PartWelsh

PartWelsh



28 Nov

Comment

Originally posted by dkb_wow

I really wish they were able to give us the date and time of the live stream ahead of time, even if it's 4 hours notice. The last live stream they did was right after Operation Underground came out. It was seemingly random with no announcement, was held on Mixer, and had hardly anybody watching.

I really enjoy their live streams when they answer questions and make announcements, but I wish we could get solid date and time information ahead of time, so we can plan to participate.

Edit: The live stream that happened today was announced 10 minutes before it started. Here's a link to the twitch vod: https://www.twitch.tv/videos/514392983

We announced the exact timing of it 3 hours before (not 10 minutes), having also cited it as happening today in 'This Week in Battlefield' earlier this week, and possibly last Fridays Weekly Roundup post.

Apologies for not being able to be more precise upfront - the team are all working on finalising our upcoming update so our schedule needed to be a bit more fluid in order to make sure that you get to hear from folks like Ryan, David, and Florian. Getting folks time away from doing their job, at the same time is like her...

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Comment

Originally posted by Tyler1997117

The blog about it got delayed because of thanks giving in the US, the feature is still coming in December.

Correct. The feature is still coming with 5.2.

We can't publish the information about what Community Games is until it's cleared through our approvals process and Thanksgiving natrually creates a small backlog. Hope is still that we get what we need to publish it tommorrow but there's every chance we end up missing this because of the Holidays and getting the full detail next week.

Just to re-state though, this feature launches with Update 5.2

Comment

Originally posted by Tyler1997117

It got delayed, it ain't coming next week they forgot to change it

Correct - we can't adjust this screen until the patch goes live so apologies that it's not coming (check my post history for the 5.2 Update Preview that talks about why).

This will be replaced with an alternative reward.

Lunge Mine will not be available in the game before the end of the year and I'll have updates on this in January. We still intend for this to feature in the Chapter, though there's presently the possibility that it may not feature until the final couple of days. I will have a new update in January.

Comment

Sorry about that one. This was accidentally caused by what we believed was a minor backend update (which we have since rolled back).

Fun Fact: This is what we use throughout all our internal testings for new content whilst it's still being developed. We only really replace this with 'Final Level Art' as we get much much closer to shipping it. It's strange seeing it out in the open!

This will slowly disappear over the course of the evening as the servers change back.

Comment

Sorry about that (and also for the weird 'PLACEHOLDER IMAGE' bug that popped up this afternoon).

I can't go into any details about what this map is, or if it's going to be releasing in the game in the future. That type of information can only be shared when it can be.

What I can say is that you've seen something that we're not ready to show, or talk about. This goof is on us.


26 Nov

Comment

Originally posted by MartianGeneral

I wouldn't mind a pinned post about most requested community features. It doesn't necessarily need to have an ETA if it isn't ready but at least it shows acknowledgement at all times. But above all, I would love to see results now. It's been a year since launch and these core issues are slowly starting to get tiring. I don't want to play on servers with cheaters or unbalanced player counts anymore.

If you as a community feel that's valuable to have, I'll support it. I'm a guest on the sub as much as you all are, this is your home so don't be shy discuss it with the mods.

Comment

Originally posted by Rafq

We strive for a dialog with you. However you get here quite a mixed group of recipients. Some react in wrong way other make it vocal and boom pr disaster ready.

But from the lurker people. Keep answering as much as possible here. Room for improvement: more specific, less vague.

More Specific and Less Vague is an important standard we aim for. That often results in us being able to comment on things that will, or need to happen in the future.

Comment

Originally posted by etelmo

We respond to that in the form of action than promise. You've had enough promises.

There's not a single day that goes by where your concerns and your feedback isn't shared with the teams and used to inform decision making on how we make improvements to the game in the future.

So when can we look forward to cheaters being banned in days rather than months or years?

When is some action actually going to happen?

Edit: Let's put aside cheaters for a moment, when are you going to ban people who hurl racist/sexist/etc abuse constantly when they're in game? They're breaking the TOS just as much as cheaters and yet I've seen people go years and years without any action at all ever taken against them... You don't enforce any rules, even the most basic of them.

