WotC_Jay

WotC_Jay



08 Jul

Comment

Before rotation each year we refresh the 10 dual-color starter decks and ensure that all players have the cards needed to play them (so everyone always has decks they can play in the rotating formats). You're probably seeing the new cards added for that, and you can find those new decks in your Starter Decks folder.

See the "New Player Decks" section here for more info on that: https://magic.wizards.com/en/articles/archive/magic-digital/mtg-arena-renewal-rotation

Comment

As others here said, this is a bug and nothing intentional. We're working to get it fixed soon.


07 Jul

Comment

Thanks for the report! This was not an intentional change and we're looking into it.


15 Jun

Comment

Originally posted by Skeith_Zero

hopefully there's not too many reprints from adventures...that will be a real feels bad man to open same rares/mythics we already collected. the commons and uncommons are ok, but still don't want oops all Adventures in Forgotten Realms set.

The AFR reprints are exclusively common & uncommon. A 1v1 draft wants different staples than Commander draft.


10 Jun

Comment

Originally posted by fiskerton_fero

Did triskaidekaphile not get fixed?

We’re aware and working on that and Divine Smite. They’re close, but didn’t make the cutoff for this release.


09 Jun

Comment

It's a bug; should be fixed soon. Nothing has gone wrong with the packs themselves.


03 Jun

Comment

We’re aware and looking into this. All accounts should have all of these cards, but it seems like that’s not as universal as expected. We’ll get that fixed (and the bug where decks in that folder aren’t properly showing missing cards).

Comment

Originally posted by Knutto

Did they really remove the "number of wildcards needed for missing cards" overview when hovering over a deckbox?

This is a bug; we’re working on fixing it


09 May

Comment

Originally posted by ccjmk

10 months in, still an issue :( I just lost a game i could have totally won with Slitherwisp + thieves' guild enforcer + third creature in play, opponent in 4 wipes the board, I tried destroying my 3rd creature for a draw but couldn't. turns out it was the counter I needed to win the game

Looks like this regressed (we fixed it shortly after AFR, but it snuck back in). We're working on it.


04 May

Comment

Originally posted by bonafiedhero

What about with the release of New Cap? Cause it's not working again

This is a bug, and we hope and expect to be delivering a fix for it soon


28 Apr

Comment

Thanks for the report; we're aware and investigating. Based on our testing just now, this looks like a deckbuilder-only issue, so you should be able to submit & play with that deck. The client thinks it's invalid, but the back end knows that it isn't.


26 Apr

Comment

Yup! 10 new packets for SNC, including some 3-color packets will be added with the release on Thursday.


24 Apr

Comment

Originally posted by g33kazoid

So, can I still buy a pre-order bundle say, at 7:35 AM PST? Or before 00:00 AM PST?

I would aim to buy the pre-order before 8 AM Pacific. That’s when we typically start the release process, with the new clients being available around 8:30. Glad you and your son are enjoying the game!


22 Apr

Comment

Originally posted by lc82

Great! It's exactly the format we wanted and expected. Taking several years to get full Pioneer is still taking too long, but I'll take what I can get for now. And I'm happy we do indeed get the new format with the new set, that was the earliest we could expect it.

One small question I have as an event grinder: What packs will be the rewards in Explorer events? It's specified for every other format, but not for Explorer.

Also, on an unrelated note: Great we can finally buy multiple packs for gold at once!

Explorer events will reward packs from sets that have rotated out from Standard and are legal in Explorer (currently this is the same as the Historic rewards, but it could change as more sets are added).

Comment

Originally posted by Easilycrazyhat

  • Deck capacity increased to 100

I still think that they need to improve the deleting process for decks instead of just bumping up the max a bit. It should be possible to delete any amount of decks in a few clicks if wanted, and it would alleviate most of the problems with the deck cap.

This on our list. It’s a long list, but we’re making progress.

Comment

Originally posted by Skeith_Zero

Yup, wish it were double for ordering both but I take freebies regardless

It is; you may have only gotten one email, but you’ll get 10 Mythic boosters if you buy both

Comment

Originally posted by forgot_to_reddit

Is the bonus for both versions of the pre-orders. I'm asking because I might buy the elspeth one.

Yes, it comes with eithe pre-order, and you’ll get 10 packs if you buy both


21 Apr

Comment

Originally posted by Stealth-Badger

I hope they're at least fairly generous in their interpretation of "all of the cards that matter". I was really disappointed when [[madcap experiment]] wasn't in kaladesh remastered, for example. That's the type of card that doesn't matter in a format until it REALLY matters.

We're going to start off by favoring competitive, meta-relevant cards (because those are more likely to matter to more people), but will work our way down over time. We don't want to stop with just "competitive staples", and we're well aware of the dangers of delivering "this moment's meta" and saying we made it.


20 Apr

Comment

Originally posted by LikosX

I haven't seen any mentions of JumpIn... does that mean it won't get an update with SNC?

Or maybe tomorrow with the announcement of Pioneer-lite (?) will be created a new JumpIn-PLite event to allow new players to create a minimal collection of old cards for the new format? (I know... but... let me dream...)

Jump In will be updated with SNC; we add a new set of packets with each new frontlist set.


04 Apr

Comment

Originally posted by xLamaDelRay

Source ? Because I never saw any communication about it. Would be glad to see one or a couple.

We act on players for roping regularly (about once a month currently). Actions vary from full bans to temp suspensions to just warnings, depending on how commonly the player ropes.

Player reports are a factor there, but we also have good data tracking we can use to find offenders without reports (i.e. if you let the timer expire before you lose, we can see that clearly in the data and will warn/ban you depending on how often it happens).