PartWelsh

PartWelsh



26 Sep

Comment

Originally posted by Claudeviool

If i cant melee ppl bow with pickled cucumber and peanutbutter sandwiches.. ill stop playing

Please don't give /u/jaqubajmal ideas!

Comment

Originally posted by dordoka

Are sound issues ever gonna be fixed? Can you please confirm? Thanks

/u/PartWelsh /u/Braddock512 /u/jaqubajmal

What are your sound issues? Stick some detail here and myself and /u/jaqubajmal can look into it.

Comment

Originally posted by BlackKray_

whens the next tides of war?

We'll have Weekly Challenges back during Battlefest. Tides of War otherwise returns with Chapter 5.

Comment

Originally posted by colers100

which brings us to option 2.

Just give it.

And we actually have ample evidence that this was a complete possibility as the weapon was enabled within the kitfiles. Its the simple old rule of "You make up for failed promises when possible, not when expedient"

Again, more complicated.

Weapon Models/Skins can exist in the files - and they can exist as playable content for modes not related to Multiplayer.

In Multiplayer, your weapon has to have Assignments, Working Progression, and Specialisations. It also needs to be appropriately balanced damage wise (across all Specialisations Variation) to add to the playstyles offered in the game.

Comment

Originally posted by 6StringAddict

I don't mind proners, they're ez headshots for me.

I go for the Cricket Bat where possible.

Comment

Originally posted by Hennixy

perfect😍


25 Sep

Comment

Originally posted by colers100

Also, regarding the Trench carbine:

f**k you, f**k you guys from the bottom of my heart. Throw the bastard doing the ToW out of the f**king window so he may never ever ruin a game again.

This is disgusting opportunism and you guys f**king know it. YOU guys fail to deliver content that YOU promised us in no uncertain terms, put it delivery ready in 4.4 to the point it was even in the f**king files and kits (As in this thing is 100% ready and can be deployed serverside at Dice's convenience). But why didn't we get it? Because you guys goofed at the eleventh hour and had to rapidly alter a week, snubbing the C96 Carbine.

And would you guys act with anything vaguely resembling human dignity? Would you own up to your error in a meaningful way and either extend the biggest disappointment of a chapter yet (I mean, looks like we were having 2 interim weeks anyways so please, by all means, provide me with your bloody excuses) so we could earn it in Week 13, or ...

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Our original plan for the Trench Carbine had to change because of the delay to the 4.4 Update. It caused for there to be a gap in the week where the Weapon should have been the reward, but couldn't because the necessary files weren't in place.

In order to change that, we would have needed to create a new Tides of War week to replace it, and install the correct logic for it (plus test that). This would have further delayed the launch of 4.4 to achieve that. Given the quality of life fixes and content that we had available to us, we decided to launch the update, but we have worked to get the Trench Carbine out to players as soon as we could.

I can't make you any less angry than you are about this, only you control that.

Comment

Originally posted by elijahwouldchuck

Anyone else worry their minimap is gonna be too cluttered with all the new stuff on it? I was good with the way it was

We'll be monitoring for this kind of feedback, but we're happy with how it played during the last few months that we've had it in testing.

Comment

Originally posted by Lets_be_stoned

Honestly I'm just happy I can now say my first interaction with u/PartWelsh was about pickles!

I'm a big fan of Pickles. Criticise McDonalds all you like, but I love a good liberal application of Pickles on a Dollar Menu Cheeseburger.

Comment

Originally posted by Enchilada_Nacho

Any word on the shuffled assignments and inability to discard assignments?

AFAIK, Chapter TOW XP and Class/Weapon Assignments cannot be discarded. However there's a separate tier of Assignments which are generated under certain circumstance and provided to players as a method of earning additional CC which can be. Which assignments are you looking to discard?

Comment

Originally posted by Betyg

u/partwelsh hi can we get a word on the pricing in the armoury regarding cosmetic sets, if I own 1 of 3 items in a set the price is not lowered but continues to stay at full price.

As far as I know, we don't have a discount system built into the Armory. It will credit you with CC as a sort of 'scrap' value for duplicate content should you purchase it, but our systems aren't as sophisticated as that. I have volunteered this feedback to the team previously but I don't have anything additional to share on it.

Comment

Originally posted by ZeroCloned

Question, what is the point of including Operation Underground in the patch but not allowing access to it till later? Why not just have it active right away?

The only reason i can see is that content is so thin you wanna spread it out, but that doesnt help the problem it just makes it worse.