Timelines are only ever going to be shown when it's clear that it's set to appear in an upcoming update. If its actually happening, and it's not at risk of me having to return and come back to you to say 'Sorry, but we need more time' then it gets discussed publicly.

Doesn't solve the problem, but that's transparency about how we'll behave.

Comment

Originally posted by anabolisasteroidi

We respond to that in the form of action than promise.

Yet most of the time we are receiving updates, tweaks and fixes to things that nobody asked for. Maybe that's why the community doesn't trust in you reading these posts.

'Nobody' is a pretty unfair term to apply here. To say that you're frustrated that the thing that people are discussing hasn't been fixed/changed/implemented is fair - but when we see broken things in our game that we want to address, sometimes discovered (or even caused) by ourselves, often sent to us privately or just on platforms or via channels that don't trend in a manner where they're so actively surfaced like on reddit, then we actively work to do that.

What trends here is still important, but often trends because it represents a bigger problem to solve that requires more people to do more work. Irrespective of how much resource is allocated to development - there's still a finite amount of time that can be dedicated to developing fixes and improvements before an update needs to be tested and shipped.

We'll take every opportunity we can to do as much as we can to improve the game, with each person across the team spending as much time as possible utilizing th...

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Comment

Originally posted by MartianGeneral

Most of the issues that keep popping up have been acknowledged by the devs. There is no point replying over and over to the same post. What they need to do now is act on those issues and improve the quality of BFV instead of being satisfied with the current state. That IMO is more important than replies. Just saying "Teambalance is of utmost importance" holds no value when there has been no sign of progress.

Correct. The other aspect is that we often see multiple posts on the same topic and to add the same comment in different places splits the attention. It feels doubly rude of us to show up on a thread and state 'I've answered this here'.

If this would be an alternative preference of folks, I'm happy to do that.

Comment

Originally posted by KiNGTiGER1423

I like how this post and other posts just like this gets ignored by DICE Devs but yet other posts that show goofy stuff such as “It’s boogaloo time...” showing a character do a buggy animation dance right above gets a reply/acknowledgement by them.

Yes I get there are many posts that just complain but don’t have any conviction and offer constructive criticism, but this post does and it’s something very important to all players.

Anti-Cheat, Team Balance, and bugs that cause quitting should be addressed first. Not “Bullets to Kill” and “Close Combat Visual” mechanics that no one asked for.

Genuinely interested in better understanding this belief that a post like this (or anything else here on the Sub, or posted elsewhere on the internet) is actively ignored by myself and the team. It's presently the second most upvoted post on the sub, and it's directly tagged into my mentions.

Everything that OP has volunteered is fair and constructive feedback. There's no response I can give to it other than to credit the way that they've volunteered their feelings and perspective. That's not a limitation imposed on me in my role, that's just the reality of game development and being responsible about how we respond.

When folks are making these posts it's because they want to see improvements added to the game that directly respond to the criticism outlined. We respond to that in the form of action than promise. You've had enough promises.

There's not a single day that goes by where your concerns and your feedback isn't shared with the teams and used to inf...

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25 Nov

Comment

Originally posted by GamingIsMyCopilot

Is there a particular reason why you are focusing on weapon balance again (which you've been doing already) vs team balance, which the community seems to have been more vocal about?

Weapon Balancing requires manipulating existing systems and values, the other requires changing game code and creating new logics, and then testing those systems under all circumstances. Further consider that a 'developer' isn't generically skilled across all disciplines, so the team who will have worked on this aren't necessarily the same as the folks who could do more advanced changes.

As I said above, certainly an area that we need to show you some improvements on. I will be talking to you all about any changes we can make closer to a time where it's evident from our internal testing that they're set to get made.

Comment

Originally posted by DANNYonPCP

u/PartWelsh, I must admit I hardly care about the TTK/damage at ranges/killing at range stuff (I'm sure it will be figured out), but in terms of icon-spotting-visibility natured changes to be implemented, this actually does promote a discussion towards the visual aspects of BFV.

