KissingAiur

KissingAiur



01 Jun

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Close the game. Delete your .INI file then restart the game. This should fix this problem.

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I believe that is correct. It is just making you pay the cost of your Acid Flask on use and because of balancing reasons, we are not allowing those nodes in Shift to add multiple projectiles.

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Do you recall where you were standing in the ring to make him do this?

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Ah you see a large dip because you are paying for some of the cost of Acid Flask on Shift.

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With Swift Recovery you can just think of it as reducing the mana cost of Shift. 4 Points in it will reduce Shift from 19 to 4. If you are below half-life it should restore a greater amount. The wording is just a way of allowing you to go positive mana on Shift usage.


31 May

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Yeah, we have suspected for a while that this crown had something fishy going on.

Thanks for the log. We will look into it more.

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When going to kill the boss are you guys porting in and out to farm the boss but not completing the quest on purpose? Or did this happen first time trying to kill the boss and complete the quest?

Currently I have one issue logged that exploiting the boss by porting out to farm loot is breaking quest state. Till we get this resolved I would highly suggest you all don’t do that on any character.

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This is a known issue.

Thanks for the report.

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This is a know issue.

Thanks for the report.

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This is a know issue with meditation node. I would suggest for not not using that specific node because it causes sigils of hope to break.

We believe we found a fix for this skill. Possibility will get this resolved next patch.

Thanks for the report.

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This is a known issue. We might have found a fix for it internally. I’ll see if we can get it out next patch.

Thanks for the report.


30 May

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Technically echoes where you died the reward isn’t there anymore therefore wouldn’t be rerolled.

I’ll check with team to confirm this is the correct interaction just in case.

Thanks for the report.

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It would be great if you could post a video of minions behaving in a way you are deeming wrong or needs a QoL tweak and then describe what you wished they would have done.

It would help the development team understand where the problems are in the new AI if we see an example case(s).

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It’s difficult to see how far you are from the center to judge if this is an error or not.

The shade when building corruption, shows up close to the hub giving negative corruption. The further you go out the negative corruption reward eventually turns positive. It seems here you are right on the edge of where it should start to turn positive. I am confidence if you continue further down you will run into a shade which will give positive corruption.

This system is to reward players for exploring deep into the web. If you start seeing the same corruption value regardless of depth then that would be a bug but I don’t think that is the case here.

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There is a known issue where if you delete a character and make a new one with the same name they retain items of your previous character.


28 May

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We actually confirmed the issue. Thank you for the report.

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Oh I am not sure if it’s supposed to change the CD of Flurry Swipes. I will have to ask.

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We are unable to reproduce this issue. Looks like the node is reducing the CDR correctly and updating the tool tip.

Can you show a screenshot of it not updating?

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That’s no good.

Thanks for the report we will get that fixed.

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Sorry about that!

Thanks for the report. We will take a look at it.