LordQuatre

LordQuatre



04 Jan

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Heisho's new years resolution was to become a Reptile. He accomplished it in record time.

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Heya, Just wanted to chime in to to clarify! Our first balance patch of the year is gonna actually land on February 7th. I also let Serah know so she could update the sidebar!

Durant was totally right! We have a Riot-wide break for the winter holidays but we're back at the grind now!


10 Oct

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It's time to send the loryers

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Originally posted by Edwerd_

will the bundle come out tomorrow or only when the monthly challenge thing starts? sorry for asking

No worries! Bundle will be live on November 1st when the new monthly challenge content is live!

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Originally posted by dudemcbob

Will the new epic relic be in reliquaries starting tomorrow, or not until the 1st?

Just checked in with the team, the new relic will only be obtainable in the bundle for now but the relic will be available at a later date from sources outside of the bundle.


01 Sep


17 Aug

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This is indeed one-time use and consumable!


16 Aug

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Originally posted by spiritplx

Have they communicated what will happen to our wild fragments? I am assuming some kind of conversion, but I can't find any info.

Good question!

Wild Fragments are here to stay! There are no conversions. You'll still be able to use it to obtain new champions, and you'll get Wild Fragments from increasing Legend Level, Event passes, and Quests.

They just won't be the currency for duplicates anymore!


15 Aug

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In the AMA when people were asking when it's coming out, I wanted so badly to just say "NEXT WEEK!" I'm glad everyone is excited for it though. You'll have to post pictures of your shops to see who's gotten something good in their shops


31 Jul

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Originally posted by Kieron_Marshall

Would you consider opening a community poll so that people can vote on future cosmetics similar to the community card kitchen?

I know there are other games that open competitions where the most upvoted designs are created so that they can first grasp the enjoyment of the player base before spending the resources to create it.

Personally I think this would be the best way to handle cosmetics moving forward and would also let people vote for what they would like to see!

This is a super interesting idea!

Sometimes there are variables that require us to fit a certain theme (Runeterra-wide Soul Fighter for one example).

As you can see in real time with the community card kitchen, the pipeline for creating a card (and cosmetic) is super long.
Our counterparts on League did something similar. It can be tricky because once you get into development sometimes pulling off the idea from "concept" can turn out to be tougher than anticipated down the line.

With all of that said, it's definitely something we'll discuss with the team and keep in mind!

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Originally posted by abetadist

Thanks for the AMA! I think one of the biggest challenges for LoR is monetization. Boards and Guardians are limited because you can only use one at a time. Card skins are scalable but seem to take lots of resources to make.

I had some questions around Prismatics, the other obvious place for scalable monetization. For me personally, the original implementation of Prismatics were not very interesting.

  • Are/were animated cards considered, either significant animations or just a bit of motion like in Hearthstone? Are animated cards still being considered or were there strong reasons why these are not being implemented?

  • Are other Prismatic styles still being considered for implementation?

Thanks for the AMA! I think one of the biggest challenges for LoR is monetization. Boards and Guardians are limited because you can only use one at a time. Card skins are scalable but seem to take lots of resources to make.

I had some questions around Prismatics, the other obvious place for scalable monetization. For me personally, the original implementation of Prismatics were not very interesting.

Are/were animated cards considered, either significant animations or just a bit of motion like in Hearthstone? Are animated cards still being considered or were there strong reasons why these are not being implemented?Are other Prismatic styles still being considered for implementation?

Our product lead Eric mentioned a bit of this in some of his posts.

He mentions Animated cards in this one: ...

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Originally posted by ZerglingSergeant

Alot of people are asking about PoC changes but no one seems to be asking the most important and the PoC community is dying to know..

When are we getting Ashe?

I am pleased to announce that we will finally be bringing Ashe to TPOC in the next expansion patch.

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Originally posted by something_archaic

Not a question, just some thanks.

This is an awesome game. I’ve been playing since beta and I really appreciate that I’ve never felt forced to “buy” anything to enjoy everything the game has to offer. That being said, I’ll echo a point I saw earlier; themed boards are fun, but when you are able to bring boards back, general boards not tied a specific champion might offer more appeal to someone like me who buys one or two boards but wants to use them for every deck.

That being said, the focus on gameplay over cosmetics will definitely keep someone like me coming back time and time again, and if there are good options to spend my money on, I’ll continue to buy cosmetics over time to support the game and you all. Thanks again for all the community engagement!

Thanks for the kind words! They motivate us to keep trying our best <3

The team is really dedicated to bringing the best game possible to the players and want that to remain our main focus over all else. I can say personally it's really refreshing working on the team.

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Originally posted by Fracrosed

I am just dropping by to thank the team for making this wonderful game <3

Thank you for playing <3!

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Originally posted by RawRockKills

This one is for /u/ggmattb

When are we getting fishing mode in LoR

The people want to know

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Originally posted by dannymanny3

Hi team! Thanks a bunch for this platform to share some thoughts/questions. Really enjoy the snapshot videos, and am excited to hear the platform open for us to ask more questions in them as well as here!

