Ubi-Zoro

Ubi-Zoro



16 Mar

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Thanks for posting!

Just a visual bug, we've seen some similar oddities in the menu in the past. Bet you were excited to use that R4-C as Hibana though, huh?

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You better not be complaining, this is the best charm in the game.

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Nope! You shouldn't have lost any operators you had.

Have you tried restarting? That can often correct this type of issue.

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oddlysatisfying


08 Mar

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Originally posted by laserjet1776

I I-zero, can I be your friend?

Who is this "zero"?


06 Mar

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There are always seasonal uniform sets for the whole team, so you can at least look forward to that.

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Originally posted by McCoy614

I see your point. I'm just venting. I just wish people wouldn't quit, it ruins the fun sometimes. Ur right, its casual no punishments should be brought upon. You guys know what you're doing.

I know what you mean, it's very frustrating to have teammates drop out frequently.

I recommend finding some regular squadmates you can rely on and play with, that usually solves many problems solo-queuers will deal with regularly.

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Originally posted by andrewtavares

have you ever considered making it the most recent rank you achieved to keep people from deranking after hitting plat or diamond. i personally do this after hitting platinum for a more fun experience but it does take the competitiveness out of it

I'm not sure if they've thought about changing that system.

I get your point, but I also think it's good that the system recognizes your best, rather than your last, placement. It lets you feel pride in the highest point you were able to climb to, rather than where you ended up at the very end of the season.

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Originally posted by McCoy614

If someone leaves not even 1 round in to a game, there should be a punishment of some kind (unless it's a connection issue... if you can monitor that).

I'm guessing you're talking about casual there, and I have to personally disagree.

Not only is casual stake-less, (as in, no one is risking their ELO/ranking during a casual match) but we also have a "join-in-progress" system to fill holes in a casual team.

I understand the frustration with having to play at a disadvantage, but I don't think that forcing a player to stay in a casual match by threat of punishments is the way to go — why would you want a player who has already completely given up on the match to be forced to stay when you could get a new player who probably actually wants to play the match.

Forcing players to stay just seems like an invitation/catalyst for toxicity to bubble up.


05 Mar

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If you're talking about Ranked — they do get punished. They'll receive a temporary ban from matchmaking, have the match considered a loss, and also receive a renown penalty.

If you're talking about casual — I don't think the team wants to punish players for leaving casual matches. Seems a bit unnecessary.

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Originally posted by FMW_Level_Designer

I understand that.

Yes, the new system will now come into effect immediately after a team kill, but it's that first team kill that causes all your issues because it's easily abusable.

No system is perfect but the changes do not address the issue at all, they simply change what the punishment is for team killing.

So while I do appreciate the effort being made by Ubisoft, it has to be pointed out that the effort will be largely ineffective if it's even effective at all. The developers involved in this are essentially wasting their time when they could be working on something much more effective.

The "buffer for accidents" is the entire problem and is what allows for the toxicity to occur and a system needs to be put in place that discourages and can punish the first team kill.

And as I said elsewhere, If I were to run a red light or dent another drivers car by accident I would expect to be punished for doing so.

If I teamkill by accid...

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A feature that lets you insta-kick someone for an accidental (or forced) TK would be just as abusable as the current or suggested reflective damage systems. A troll would just be able to force you to accidentally TK them, as they already do, and you'll then immediately be punished for that.

With the reflective damage system, that first TK is no longer "free" because you're immediately sanctioned for the rest of the match.

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There is currently a buffer in place to account for accidental TKs, you can TK 1 time in a match and not face a penalty. Accidents happen.

With the change, you'll now enter a special sanctioned status after that 1st TK, so now you won't even be able to damage your teammates, let alone TK another person. So there will still be a buffer for accidents, but now that 1st TK is not completely "free".

It's not a perfect, fix-all solution for toxicity but it is the next step that the team is implementing in the process.

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I played it on N64 because I found a copy of it, though not sure I'd recommend that as the preferred console to play it on.

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Originally posted by IrkyMerk

Thank you. In my infinite wisdom I didn't think to check the reddit before asking.

No worries, happens more often than you might think.

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Originally posted by Danilablond

I’d like a proximity chat to be added to Siege as a whole.

Imagine a situation: Casual, 1v1 situation, 2 minutes left on the clock. So you just decide to have a chat with your enemy from behind a wall, to relieve some pressure before the final showdown. How cute would that be?

Ha, it would definitely allow for some funny moments.


08 Nov

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    Ubi-Zoro on Forums - Thread - Direct
Thanks to everyone for sharing their ideas and concepts with us this week! We appreciate everyone stretching their creative muscles and I encourage you to keep sharing your ideas here and adding your input on others' thoughts.

I hope to see all of you continue tossing around ideas in our next thread where we're be focusing on ... Read more