TynanSylvester

TynanSylvester



17 Dec


14 Dec

Comment

Originally posted by CandorCore

Honestly deep drilling feels like the point where your bottleneck moves from resource acquisition to resource refinement. By the time I've got someone perma-stationed on the scanner my only concern is getting more crafters to pump out the masterwork weapons and armour.

It used to be even nuttier, leading to one of my favorite RimWorld comics:

https://www.reddit.com/r/RimWorld/comments/8or0cn/deep\_drilling\_rimworld\_comics/


10 Dec

Comment

Originally posted by RecentlyUnhinged

Pretty sure the Powers that Be have explicitly said that will never happen, given the potential for warcrimes that comes with life on the Rim.

FWIW that's actually a myth - just something someone made up that gets repeated.

Not saying we are doing any particular thing (or anything) in the future, just correcting the record.


08 Dec


06 Dec


05 Dec


03 Dec


02 Dec

Comment

Originally posted by XelNigma

The turret buffs are rather insignificant. The damage and accuracy isn't the issue, it's the health and fire rate that needs looked at.

The mini turret especially least needs to be looked at. Give it the damage, accuracy and fire rate of the machine pistol and there you go. Your weak, but rapid close range support turret.

High fire rates at low damage create a lot of spam in the health tab which I'd rather avoid so don't anticipate a lot of increases here.

DPS is proportional to all three: fire rate, accuracy, and damage.

Comment

Originally posted by Zaorish9

Still gonna be "Turtle Friendly" mod for me 24/7.

I have no clue why the game's developer hates tower defense players so much. It's a fun play style.

Let's dial back the angry hyperbole please. It's not healthy for the community, for me, or for you.

Also I'm not sure what you're referring to given we buffed turrets and increased the prevalence of turret-vulnerable raids.

Comment

Originally posted by Stellan72

Are you sure about that second point? This changelog item "Slaves are now worth 75% of colonists in terms of map wealth and population." seems to say that it affects not just their contribution to colony wealth (aka how their market value affects raid points?) but also to colony population.

We're gonna check this to ensure it's working as intended.
It is supposed to affect both the wealth and population side.