PartWelsh

PartWelsh



16 Nov

Comment

Originally posted by VeldtRevengeance

I know we're all pretty upset about the TTK, I am too, but I refuse to pass judgement on this update until it's actually out.

What you explain in words doesn't always translate to how it actually feels in gameplay, and in this case I think we should all be open to trying this patch before rejecting it. We know Dice makes a lot of mistakes, but those mistakes are always a result of decisions they've made with intention of improving the game. To be fair, the majority of changes they've made thus far have been good changes. The game is vastly improved over it's state from launch, and I don't think we should ignore that. That's definitely not to say that it was okay that the game launched in the state that it did, because it's not, but they have made it a better game over time. Credit where credit is due.

In regards to these changes that will be appearing in 5.2 I can't say I'm optimistic, but again I'm adamant to remain neutral until we experience it first hand. It's i...

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We know how much the Community loves the gunplay in the game, and how fiercely TTK is protected amongst the community here on Reddit (as well as in other places). We love the gunplay in equal measures, and we aren't setting out to servery impact the experience people have with the game.

We'll always be looking for active feedback from folks when they've gone hands on with the changes, and same as with last year, and other things that we've implemented throughout each update, we will be proactive in helping players to understand what we'll do next to address the concern.

Comment

Originally posted by NeonAerow

u/PartWelsh u/Braddock512

As a BF veteran I feel I have to speak my mind about the upcoming 5.2 changes to TTK and spotting. Normally I would wait and see and won’t be really vocal about it, but I feel like this very well could be the last nail in BFV’s death coffin, while the game was just heading in the right direction.

After reading all the info and looking at graphs and gameplay previews I think I’ve made an informed opinion. With all due respect, I don’t even want to try the new changes/patch.

I still don’t see how this is supposed to be any different from the TTK 2.0 patch December last year. I read arguments like only damage over range is affected while in graph we can clearly see that for example the STG44 will no longer have a short range 0-10m 4BTK range. TTK is still generally going to be slower for pretty much all weapons unless all weapons receive a ROF increase. As for the spotting changes...

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Thanks for fairly processing and stating how you feel. There are also ROF and Recoil changes to the weapons which prevent the changes from feeling like a direct nerf. We aren't solely driven on Data, we use it to help determine what it is that we need to look at, but how we look at it comes from our Gameplay team, many of which have been working across the franchise for multiple titles. We then internally test these things and if we feel the changes are in line with our design principles we start to commit them to future content.

Completely appreciate yours (and others concerns). I'll continue to be as open, honest, and engaged in helping to let folks know what to expect - and your voice will be heard back with the team on Monday.

Genuinely, I really appreciate how you chose to voice your concerns. Have a good weekend! Freeman

Comment

Originally posted by meowctaz339

Will we be able to use our unlocked guns in the practice range soon?

We haven't been focused on making changes to the Practice Range recently. We've kept focus on addressing issues, and generating new content for the Core of Battlefield's Multiplayer. It's still something that I'll ensure is fed back to the teams on in case we're in a position to have a team look at revisiting, but we're conscious that with Community Games on the horizon, players will have the ability to do a much better job with some of the tools available to them via that.

Comment

Originally posted by the_party_parrot

Short range TTK definitely should not change, and if you are compensating the BTK with RoF and recoil to match that it's okay. The gunplay, besides some small small adjustments and balancing, is amazing in this game. It feels great and plays great, generally is a great time. I understand wanting to tweak longer range engagements for guns that should not be used for longer ranges but please don't make too much of a change to the gunplay. It is literally one of the best things about BFV.

There are changes to ROF and Recoil as well. These changes (including how much damage the weapons do at different distances) varies per gun, as does the ROF and Recoil. The gunplay is still intended to, and from our experience, still Battlefield. Completely appreciate that folks enjoy the experience they have today, the intention isn't to take that away.

Comment

Originally posted by RootyRooKangaroo

Hopefully you read this.

Thank you for actually improving tanks. Most of the time the changes dont really help them. This is a great change,

Consider it Read - thanks for sharing.

Comment

Originally posted by EPZO

My CC isn't tracking. I've played a bunch of rounds and I'm not gaining CC from them

There are instances where sometimes the system simply isn't showing it. If you're still not seeing the total update and change after playing more rounds, please make sure that you contact the team at EA Help so that they can start looking into that with you

https://help.ea.com/contact-us

Comment

Originally posted by LostSoulfly

Excited for the TTK changes. Don't listen to reddit too much, they're the minority. Keep the TTK changes in and make them live, let people get a feel for them and iterate from there. I'm certain you can find a good balance.

