Kenturrac

Kenturrac



08 Sep

Comment

Originally posted by Sveittjpong

On both Fjell and Rotterdam this happens intentional when all flags are capped by the enemy.

For one single soldier or..? Never seen this :|

Consider yourself lucky. You probably haven't been in a game were either team is owning all flags. To be fair tho, that's super rare in the first place. :)

Comment

Originally posted by pG-x-RaPiDzZ

Don't kill me but Squad CQ is actually good..

Yeah, just wanted to say. OP is missing out big time. :)

Comment

Originally posted by connorman83169

Aren’t there other ways to navigate out of spawn

Possibly, but we couldn't extend Rotterdam any further for performance reasons. Rather have a solid way out of an all cap than being trapped in the HQ.

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Originally posted by qlimaxmito

Thank you for commenting on this, I thought this was a bug similar to the one from BF1 where you just drop from the sky out of bounds when attempting to spawn a plane.

One question though: why is the spawn point in the sky?

So the player can parachute to a desired location. :) Honestly, it's just a simple way to break an all cap. If we could, we would have extended the map further to allow for more flanking from the HQ, but Rotterdam is on the performance limit of what was possible at the time of release.

Comment

On both Fjell and Rotterdam this happens intentional when all flags are capped by the enemy. Getting shot in your HQ for the rest of the gamd just didn't seem fun.


04 Sep

Comment

Originally posted by jacob1342

every BF released so far has shown us that night maps are only popular for a very short time

Thats sad.

I think that you could do more night versions of existing or newer maps and put them to Grand Operations as you did with with Panzerstorm. Personally I think it helps immerse into the game when you feel like this is actually next day instead of lets put you on another map that we have here. Like another user wrote - it would be nice to have different time of day for existing maps

For sure. I think going forward that could be one way of doing it.
I want to be clear so this doesn't get misunderstood. The lesson learned here is not "no one plays night maps" but instead "every map needs to have daytime setting, but also can have a night setting". :)

Comment

Originally posted by BrannanaSundae

why is it this game that people want everyone to be glowing, there were never any problems with the other games

Well, that's depends on which one you refer to. The player rim light that we added is something we had in some of the previous BFs.https://www.reddit.com/r/BattlefieldV/comments/bk76q0/battlefield_4_had_the_exact_same_soldier_glow/

Also, I would like to remind people that the meme back in the BF1 days was that you couldn't see people on those night maps, but instead everyone just spammed spotting and shot doritos.

I leave it to everyone to judge what's more immer...

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Comment

Originally posted by jacob1342

Wait, what? They changed it?!

No we didn't. Absolutely nothing has changed on this map since we put night on it.

Player are more visible due to the tweaks to the player visibility in patch a few months back, but the lighting of the level is untouched.


01 Sep


18 Aug

Comment

Awww, that's unfortunate. You spawned into a tank right when your team lost the sector. The chance of that happening... It's a nice edge case scenario you found there. This is gonna be a tricky one to fix.

Thanks for sharing tho. Will have a look at it.


17 Aug

Comment

Oh hey, that's me on display here.

Read a bit through the thread. Please try to keep it civil and about the game and I will try to not post in twitter anymore. :)


16 Aug

Comment

Originally posted by Ss4gogeta0

Just wanted to chime in and say you have done some amazing work. There isnt a single map i outright hate in this game, each has their own unique feel & tactics that help differentiate them from being bland messes.

Have an upvote!

Thanks!!! <3

Hope keep continuing this trend. :)


15 Aug

Comment

Originally posted by Moms_Spaghett

So you were one of the people that designed Devastation? If so that is brilliant. Devastation is my favorite map currently in BFV. Bravo to you Mr Level Designer.

