Lil Shammgod

Lil Shammgod



19 Aug

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21 new Armor Attachments are the feature of our Week Thirty-Seven update, scaling out this new system to include unique perks and buffs to your characters wearables alongside our weapons and tools attachments from Week Thirty-Five. Choose from standard buffs such as Aerodynamics or Storm Visors for efficiency, to specialized perks such as Tracking Chips, all available on the Alteration Bench.

We’ve also made a range of buffs and improvements to the performance of crossbows and other projectiles at your feedback, so have a read below about what you can expect, along with some detail about the future of the Attachment system.



New Armor Attachments
21 new Armor Attachments have been added to the alteration benches, alongside our 25 melee and weapon attachments from two weeks ago. These are similarly tiered with 9 availab... Read more

17 Aug

Comment
    Lil Shammgod on Steam Forums - Thread - Direct
Have passed on the lack of food/water to the team to look at, this wasn't intended I don't believe so keep an eye out for a fix here (might not be this week, but will be addressed at some point). Thanks for raising it!

12 Aug

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This week we have revamped our Critical Hit System to provide a more dynamic and authentic combat experience that requires you to refine your precision and timing.

The new Hit Areas System is more realistic, dramatically reducing the damage delivered on enemy’s protected and armored body parts (less critical areas) while also dealing more damage on their weak points (critical areas).

To help you become adept with this system, a new mission will place you in a target practice course. This will unlock unique blueprints to craft your own targets also, if you want to spend more time becoming a marksman with your weapon of choice.

To wrap up an update of all things accuracy, two new crossbows have been introduced to the Orbital Workshop with a new set of bolts with both speed and power options.



Hit Feedback... Read more

05 Aug

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We’re excited to be introducing our new Attachment System this week for our Week Thirty-Five update, giving you a whole new way to personalize your gameplay by customizing your melee weapons and tools with valuable new attachments. Two new benches, the Alteration Bench at Tier 3 and Advanced Alteration Bench at Tier 4 will provide your workshop for crafting and equipping 25 attachments available for a range of your melee weapons and tools. Designed for repeat use, items can have attachments equipped, unequipped and shared around, and provide some basic and creative perks, from gold collection buffs through to electro shock inflictions. Read all about this new feature below.



Attachment & Customization Benches
Two new attachment benches have been added to the Blueprint Tree, the Alteration bench at Tier 3 and the Advanced Altera... Read more

29 Jul

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Our third world boss is coming to Icarus in our Week-Thirty Four Update, the Black Wolf. This new apex predator leads a pack of followers and will provide a real challenge to take down for any prospector and their team. Prospectors who are able to slay this beast, will be able to craft the new Knife and Arrows from the resources gathered, after first completing the new mission provided by the UDA to hunt it down and eliminate it. LUPINE: Extermination will be available on Styx, and will require thoughtful planning and execution to be successfully completed.



Black Wolf Boss
The new Black Wolf Boss brings a new dominant predator into the fray, alongside the Sandworm and Scorpion variants which have been wreaking havoc on the surface for the last couple of months.

Currently only found on the surface of Styx, its expecte... Read more

22 Jul

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Week Thirty-Three brings another Time-limited mission to Icarus, building off the positive response we got to last weeks two installments. ‘Flatline: Research’ will have you scrambling to repair a Biological Containment Pod under a ticking clock, so prepare yourself accordingly. We have also made an adjustment to how certain stat-based talents interact with their applicable deployables, and made a range of community-driven patches and fixes, thanks to your input on Feature Upvote.

You’ll also find an update on our Dedicated Servers project below, and a taste of what’s on the horizon in the near future.



New Mission - FLATLINE: RESEARCH
// OPERATOR: Group 15
// BIOME: Dry Ridge
// BACKGROUND: The Operator intends to rapidly expand exotics operations, and has put out an urgent tender for survey... Read more

15 Jul

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Icarus' missions have always had a time limit - but can you race against the clock to complete a multi-stage mission in under three hours? Week Thirty-Two introduces a new multi-stage, time-restricted mission which incorporates some of our original design intents with a ticking clock, alongside improvements to mission pacing and engagement to raise the stakes, and get the heart racing.

Alongside this new mission to sink your teeth into, we’ve made an array of improvements to our UI/UX and building pieces, along with adding deep ore mining veins to Outposts as part of our plan surrounding their development. Jump in and have a read!



Three hours only for Abyss: Research
Here’s your mission briefing:

Abyss: Research

// OPERATOR: Group 15
// BIOME: Ring Lake
// BACKGROUND: ... Read more

08 Jul

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This week, we’re celebrating some of the great suggestions our community have given us, along with our new ‘Free Build’ tool for our construction mechanics.