I would ideally love to see some netcode improvements, though. The TTK changes wouldn't be necessary if we didn't die after reaching cover, in a single frame due to packet issues, or before we even see the enemy. There's absolutely no justification for network problems with a fiber connection and <50ms ping.

One of the main purposes of communicating openly, and early, is to help the teams understand where the active members of a community (be that Reddit, Discord, the Forums, Twitter, Facebook etc) feel about the design decisions that we've implemented for upcoming content. It's clear that here on Reddit, the changes aren't viewed favorably and Ill help to ensure that the team are aware of that.

Nice to hear all perspectives for sure, and that you're open to the changes is nice to hear. I'll want to hear how you feel when you've gotten hands on with it for sure.

Comment

Originally posted by King_Kodo

Just wondering, on the main menu the company shown in the background always shows the US company now, not the most recently selected company like it used to. Is this standard now or did I change a setting or something and not realise?

I'll try to find an answer to this from the team next week. I'm not sure why it doesn't at least flip to include the Japanese forces as well. It's certainly not a setting that you have adjusted though, it will just have been a part of the refresh we did to the overall look of the game in 5.0

Comment

Originally posted by zusoap

Way to go dev for your only two interactions in this thread being nonchalant replies to a guy who supports the TTK change and the other about flamethrower fixes, like that really fits in with this thread. I don’t understand why it’s so hard to listen to your core, dedicated community and the choice to waste resources on something NO ONE asked for, and only a few might welcome. Do you guys ever listen to us? Sure, we’re getting RSP a whole year+ after launch, but cheaters are still rampant on PC, the net code is still trash, team auto-balancing is still no where in sight, soldiers still look like plastic, armory recycles the same terrible outfits even during the Pacific, and the UK and German cosmetics need a complete overhaul. Please, FOR ONCE, just listen to us on something that actually matters instead of ruining this game we’ve been supporting despite everything that’s gone wrong since the launch trailer.

I was active on the original thread last night until midnight, and then have since been asleep. You're welcome to check back through my comment history for any questions that have already been addressed. As I volunteered above, I'll be responsive to new questions through the weekend.

Comment

Originally posted by UriTF2

I actually found this relaxing

I adore how relaxing Minecraft is when you’re building. Put me down in the mines however and if I spend to long down there I start getting levels of Anxiety for how far away I am from my house and that I’m potentially second away from being obliterated by a Creeper or having some nobhead Spider leap on me.

I’ve never known a game like it. Love it.

(Love the meme too! Do panzerstorm next. The amount of fortifications on that level is mad)


15 Nov

Comment

Originally posted by Goononthemoon

Good lord its gonna feel more like the flamethrower lol, hitmarker machine, useless at range.

That daft thing is just flat broke in the tunnels on Iwo Jima. It behaves differently above ground and we have a fix for it in testing for 5.2

Comment

Originally posted by Noxynoxnox

Glad to know you are listening! After having read the post for myself and watched a few videos on this TTK change I am ready to see what it brings to the game as long as you balance other factors such as rate of fire, recoil, etc.

I think it's a good thing that you are trying to give the weapons more of a personality and role as seems intended. I can't wait to try out the patch! Also: the UI change to let you know when you are spotted by a flare is genius! Thanks!

I'm a big fan of that too. It won't stop be playing the potato and standing there like a lemon, but if it gives me chance to look up and shoot a flare for 50pts, I'll take it!

Comment

Originally posted by Briggly

Hello!

I have recently came back to playing BFV after the release of the Pacific. I quit playing around January due to a lot of the issues with CC, TTK, and just a lack of enjoyment for a series of games I love. I love the Pacific update and I cant stop playing the new maps. They are extremely immersive and exciting. I love the map designs and all of the authentic feel that I have longed for in BFV. With that being said I feel that the TTK and spotting updates with 5.2 should be reconsidered.

I am willing to give the TTK update a chance because I hope you guys learned from the last time and i trust that you have our best interests at heart. Although if they ruin the experience like they did previously I would hope you would have a plan in place to remedy that quickly.

As far as the spotting updates go I think that you should reconsider putting them in. I understand you are trying to make it easier for us to distinguish good guys from bad but I think tha...

