WotC_Jay

WotC_Jay



30 Sep

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Originally posted by bigolboye

Have they acknowledged the issue of the white card count numbers in the deck builder? It's impossible to read on some cards

Yup, that's really annoying to us as well. On our list to fix soon.

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Originally posted by PhoenixReborn

No mention of the rank loss visual bug

We're aware and working on a fix; it should be on our known issues list. It was targeted for this release, but wasn't ready in time and we didn't want to hold the fix for the Asset Error Detected issues.


13 Aug

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We've deployed a server-side fix to solve this. If you exit & re-launch your client this issue will be fixed.

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We've deployed a server-side fix to solve this. If you exit & re-launch your client this issue will be fixed.

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There is currently a bug affecting Vicious Offering, Shivan Fire, and Gift of Growth that makes them not target properly when kicked (they work normally when not kicked). We're working on a fix.

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Thanks for the report. We're looking into this.

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Originally posted by WotC_Jay

Thanks for the report. We're aware and working on a fix.

Fixed now. You may need to relaunch the client to see the change (if you had it open since before the fix was made).

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Thanks for the report. We're aware and working on a fix.


05 Aug

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Originally posted by PEKKAmi

since they are "curious" while pretending they're not reading what the community says and waiting for gameplay data to do something

WotC isn’t pretending not reading what this sub says. The question is whether this vocal community (there are other not so vocal ones out there) is sufficiently representative of the entire population. We’ll see what actual difference in usage number this sub may bring to the table.

We read most of what goes on in this sub, yes


04 Aug

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We agree that there are balance issues in Brawl beyond Teferi, and we don’t think this B&R solved that. We’ve been working for a bit on a different solution there; stay tuned for the August State of the Game for more info.

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Originally posted by Pacify_

The standard bans aren't too much of a big deal since rotation is soon (though I guess Cat being banned is pretty huge), but both Wilderness Reclamation and Teferi being gone from Historic is huge and amazing.

The Teferi ban in Brawl is... strange. Banning it won't fix the problems of the stale meta in brawl

Just a quick note: We agree that this change doesn't fully address Brawl balance, and we've been working for a bit on some improvements there. Stay tuned for the August State of the Game for more info.


02 Aug

Comment

Originally posted by lsmokel

So basically competitive players who enjoy the BO3 tournament style either have to hope for good dice rolls for Day 2 or pay for a tonne of entry fees for repeated attempts.

You’re basically putting the real tournament behind a pay wall.

Edit: I want to add that if you do want to make Day 1 more accessible keep it BO1 that’s fine, but it shouldn’t be a qualifier then. Make it a seeding setup. Day 1 is BO1 for seeding, Day 2 is BO3 but you could end up with tougher matchups if you don’t do well on Day 1.

We really do want there to be a strong competitive path for players that prefer only playing Bo3. That's a small minority of the playerbase, but something we take very seriously. Currently we aim to support that via the Traditional Ladder and working your way to top Mythic and organized play tournaments from there. If that's not an appealing path for you/players like you, then we're very interested to learn more about how and why you feel that way. Honestly, we will try to fix that.

The Arena Opens are not designed to be that path. These are built for wide appeal to the whole audience of Magic players, rather than the Bo3-only hardcore.

Taking (another) step back, I have very vivid memories of way back in the mid-90's when my LGS ran its first "Type II" tournament. (In the olden days, Magic didn't have multiple formats. The first change here was between "Type I" (effectively Vintage) and "Type II" (effectively Standard now).) Some of the players I saw back then were...

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01 Aug

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Originally posted by Beneficial_Bowl

Divide BO1 metrics by 10 to account for the new player wall blocking the BO3 option. Then Divide by an extra 2.5 to account for the extra BO3 time commitment

We're accounting for all of that in the numbers we're citing here. Players with the toggle flipped still play the vast majority of their games (games, not matches) in Bo1.

Comment

Originally posted by Derael1

People play BO1 a lot, but not competitively. Any competitive player would prefer BO3 over BO1, BO1 is played more, simply because casual players prefer it, but casual players wouldn't want to participate in tournaments, since it's just a waste of money for them.

Those excuses don't make any sense, it's pretty obvious that it's all about money, to drain people of their resources and to lure them into spending more than they could afford.

If someone only plays BO1, it doesn't make sense for them to participate in this tournament, since they won't have any hope in BO3 part anyway, where all the prizes are.

BO1 games are especially vulnerable to being on the play vs on the draw.

I played 140 BO1 matches during last 2 days, and my winrate on the play was 81%, while on the draw 59%. That's insane discrepancy, and it's somewhat alleviated in BO3, but in BO1 it turns the whole tournament into series coinflips.

If you slightly fallen behind, you are...

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I'm not sure what you mean by saying that people don't play Bo1 competitively. The vast majority of Mythic play (or play on the way to Mythic) is Bo1, for example. The majority of players qualify for tournaments by getting Mythic through Bo1 play. The Open works in a similar way (qualify via Bo1, prove yourself via Bo3).

The data we see shows that players that predominantly play Bo1 very much do want to compete in these tournaments. And they have the skills to win them.

The play/draw percentages you cite are quite exceptional. The normal spread is much closer than that.

Taking a step back, one of the first principles we live by on Arena is (shockingly) the first principle of Magic R&D: "We are stewards of Magic. We want Magic to last forever and to be better tomorrow than it is today".

That means we need to appeal to a broad audience, so Magic keeps growing. That also means we need to maintain competitive integrity, so Magic doesn'...

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30 Jul

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There are 3 "Featured Billboards" that advertise events on the home page. There is a full list of the events being run (which is usually more than 3) available by clicking the "Play" button (there's a section labeled "Events"; you might need to scroll up to see the top of it).

Premier M21 draft is still there, and you can get to it through the playblade. It's just not one of the 3 items on the featured billboards.

(This has nothing to do with the Advanced Play Modes toggle.)


27 Jul

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Originally posted by wotc_Cromulous

I believe this is changing over with the August release. (I'm, like, 80% sure...)

Me too :)


26 Jul

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Originally posted by Whitewaterking

Uhhh, can't you just add whatever you want to your client? Im surprised that people who work on the game don't just have everything unlocked by default.

I mean technically yes, I could. But it’s a pretty religious point for me (and the rest of the team) that we absolutely never would. As one of the other comments points out, we want to have the same experience other players get. We make exceptions in some cases (WotC employees couldn’t play in the Open, so we couldn’t get the Godzilla lands, so we gave employees a code for those), but in general we spend or play to earn the things we want, just like any other player would.

As-a-player, I really wanted those Jumpstart lands. And, even more, as-a-game-director I wanted to understand if this structure was a fun way to collect them. Turns out (for me, at least) it was a blast. I loved checking my targets off my “Land Tier List”, and I feel like I got great value from the event. I’m close to done (after 20+ runs), but I’ll probably do a couple more (really want those Angel lands for my beloved Feather deck).

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Angels & Milling here, after about 22 runs. There are a couple others I’m missing, but those are the only ones on my “Tier 1 land” list.


22 Jul

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Originally posted by [deleted]

[deleted]

Any ICRs missed from the event were added into player collections on Monday. Unfortunately this happens fairly silently (unless you're online at the time), but this has been fixed.

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Thanks for the report! This should be fixed now. Not the usual kind of bug report I find on reddit, but also quite useful.