RSFlux

RSFlux



14 Nov

Comment

One thing that wasn't abundantly clear in this post is that this is not a competition between the reasons listed.

All of the responses listed have a substantial number of players that care about them, and we care about making sure the game is working well for all of you. It seems like there is some concern that if your reason for wanting solo play is not the top item, it's not going to be addressed. I assure you that's not the case.

With that in mind, here's some things I'd love for you to take away from this post... *

  • All of these reasons are valid and we are taking them all seriously.
  • If you have a reason for wanting solo play that isn't represented above, or want to clarify your feelings, please keep posting! That's really useful and we are reading all these responses.
  • We will be collecting feedback after the launch of 1.5.0 to see how feelings have evolved after playing the new mode in the context of th...
Read more

10 Nov

Comment

Originally posted by Serrishtar

“The high level goal of playtests from a developer's perspective is to allow us to watch players interact with our features and validate some of the decisions that we've made"

I'm highly amused by the unaddressed fate of test results that don't validate their decisions.

Let's address it!

We spend a good chunk of time designing these tests to make sure we aren't biasing towards an outcome that we want. For example, the fatigue rating in the chart above: we iterated on the phrasing of the survey question, the features in the test build, what words we choose to introduce the experimental build, how we crunch the results, etc. All in service of getting real results.

And frequently we get results that don't line up with our assumptions. Sometimes that's small - a significant number of players never left Ramsgate in the Experimental build (why??); sometimes that's big - we have needed to rethink the island content landscape a few times based on feedback.

I'd go so far as to say that the results that don't validate your decisions are the useful ones. It's nice to see positive feedback ("yay, I'm right!"), but the negative and/or surprising results are the ones where you learn something new. That makes the video game better. ...

Read more

25 Aug

Comment

Originally posted by Ket-

This background is specifically for the experimental build, there is no guarantee it will ever be used outside it.

Yup, this is our patented "don't leak the next key art" login screen technology ;)


12 Jun

Comment

If this wasn't a one-way trip forcing you to forever live on this derpy little island, we probably would have let you explore to your heart's content. But good job getting over there!


17 Mar

Comment

Originally posted by domomunk

will the vault coins carry over? just wondering in case i have the transmog/items and prefer to use it for next season

Yup, all Vault coins stick with you across seasons.