sliced_lime

sliced_lime



03 Nov

Post

Another snapshot is now available. We've added new world generation below existing chunks, and blocks and fluids are now also part of the simulation distance setting. We also fixed a few bugs. Enjoy!

Keep in mind that we're still working on the world upgrades, so making a backup before upgrading is still a good idea.

This update can also be found on minecraft.net.

If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the ...

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Post

Another snapshot is now available. We've added new world generation below existing chunks, and blocks and fluids are now also part of the simulation distance setting. We also fixed a few bugs. Enjoy!

Keep in mind that we're still working on the world upgrades, so making a backup before upgrading is still a good idea.

This update can also be found on minecraft.net.

If you find any bugs, please report them on the official ...

Read more External link →

27 Oct

Post

Here's a snapshot from the blender! In this snapshot, world generation around the edges of an old world will now be adjusted for a smoother transition! This is the first iteration of this system which we expect to keep improving. Keep in mind that if you try it out now, the result will be saved to your world forever - which, as we know, is quite a long time. Better be safe than sorry. Make a backup before you try it!

Also - the space underneath existing chunks is now filled in, but only with deepslate. We will later be adding full cave generation in this place, so if you want that in your world, make a backup before you try it!

Due to some updates to terrain generation in this snapshot, seeds have shuffled once again so worlds will not look like they did in the previous snapshot. We expect world seeds to be stable after this snapshot.

Oh yeah, did we mention that it's a good idea to make a backup?

This update can also be found on ...

Read more External link →

24 Oct

Comment

Originally posted by aqua_zesty_man

Villages are slightly more spread out

Does this mean each Village will cover more land area, with more space in between the buildings? Or does this mean all Villages in general will be farther apart from one another?

The distance between villages is slightly larger on average.


22 Oct


21 Oct


20 Oct

Post

It's time for a musical snapshot! We're now introducing new music for Caves & Cliffs: Part II. This time around we have a bunch of new tracks composed by the talented Lena Raine and Kumi Tanioka. These tracks are also available on Spotify for you to listen to, and they will soon be available on other services such as Apple Music and YouTube as well.

This snapshot also includes a few additional tweaks, bug fixes, and performance improvements.

We still highly recommend backing up your world before loading it in this snapshot.

This update can also be found on ...

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