PartWelsh

PartWelsh



05 Dec

Comment

Originally posted by prsbstn79

UI update came - fixed! nice

Comment

Originally posted by PartWelsh

Investigating this one - thanks for flagging it

u/pr0pheten85 - Can you restart the game and tell me if it shows the same thing?

Comment

Originally posted by sunjay140

So PartWelsh browses /new/ 🤔

Regularly.

Comment

Investigating this one - thanks for flagging it


04 Dec

Comment

Originally posted by RSPHardcoreGuy

Still no info on how RSP works... I've asked quite a few times now and get no response. Please offer admins proper server controls. The way you handle Community Games or whatever you want to call it will make or break this game for my friends and I

We will bring you the update the instant that we can.

Comment

Originally posted by RSPHardcoreGuy

I'd just feel a lot better if you guys could give us a basic list of the features and admin controls. Until I see it myself I'm skeptical.

Please pass it up the chain that things like RSP need detailed before DICE releases them. We've been left in the dark for over a year now and even a few days from launch I have no idea how Community Games is going to work.

Thanks for your work relaying this info to the team

Nothing would please me more than to do so. Working at all speeds to get it done.

Comment

Originally posted by Call_me_ET

Hold up now, so what's going to happen to all the assignments that require you to get kills with weapons outside of their intended range?

Was this accounted for in this update? Are assignments being tweaked as a result?

The assignments will need to be reviewed following this set of changes. It has not been included as part of this update.

Comment

Originally posted by Exyppp

/u/PartWelsh is the BF1 kill sound coming back? I did not see anything mentioned in the notes or I am blind :P.

It's not quite the same as BF1 (it's engineered and layered differently, but does sound alike) but the new Headshot noise is in the update (listed in Weapons, Gadgets, Specialisations as the first note)

https://twitter.com/PartWelsh/status/1200462736771178499

Comment

Originally posted by teki0918

Added a Bayonet to the M1 Garand spec tree.

3 skill tree?

Yup. 4th Tier.

Comment

Originally posted by dkb_wow

Added an option that allows players to disable the soldier rim lighting. This option is named "Character Lighting" and is available in Gameplay Advanced (default ON).

This is a great option. Thank you for that.

It will only apply to folks systems locally but if its your preference to have it off (for gameplay or content creation) then it's for sure a welcome addition

Comment

Originally posted by King_Kodo

Doritos aside, this looks like a really good update. Lots of QOL changes and attention to detail in there. Looking forward to it overall.

I know it's a long shot but seeing as there's now a precedent for adding bayonet specs post-launch, can we please get one for the Type 100?

I'll share the feedback with the crew for sure.

Comment

Originally posted by VoschNickson

I’ve never been happier than when I read that there’s now a bayonet on the M1 Garands spec tree

It exists on the final tier as a 3rd Option (vs. the usual standard of just having 2)

Comment

Originally posted by MauveAvengerV

Hey u/partwelsh...thanks for the notes!

Has the Armory issue discussed at this link been resolved with this patch? It seems rare, but myself and several other users are having issues where our Armory purchases aren't syncing to our games. We receive a Checkout Failed notice even though our cards are still charged.

EA answers keeps telling us to be patient and that it should be been fixed SoonTM

This is the type of issue that needs to be dealt with 1:1 with the folks at EA Help

https://help.ea.com/contact-us

The folks who manage our boards don't have access to the tools that they would need to solve the issue directly.

For us here at studio, the issue is known to us and we're working to identify a proper resolution to it to stop it happening in the future but if you've had the issue happen to you, please reach out to a member of the team directly at EA Help.

Comment

Originally posted by namapo

We're also pleased to confirm Community Games will launch as part of Update 5.2

cool and good

This feature with launch later this month

wat

We just need to do our final final checks in live environments with the Update on all hardware. This is likely a matter of days vs. anything extensive.

Edit: We are presently targeting December 9th for turning the feature on for all Players.

Post

Hi folks,

Our next update to Battlefield V delivers even more fixes, changes and improvements as our War in the Pacific continues - arriving on Wake Island later this month. We’re also pleased to confirm that Community Games will launch as part of Update 5.2. This feature launches later this month, where you’ll be able to create your own playlist of your favorite maps and modes, invite your friends and play Battlefield V your way.

Below, we’ve detailed all of the changes that we’re making with this update, including insight on the new damage values affecting gunplay at long ranges. We’ve performed a large rebalance across the majority of weapons, ensuring that there’s now a better variety of options to help suit different styles of gameplay for each class.

On behalf of the teams at EA DICE, we want to thank everyone for their support across 2019 and the thousands of hours of feedback that you’ve shared with us. We’re grateful for your support and look forwar...

Read more External link →

03 Dec

Comment

Originally posted by Give-Me-Bacon

This has to be unintentional. I can’t imagine they’d release it without some kind of announcement.

Correct.


29 Nov

Comment

Originally posted by TurbulentTraining

Wait, that’s illegal.

1v1 me


28 Nov

Comment

Originally posted by atomicmustardseed

When is 5.2 coming in December?

Yes.

Comment

Originally posted by Lt_Flak

Welsh, simply commenting in that fashion on something like this actually instills a sense of hope.

Sorry about that.