You said its in the patch, but cant play it till later? WHY? Thats so dumb.

I've shared a similar response elsewhere but the short version is to ensure Quality. Al Sundan did not behave correctly in the retail client vs. our testing, and Marita was similar (we had to Hotfix that issue).

Operation Underground is sincerely one of the best Battlefield maps I've played - and the gang I brought out to gamescom this year agree.

From our perspective, it's vitally important you have nothing short of an amazing experience with it, so the update will deliver the files, we'll be able to verify what we need, and in October, we'll be primed to set it live.

I can't fight the Drip meme meta, and I can't ask for your trust or confidence that we're acting in the best interests given the experience folks have had, and the further delays we confirmed today. But this is us acting responsibly and doing what's best for the player experience.

Comment

Originally posted by NjGTSilver

Thank you, this makes sense.

(not sure why this detailed explanation is being downvoted though)

It's Reddit Tax. I don't take it personally, I respect that folks are mostly just expressing frustration by smashing in the downvotes - but it's a shame that it can occur in places where there's an answer to the question as this often causes Reddit to hide the response.

Comment

Originally posted by 00juergen

Sounds like an impressive qol update along with Al sundan finally. Really interested to see how the UI changes play out!

Just a tip: you should at least announce that you're planning to release an update in a specific week. The Trello board strongly hinted at this, at least for me, but this community is not exactly patient anymore. Even a delay is probably better than no communication at all as people will just make all kinds of assumptions and you get the same kind of flame as with a delay.

I can understand and respect that. The challenge we face is that we want to release our update the instant that we're confident we've eliminated any outstanding issues and achieved our standards of quality. If we're discovering issues late on during that process, it would cause us to be in a situation where we might continue to move the date and make matters worse.

As a made up example, imagining that we could have published the update last Tuesday, but discovered an issue that we weren't happy with during final tests - then we would have delayed till Thursday to fix it. If we then couldn't find the fix in time, our next opportunity would have been Tuesday, and so the pattern continues.

(The above not including the certification processes conducted external to ourselves when delivering the update to our partners at Sony and Microsoft)

If the week prior to that, we would have communicated our intended date, we would have ended up messing you around an awful l...

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Comment

Originally posted by Digriz_

U/partwelsh

Howdy, won’t the changes to MMG’s like: increasing recoil %110 (was it?) and making prone less profitable, combined with the guns having an almost complete lack of hipfire make them borderline pointless/unusable? They seem as if their main purpose, which was proning/ads are being nerfed into the ground. I’m sure more players would run and gun if it were possible with MMG’s. Are the team open to adding hipfire back to that class of weapon?

None of our changes are ever the end of the story. If we feel that the changes we've made both here and in 4.4 are too strongly limiting or affecting players, we'll revisit them.

Similarly if other changes elsewhere cause for MMG Play to suffer as an indirect consequence, it'll still prompt us to take another look.

Comment

Originally posted by styxracer97

u/PartWelsh , whats the patch size for all the systems?

PC - 12.1 GB

PS4 - 7.5 GB

Xbox - 7.5 GB

Comment

Originally posted by Dust13unny

Lots of good UI changes. Thank you!

I'm a big fan of the work that Florian and the team did to make this part happen. It's going to help people make better use of the resource around them and keep them in the fight longer.

Comment

Originally posted by NjGTSilver

I really hate that my immediate thoughts were:

1) “holy crap, that’s a lot of bug fixes and QOL improvements, awesome!”

2) “uh oh, I wonder how many new bugs we will get after this patch”

One of the key reasons why we're less upfront about the release dates of our Updates now is because we're serious about reducing issues, and maximizing our time testing for quality. If at any stage during the testing we find something that is going to cause issues, we're not releasing it.

Natrually, the environment we test in isn't going to always be the pure and perfect 1:1 replication of the live environment that we need in order to eliminate every possible issue and bug that can be shown post launch, but our expectation is that we're going to have less instances of 4.0 styled patches now.

Comment

Originally posted by Wargreymon559

Yes handguns got buffed

I'm really looking forward to not using the Revolver for once!

Comment

Originally posted by Knoobnation

Perhaps it's my mistake but I'm sure I've witnessed it in game since.

Fixed in 4.4 - there are still instances where depending on if you've done Collat damage, or attacked someone between heals that the number may appear to go over 100, but since the 4.4 updates we've seen behaviors that suggest this is working correctly.

If that's not been the case for you, please do send myself and Jaqub some videos where you've found it occurring.