I am particularly interested in the ability for player customization and personalization. For the Custom Shop, which ideas are currently being ideated to curate the inventory? There will be individuals that will be seeking more than just skins, including previous exclusive card backs, emotes, and perhaps even icons. Will all of these be in the pool to unlock? If I am looking for a specific guardian, Tibbers, will there be the possibility to select that? In my mind, I would love to see a system such as "Mythic Gems" in order to unlock a select cosmetic of the player's choice from the full least of previous ones.

Additionally, I would love to see even more ways of unlocking some content. Particularly tied to Mastery numbers, region road completion, and overall pl...

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Hey dan!

Eric did a pretty extensive answer about your first question here: https://www.reddit.com/r/LegendsOfRuneterra/comments/15eilo7/comment/ju8qlad/?utm_source=share&utm_medium=web2x&context=3

Your second question- It's not off the table, but also not in the kitchen yet. Before we implement something like Titles outside of PVP we just want to make sure we're doing it meaningfully and sustainable.

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Originally posted by possumish

As a massive lore enthusiast and a Norra enjoyer- I'd like to ask about the proccess of making an exclusive LoR champion! Specifically about the ideation phase; like what would make a charecter a good candidate, or if some followers in the game are made with the intention to make them a champ eventually, or even about their pairings with other champions lorewise (Like Jack with Samira and Sett).. Love the game and exclusive champions are the goat!

Ohhhh! I absolutely love this concept of a Dev Blog.

I'm also a giant lore nerd and Norra enjoyer. No gurantees when it will come out but I have a master-doc of really interesting article ideas we pull from. After we finish all of the regional identities we'll take a look at the doc to decide on our next Dev Blog!

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Originally posted by gay_poro

Hey LOR DEVS,

Let me start by saying I LOVE YOUR GAME SO MUCH! Thank you for all the effort you put into making this such a fun, accessible game. I will play it until the very end, I swear it on the King himself (you know which one I mean).

It feels like such an injustice that LOR isn't getting the resources that I think it deserves, since it's such a fun and quality game. But I guess I'm biased as a mega fan, and I'm glad you're here to keep making the game fun for us. I think we all knew it was a small team right now, and hearing you acknowledge that is very refreshing. Transparency is so valuable.

I wish I could help make LOR the massive hit it deserves to be. I want to scramble and ask "how about monetising this?" or "how about this feature?", but I trust that you know what you're doing and want it to succeed as much as I do. I wish there was a way to support my lovely LOR DEVS more, I want to make you and your game successful. I think I just need to kee...

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Awww, we appreciate YOU! and thank you for the deck code :3!
I remember when I joined the team I had a lot of similar thoughts and brought a lot if monetization/feature ideas. Once you get on the team (or the industry in general) and so behind the curtains you realize all of the thousands of moving gears that make it a lot more complicated.

(I'm glad I just have to write articles, talk with y'all and run live streams instead of figuring out some of the engineering puzzle boxes lol)

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Originally posted by ZerglingSergeant

(I hope it's ok to make 2 posts but I did have a comment that was important to me after reading the info on pets).

As a player that started 6 months ago it's a big bummer to hear we won't likely see new pets, I do understand if the economics don't allow for it though. But I would like you to consider other options for us newbies to get some cool pets.

What if you rotated out the selection (possible on an individualized and random basis) of pets available. Like take all the legacy pets and each month give each player access to 4 or 5 to purchase from the list. This method would keep the pets individual and unique (thus special), increase purchase rate (I'm not buying more pets if I see the same options everry time i open the store. Well I might but none of the ones I have access too are appealing). This also creates some FOMO and interactive responses that will increase purchase rate. Then maybe some of that revenue could be put back into making new pets to add...

I totally feel you on this. I personally started about a year ago and there are a LOT of cosmetics and guardians specifically I'd like to have.

THANKFULLY the personal shop will see some of them (including guardians) appearing :)

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Originally posted by davetron

Hi! Here's the more detailed answer, from our operations director Scott Hansen:

We built a cross-shard friend challenge early on in LoR and it took a lot of dev time to maintain and test and infrastructure costs. Shards are basically designed to be self contained. For security purposes, certain things can only talk to other things in a certain way. Other challenges are for things like the databases that store what each player owns (and there’s a LOT of cards), what your decks are, etc, they get very large very quick. Then for matchmaking, it’s designed to only look within a shard for speed and efficiency, also since each shard has different weights on what your ranking is. When we enter a game, for both game start, and game end, you need to update all the back end systems that need new information. With cross shard, we essentially solved this by making a smaller “separate shard” that managed the communication between the shards, which requires servers to run, and a lot of n...

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To pull back the curtain a bit on international tournaments we run, we make accounts for specific tournaments and events like Worlds.

While this takes resources from the team, it’s not completely off the table for us to be able to support some grass roots tournaments or events with proven track records and attendance by setting something similar up with the TO's.