You’ll also find improvements to the entire building system with the addition of some new constructible variants and the return of some old ones. To cap it off, we’ve made it easier for those who wish to mod Icarus to access core game data.



Free Build
Builders, get your hammers. We’re introducing Free Building options to Icarus, giving you the ability to construct structures without having to follow the laws of ‘snap-placing’ as you have done so far. This mode can be toggled on and off with the Home key, which will allow you to place your constructible in the exact position you’re envisioning. You can also press End to unfocus the current grid that you are snappin... Read more

01 Jul

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This week, we’re taking on all the great feedback we received over the last 8 days about Horde Mode, and making a batch of improvements and changes to improve the experience for our players. We’re spending a lot of time working on our upcoming Dedicated Servers release alongside this, which we’re excited to bring to you in the near future. Hop in and have a look at what to expect in our Pearl Anniversary, the big 30.



Horde Mode Updates
The reception to Horde Mode has been awesome, and we’ve been actively listening to all your feedback and thoughts, which we’ve organized into a slew of changes to improve the player experience when engaging with this new dynamic features.

New Creature Variations

We’ve added a range of new creature options to add variety to the experience, meaning you will now be able to ... Read more

23 Jun

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This week we’re introducing Horde Mode, our first variable emergent event in Icarus. Randomly scattered throughout prospects and outposts, will be Enzyme Geysers which reap valuable rewards but are beacons for waves of dangerous foe hellbent on destroying them. These will also be available in your new, 64sqkm Olympus Outpost. We’ve also completed a recent engine upgrade and worked with NVIDIA to add more capability to NVIDIA Reflex, along with backtracking on a change we planned to implement this week, due to some unforeseen circumstances. Have a read and ready up for the Horde!



Horde Mode
Horde Mode is here, and we couldn’t be more excited to introduce our first variable emergent event to Icarus, complete with high levels of chaos, danger and bountiful rewards.

Enzyme Geysers

Enzyme Geysers are natura... Read more

17 Jun

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This week we start our process of refreshing Outposts, starting with adding new functionality and personalization along with the entire Olympus map now being playable as a huge 64sqkm Outpost.

Configurability in Outposts includes adjusting the difficulty, allowing you to customize your experience to suit your playstyle. With Olympus available as a full persistent map, you’ll have an abundance of resources at your disposal also. We’re excited to see how you take this new opportunity and create magic with it.



Outposts were not something we originally thought of providing, but early on based on community feedback during the beta, great ideas developed and we wanted to pursue them. However, it has been hard to find the time for that as there were foundational issues with the game that we wanted to change first. It is exciting ... Read more

10 Jun

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Week Twenty-Seven introduces the newest World Boss to Icarus, the giant Scorpion. This new challenge will prove dangerous and is no longer limited to the desert biome - but if you can take it down your reward may be the distinctive Scorpion Armor with its strong stats and unique damage-dealing perks.

Jump into our new mission HUSK: Extermination to take down two of these apex predators and gather the valuable Carapace you need to craft your new armor sets. Happy hunting, Prospectors.



Scorpion World Boss
The Scorpion World Boss is the second world boss to roam Icarus, and will provide a frightening challenge when encountered in the wild. Larger, stronger and with a strengthened hide and a fatal stinger, engaging with this new threat is not advised, and any attempt should be executed with extreme caution.

The... Read more

03 Jun

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Last week we dropped the biggest content update to Icarus yet with the Styx Map & Missions Pack DLC. This week’s update brings a large batch of bug fixes, performance improvements and gameplay balances.

We’re also unlocking the final two promised Styx missions and introducing the Larkwell Bow and arrow varieties to the Orbital Workshop for the hunters among you.
Originally posted by author: Performance and bugfixing has been a priority since we began the beta, but with a more solid foundation we now have the ability to make some of our weekly updates focused directly on improving both the stability of the game, and how it runs. This will be the first of what will be many updates focused on general performance and bugfixes. Note optimization takes time and requires a great deal of caution and testing; improvements come gradually over time.

Please ensure you check you are running the latest graphics card d...
Read more

27 May

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Styx is a FREE DLC for our fans featuring a new 64 km2 map, 14 new missions and new creatures

Thank you for supporting Icarus through our first six months since launch! As a thank you to our fans, we are making our new Styx Map & Missions Pack free for everyone who has bought Icarus.