Thank you! <3 It absolutely was a team effort. Glad you enjoy it. :) Due to it's historical position it's one of the more gritty ones. Hope that we can provide more of that feeling the further we head down the WW2 timeline. :)

Comment

Originally posted by StandardCunt

okay you are making infantry focused maps. atleast that two maps are better than metro. but you know this is battlefield i and alot of people want to play on big and well placed maps like we had in previous title caspian border,nansha strike,st.quentin scar things

for seriously you devs actually awearing BF V maps are not good as previous title? and if you guys do pls fix the placement and size of the maps just like Suez In bf1

That actually happened by chance, but yeah, I owe the community a proper big map. Heck, I owe it myself. One day maybe.

Our goal is to strike a good balance between all categories of map types (there are more than just small and big). Due to the delay of Al Sundan we are short on big maps and to be fair so far we have stayed on the smaller side of things and we are aware (hint hint).

About "how good the maps are", well, that's very much down to taste on an individual level and what you prefer. I know some folks who love the way we make maps these days and I know some that don't. We regularly do evaluations of different kinds. One of them being the map rating people can do in the monthly surveys and I can say that we are doing fairly good. We have 2-3 outliers which probably need some attention, but other than that they are rating really well. Especially the last two additions. If you would take those map ratings and compare them to IMDB (1-10), you would get som...

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Comment

Originally posted by [deleted]

[removed]

Making maps (Fort De Vaux & Devastation) , modes (can't talk about this just yet), adapt modes to existing maps (Rush, Grind, Outpost, etc and improve existing content (Panzerstorm overhaul, bug fixes, etc). I do a lot of different small things, but normally MP Level Designers help creating new maps. That means taking care of the gameplay side of things in terms of map creation like flow, balance, gamemode setups, etc.

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Lucky me. I guess as a Level Designer I can keep commenting on none serious posts. See what I did here? ;)

Jokes aside, if there is an issue where it makes sense to engage with, we do. Especially if there is an issue were we need more information on it, but normally if let's say a bug is found and posted we take it and forward it or fix it if it's our area. As an example, I took the issue where two pre-round spawns on Marita Frontlines were up in the air (players falling from the sky at the start of the round) and fixed it today. Yet, I normally don't comment on it. For one, there isn't really a point - actions matter more than words and second, it's difficult because even if I would say I fixed it as I just did, it takes weeks until it arrives in a patch (testing, console verification, patch dates, etc). Besides, we haven't be too good with sticking to our promised dates lately. 😅

So at the end of the day it really depends on the issue,but rest assured, we see mos...

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Comment

Originally posted by Yeboi696969noice

F, for our fallen comrade

F


10 Aug

Comment

Don't worry. Just keep firing. https://youtu.be/QROOQmy3CqY

Also, this is how it ended if someone is interested. ;) https://youtu.be/Me63VrgMyh0?t=412

I freaking love Band of Brothers.


09 Aug

Comment

Originally posted by eaeb4

In BF3/4/H massive buildings in Urban settings often were used as big dividers. Due to the architecture used in WW1 and WW2 times, we don't have too much of this right now.

It's almost the opposite sentiment to what you're saying here (and not Rush focussed), but I hope with future maps (I'm hoping for something along the lines of Stalingrad/Berlin) we get big buildings that are actually combat areas with lots of verticality and not just big dividers. I'm always quite disappointed when I see maps promoted with big centrepiece buildings (white house/cathedral on rotterdam) but they're either not often used for combat or they play just like a normal portion of the map with no verticality. If we can get fighting in big apartment complexes or multistory factories in late-war urban maps, I'll be very happy.

Fun fact: Early during development we experimented with having a second level in the Devastation Cathedral. About 10m high on sides. Kinda like balconies. You can find those in some cathedrals. We really tried hard, but it ended up hurting the gameplay. Sniper and MMG players would camp up there and rain bullets into the lanes. So we decided against it. I still like the idea though. Maybe in another map one day.

Comment

Originally posted by Arlcas

Could you make it buildable or change to the other flank? Good tankers could decimate a sector without a hard counter.

The first sectors are meant to be a bit easier for attackers which hasn't been the case just yet. But where I removed the field gun in the first sector, I added one in the second. Addressing the tank balance in a few sectors is definitely on the list. They can be a bit overwhelming with a good driver behind the wheel. :)