  • Distance haze (Can this be toned down now?)
  • Washed out cosmetics (British Brown has been requested for awhile, Feldgrau instead of the odd green tone of the Germans, genuine dark gray)
  • Glowing soldiers (Will this be changed now that seeing people should be easier?)

Further more, the mentions of HUD bring up a request that more of it be customization.

BFV is a beautiful game, and I'd like to turn off things like ammo, flags, the current score, the timer, et cetera. We have the map button which can easily re-enable that which we...

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I dont have specific answers to any of the questions you've put forward but they'll certainly be discussed. If in the future we can then attach those discussions to an actual change that's set to arrive in the imminent future then we'll share that back with everyone else.

Comment

Originally posted by Mr_Nurgle

You said you want better game. So why you not focus on things which are real issues here?

What makes me quit? Not working autobalance, not working anticheat. And not some stupid weapons.

Same for removing favourite gamemodes, letting us play them 1 week every 3 months etc....these things make me quit the game.

I dont like when games are unfair, when games are ruined by cheaters or when i cant play gamemodes i like even when they are ingame and fully working, just disabled.

Your data tells you maybe many things, but they surely wont tell you what your customers actualy like and what dont it seems.

All of those things are important, and no doubt contribute towards the same issue.

All of those things are important, and warrant further attention.

In this update, we're making some adjustments here. In future updates we're making adjustments and changes elsewhere.

Zero desire to take away from your point or frustration - just want to make it clear to you that what we're doing isn't a single answer to a wider problem.

Comment

Originally posted by 2_of_5pades

Thanks for explaining it in detail. Some of us here are rational and don't take these things at face value, so we appreciate you taking the backlash and laying it out for everyone to see.

If I'm reading it right, if you're a skilled player, you can react better when under fire, and if you're a not-so-skilled player, it will be slightly less punishing for you. Either way, balancing changes won't change the in-your-face meta that people run, but it will affect people who are less offensive with their gameplay.

Pick your shots at the correct range for maximum damage and don't try to snipe someone with your AR/LMG. Aim small miss small.

In the end, I don't think this will affect anyone's game play in a negative way. It will encourage assault players to actually play their class instead of being pseudo-recons and it will encourage support players to set their positions up closer to the action.

Well Summarized!

Comment

Originally posted by centuryx476

Read it then and make a TL;DR

The TL;DR is at the top of the post.

Post

Hey folks,

In our last Community Broadcast, I provided you with an early insight on the changes that are coming with Update 5.2 (Missed the post? Check it here). This is an important reset on the level of transparency that we want to provide to you, and I’m really grateful for the amount of engagement that you provided throughout the last week.

You fairly raised some concerns around the changes that we’re making. Today I want to help to address those concerns, and I’ve spent the past week sharing your feedback with the team in as direct a m...

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19 Nov

Comment

Originally posted by CyrusDGreatx

Can someone help me out? Just re-downloaded the game after about 4 months and I can't slide anymore.

I'm sure I'm not going mad and it was double tap crouch awhile sliding right?

It's been moved to a new binding. Double check it in Options (unless you're on console and using 'Alternate' preset. In which case you can either switch back to standard or sit tight till the next update when we can fix it)


18 Nov

Comment

Originally posted by Lt_Flak

'Ey PartWelsh, could you also maybe ask about why the wooden pillboxes on the Iwo Jima beachhead have so little hitpoints compared to other environmental fortifications? They shatter in one hit from a tank's MG.

An odd one. Thanks for letting me know!

Comment

One of the big things that helped me to change my experience with the system is to go into the menu and switch the behaviour of 'Press to Skip/Hold On' to 'Toggle to Skip/Hold On'.

As soon as I die, I can tap Hold on and check messages on my phone/take a drink of water and 9 times out 10, I actually do get a clutch revive. If I've been on some daft flank out to the middle of nowhere is pretty much the only time I skip.

Either way, Toggle is a lot kinder on the fingers!