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We absolutely are serious when (in the post) we discuss things like Safeguards. Everything that we've developed has been developed as a project with success and failure measures, and plans for what we do if we're at risk or going too strongly one way or the other.

The game shouldn't become overly easy or excessively difficult, and folks certainly shouldn't be having less fun with the experience. There are very specific safeguards attached to all of the changes that if we feel become at risk, it will trigger new courses of action for us to address.

It's great that you've volunteered to give it a go when it comes out, we know that this is where we'll receive the largest portion of feedback and we're grateful for that.

Thank you for voicing your feedback so well to me - I love the game every bit as much as you do (Jeff too! The man literally has it tattooed on his arm) so we're appreciative of the support people have for the game in general and respect the pass...

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Comment

Hey folks - Just want to let you know that I will be active throughout the weekend, both taking your feedback and responding where I can. I recognise that we've made the post late on a Friday night and I don't want you to feel like you're not heard through the weekend.

As the rest of the team come back from their weekend, I'll work with them to see what additional information we can help to share with you to help provide more detail and transparency around the upcoming changes.

Thanks in advance to the mods for the extra work they'll end up doing this weekend - please speak your minds, but try to kind to one another as you do.

Freeman

Comment

Originally posted by realparkingbrake

we heard you on this

How about team balancing, anti-cheat, network performance, rented servers--did you hear us on any of that stuff?

The audio team wouldn't do a good job at addressing the concerns you raised just there.

Comment

Originally posted by IggyWon

One of the nice things about this game is that you guys did away with the majority of spotting icons. In one decision you folks made camo useful, enabled players to perform flanking maneuvers, and turned spotting into a useful class-specific skill.

Please don't screw that up.

Flanking gameplay is one of our safeguards. If any of the changes create the scenario where that gameplay is negatively impacted, it will prompt us to carefully review and re-address the changes.

Auto-Spotting is being unfairly applied to this here. The icons are only present if you are inside the players view, and do not display on the minimap. This system is not shared with spotting.

Comment

Originally posted by junkerz88

Honestly the part you bring up about auto-spotting notifying you is an incredibly valid question. Hoping the devs can chime in and clarify that

Replied above, but to the second example that /u/bleedinguranium offered - the faded red square would provide a better indication that the player infront of them is an emeny and that they should be engaged. The player being engaged isn't notified that they are spotted because this isn't a spotting system. The example shown in the clip is designed to highlight the way the items can appear and behave. In a gameplay context, if you're that person entering the room, you already see that enemy and would already be engaging, irrespective of the icon. Similarly the other enemy is already covering that door and with footsteps, is already likely to have engaged you.

The ultimate change in player behaviour is helping to reduce the frustration players feel when they enter the kill cam because they didn't enga...

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Comment

Originally posted by BleedingUranium

That really depends. Most of the issue is this is an incredibly hand-holdy way to implement it.

Adding red minimap circles for enemy flares, just like friendly ones? That could work great. Adding glint to the spotting scope? Also a great idea. But the current planned implementation is atrocious.

 

And here's another question: What about the new passive auto-spotting, does that trip the notification? If it does, what happens if I'm flanking stealthily and look at an enemy who thinks he's somewhere safe? Is he going to just ESP know I'm around? Same thing if I'm alone and like half a dozen or more enemies show up? Do I have to somehow hide without looking at them?

But it's awful the other way too. What if it doesn't notify you? Does that mean someone who wouldn't have seen you, because they weren't paying attention (like the example clip, where he didn't check his corners whatsoever), ...

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For the scenario you've described, unless you are visible to the player (infront of them and physically on their screen) the icon will not appear above your head. If you're flanking, and are obscured from the players view, this stuff doesn't activate.

It doesn't share behavior with spotting and doesn't apply to the minimap. It's just an icon immediately above your head when you are visible on the players screen.

Comment

Originally posted by tiestofalljays

I’ve never liked the ZK. Feels so weak idk. EMP is pretty cool.

MP 28 hip fire holds a special place in my heart though

Trombonjovi was my alternate weapon of choice on the Medic - Jungle Carbine has absolutely replaced that for me since Pacific went live.

Comment

Originally posted by SkySweeper656

Why have you responded to this but not any of the dozens of posts regarding this TTK change?

Check my comment history, I'm replying to all manner of comments across several posts on the topic.