This new 64km² map doubles the size of Icarus' playable area. With it come new missions, new creatures and fresh regions of Icarus to explore.
  • An entire new 64km² map
  • 14 new missions
  • New creatures including crocodiles, Komodo Dragons, Kea (mountain parrot) with more to come
  • The entire map unlocked and able to be explored including locations such as The Wall, Ring Lake and The Great River
  • Missions that effect the map and unlock shortcuts...
Read more

20 May

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This week we have a small update but a big announcement…

Next week, we will be effectively doubling the size of Icarus' playable area with a second 8x8km map, dropping 16 more missions and unleashing several new creatures. And as a thank you for our fans and players, we are giving this DLC pack away to every current Icarus player for free.

The Styx Map and Missions Pack will be a separate DLC pack for all Icarus players available next Friday 27 May (UTC). Read on for a preview of what to expect in Styx, including a sneak peak of the detailed patch notes and missions.

While our team put the finishing touches on Styx’s missions, this week’s regular update includes several bug fixes and optimization improvements, listed in the change log below.

New Map

This new territory is centered around... Read more

13 May

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For Week Twenty Three, the planet is about to receive its biggest threat yet: World Bosses. Roaming around the map, these bosses are an ever-present threat that requires prospectors to be on their toes at all times.

We’re also releasing the next batch of Sandworm Items including Armor and Weapons, and a mission to introduce and exterminate these new roaming bosses.



Persistent World Bosses
World Bosses are the first instance of an ‘alpha’ enemy that isn’t restricted to specific prospects and can roam the map, providing a new layer of intensity to every mission. The first to be introduced is the Sandworm. Any mission which includes the desert biome will now include the risk of the Sandworm intruding.

Expect to see the bosses you’ve encountered in other missions gradually encroach on other areas of the map ... Read more

06 May

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This week, we’re making some significant changes and improvements to how you discover and extract exotics. Exotic deposit randomization is the most prominent of these, changing how deposits are spawned into the map and adding variety and challenge to your drops.

To complement this change we are improving our Scanning and Extraction systems with Tier 3 and Tier 4 Radars and Extractors, and new Workshop Radars and Extractors for the high-end prospector. This work helps lay further foundations for us to improve the late game experience and the entire exotics loop.
Improving the exotics loop and late game is something we need to approach with a delicate touch, efforts in this direction will be carefully rolled out in updates like this so we can test and adjust our changes as we go. We have many different activities going on, such as balancing work, new content, future DLC plans, optimizations, multiplayer improvements, etc... all at the same ...
Read more

29 Apr

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This week's update brings a range of rustic decorations to the carpentry bench for creative prospectors.

With 20 new rustic items, you can decorate your base or Outpost and turn it into a lovely home for your time on the surface. There is also a new mission on behalf of the African Assembly requiring these items as they host an event for distinguished VIPs curious about your operations on Icarus.



New Rustic Decorations
This week is for interior designers. We’re introducing 20 new items to the new ‘Rustic Decor Crafting Bench’ with a distinct rustic theme for you to decorate your bases and turn them into comfortable homes.

The Rustic Decor Crafting Bench will be unlockable from the Crafting Bench at Tier 2, and all the blueprints will come with it, meaning it will only cost you a single point.

... Read more

22 Apr

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We have reached the 20th weekly update to Icarus, and it brings a range of new Orbital Workshop Items for you to spend your hard-earned Ren on.

Larkwell Martinez backpacks and envirosuits with their own unique buffs have landed, including new team-oriented boosts, new armor sets and the highly-requested Workshop Repair Kit. To cap it off, we have a new mission, FORSAKEN: Recovery which comes with its own ‘Hard Fail State’ twist. Get going prospectors, the planet awaits.



Repairing Workshop Items
Last week's patch introduced the new Armor Durability system, and your feedback has been instrumental in the development of this feature, and the development of other features which follow a similar model.

One area that caused some confusion was the impact on Workshop Armor, and we are addressing it this week with th... Read more

19 Apr

Comment
    Lil Shammgod on Steam Forums - Thread - Direct
There's a fine line between realism and 'balance' which can be difficult to navigate, so there are situations where some logical expectations don't line up with what is actually experienced. This unfortunately, is just one of the realities of developing a game structure that we have to navigate and it doesn't always feel right, but is imperative for us to keep the core of the experience fluid.

The bullets is a great example, logically you'd be able to make 10-20 bullets out of a single ingot, but this would absolutely shatter the scalability of the systems and therefore, has to be managed in a way that doesn't align with what players expect.

Realism is important to us, but 'fun' is even more important and that sacrifice is one we don't like to make, but will make whenever it's required.