fatshark_tazar

fatshark_tazar



08 Nov

Comment

Originally posted by MeSmeshFruit

I want to play the missions chronologically, and there weren't any in the lobby (also it was a pathetically small amount of them for a game that had such big buzz recently)

We only show the first 100 lobbies. Just run a public custom mission and you will matchmake in no time at all

Comment

Originally posted by MeSmeshFruit

I want to play the missions chronologically, and there weren't any in the lobby (also it was a pathetically small amount of them for a game that had such big buzz recently)

We only show the first 100 lobbies. Just run a public custom mission and you will matchmake in no time at all

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Use the little cogwheel next to the weapon when you have it equipped

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Use the little cogwheel next to the weapon when you have it equipped

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Nah we screwed up. The 2x exp is active again. Sorry about that

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Nah we screwed up. The 2x exp is active again. Sorry about that

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I will look into this as soon as I'm at the office

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I will look into this as soon as I'm at the office


06 Nov

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Originally posted by candiriaroot

Sadly you cannot, as the console ports are behind pc.

The main reason is that we tweak the game slightly different on consoles. A little less enemies at once but the enemies that spawn are slightly tougher to maintain the difficulty level. This was done so that the old consoles CPU could handle the load but made the console version and the PC version incompatible. There also no crossplay layer for them to be able to speak to one another even though the XB1 and PS4 version technically are compatible. Crossplay wasn't really a thing back in 2018

Comment

Originally posted by candiriaroot

Sadly you cannot, as the console ports are behind pc.

The main reason is that we tweak the game slightly different on consoles. A little less enemies at once but the enemies that spawn are slightly tougher to maintain the difficulty level. This was done so that the old consoles CPU could handle the load but made the console version and the PC version incompatible. There also no crossplay layer for them to be able to speak to one another even though the XB1 and PS4 version technically are compatible. Crossplay wasn't really a thing back in 2018


24 Oct

Comment

So whenever we do a patch every bundle that we have changed generates a smaller version of the same bundle with everything that has been altered. The next time we patch and touch the same bundle another bundle change file will be generated. Eventually these patch files add up so the disk size will keep increasing every time we patch even if we haven't actually added any new models, features, sounds or whatever. To somewhat keep the filesize down we do what we call a remaster which means that we replace the patched game with a full game build. All patched files will be delated but it will require quite the sizeable download. The end result will be a much smaller game on disk. We try to do this as rarely as possible because it's kind of a pain to download but that is the explanation for the huge size. With that said; of course there are new stuff in the patch aswell :)

Comment

So whenever we do a patch every bundle that we have changed generates a smaller version of the same bundle with everything that has been altered. The next time we patch and touch the same bundle another bundle change file will be generated. Eventually these patch files add up so the disk size will keep increasing every time we patch even if we haven't actually added any new models, features, sounds or whatever. To somewhat keep the filesize down we do what we call a remaster which means that we replace the patched game with a full game build. All patched files will be delated but it will require quite the sizeable download. The end result will be a much smaller game on disk. We try to do this as rarely as possible because it's kind of a pain to download but that is the explanation for the huge size. With that said; of course there are new stuff in the patch aswell :)


21 Oct

Comment

The reason for the beta was to test server stability, scale and ov we rall stability. That's what betas are for. (At leat ours)

Usually how it works is that we branch very early which means that most of the game isn't ready, functional or tweaked so we turn most of the features off. Then we stabalize a subset of features that we feel confortable with so people playing the beta can still have fun but it's not representable of the release version at all. This is all done to gather information so we can tweak, fix bugs, and load balance the final release so we can have rhe smoothest/best release possible

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The reason for the beta was to test server stability, scale and ov we rall stability. That's what betas are for. (At leat ours)

Usually how it works is that we branch very early which means that most of the game isn't ready, functional or tweaked so we turn most of the features off. Then we stabalize a subset of features that we feel confortable with so people playing the beta can still have fun but it's not representable of the release version at all. This is all done to gather information so we can tweak, fix bugs, and load balance the final release so we can have rhe smoothest/best release possible

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It's usually a few hundred players at peak hours depending on platform. We stopped supporting it around 2019 roughly a year after Vermintide 2 came out since almost all of our players migrated to Vermintide 2

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It's usually a few hundred players at peak hours depending on platform. We stopped supporting it around 2019 roughly a year after Vermintide 2 came out since almost all of our players migrated to Vermintide 2


20 Oct

Comment

Originally posted by Armendicus

Cool a dev!! Hey quick question. Was it easy to avoid head bop while developing Darktide ?

Music was slapping .

It's great isn't it :)

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Originally posted by Armendicus

Cool a dev!! Hey quick question. Was it easy to avoid head bop while developing Darktide ?

Music was slapping .

It's great isn't it :)

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Originally posted by Incoherent_Profanity

As long as you aren’t playing it on the new gen consoles. I really tried to play it but the difference is horrific.

Yeah we never updated it for the new consoles so V1 is stuck at a locked 30fps on consoles unfortunately


19 Oct

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Originally posted by Zeraru

I wonder if you guys handle this differently for Darktide. Without last gen consoles, SSDs can be assumed as the baseline if you want to keep your sanity.

Yes we have a different bundling strategy for darktide which will reduce the disk size considerably. I'm not as involved in that though so I'm not 100% sure exactly where it'll end up compared to V2