4 acid)
Full Attack: Sling +5 ranged (1d4) or Bite +3 melee (1d6+1 plus 1d4 acid)
Space/Reach: 5 ft/ 5 ft
Special Attacks: Acid Bite
Special Qualities: Plant Traits
Saves: Fort +4, Ref +4, Will +1
Abilities: Str 13, Dex 16, Con 12, Int 10, Wis 9, Cha 17
Skills: Concentration +4, Swim +7
Feats: Improved Initiative, Toughness
Environment: Temperate hills and swamps
Organisation: Solitary, Pair or Clan (3-10)
Challenge Rating: 2
Treasure: Hide Armour, Sling, plus GM's Choice
Alignment: Often Chaotic Good
Advancement: By Character Class
level Adjustment: +2
Combat
Acid Bite (Ex): Due to thei...
Niice
Just tried, seems to work fine on my phone-device.
Have you used this option before and it worked?
Did you use any mods?
Are there any videos/pictures of the first prototype? Iβd be interested in seeing what it looked like back in 2012 compared to now.
And here very old post with some gifs about it
https://www.reddit.com/r/gamedev/comments/xuot1/worldbox\_procedural\_generation\_roads\_and/