Read moreYou bring up some very good points and that makes me wonder that it maybe was very possible that the entire time up until NH that we weren't taking the damage we should have been and could explain why we were able to solo some of the hardest CT15 content with no defensive mods and only 1, or no, health roll.
But also, I read over the patch notes for NH multiple times for different categories so I could get a good grasp on what has been fixed/changed/added and I don't remember seeing anything mentioning that enemy damage is now being applied correctly. Whoever's writing up patch notes is leaving out important parts lol.
Perhaps this is why those of us who are experiencing this "problem" think it's a problem and not something that's actually been corrected. I assume, at least for myself, that if something in the notes stated that human enemies were not doing their intended damage and now are, I would think that is why I'm dying easier than ever before. Especially if ...
why we were able to solo some of the hardest CT15 content with no defensive mods and only 1, or no, health roll.
Ah... yes... that should have at least posed a significant challenge. So that sounds like we're looking at the riddles solution here.
I don't remember seeing anything mentioning that enemy damage is now being applied correctly. Whoever's writing up patch notes is leaving out important parts lol.
I'm the one compiling patch notes and discussing fixes with the team and as far as I'm aware, there was no bug or fix noted in our databases that was specific to "human enemies" or "projectiles" being changed. I know this because we were never even aware of such a bug even existing..
However, for every easily understandable bug fix (e.g. "Fixed a bug related to reviving"), there are about an equal number of changes and fixes that are entirely engine or code related and which will not be realiz...
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