thearcan

thearcan



30 Nov

Comment

Originally posted by ryderjj89

You bring up some very good points and that makes me wonder that it maybe was very possible that the entire time up until NH that we weren't taking the damage we should have been and could explain why we were able to solo some of the hardest CT15 content with no defensive mods and only 1, or no, health roll.

But also, I read over the patch notes for NH multiple times for different categories so I could get a good grasp on what has been fixed/changed/added and I don't remember seeing anything mentioning that enemy damage is now being applied correctly. Whoever's writing up patch notes is leaving out important parts lol.

Perhaps this is why those of us who are experiencing this "problem" think it's a problem and not something that's actually been corrected. I assume, at least for myself, that if something in the notes stated that human enemies were not doing their intended damage and now are, I would think that is why I'm dying easier than ever before. Especially if ...

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why we were able to solo some of the hardest CT15 content with no defensive mods and only 1, or no, health roll.

Ah... yes... that should have at least posed a significant challenge. So that sounds like we're looking at the riddles solution here.

I don't remember seeing anything mentioning that enemy damage is now being applied correctly. Whoever's writing up patch notes is leaving out important parts lol.

I'm the one compiling patch notes and discussing fixes with the team and as far as I'm aware, there was no bug or fix noted in our databases that was specific to "human enemies" or "projectiles" being changed. I know this because we were never even aware of such a bug even existing..

However, for every easily understandable bug fix (e.g. "Fixed a bug related to reviving"), there are about an equal number of changes and fixes that are entirely engine or code related and which will not be realiz...

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29 Nov

Comment

Originally posted by ipStriderLord

Happy to be of some help... we love the game, but we need it to be better and consistent...

Sometimes it could be the case from monsters attack (even humans melee)... but even if they hit me, my HP bar never goes below half, and never get that red splash... have full runs if needed, but cannot share links here...

Couple more interest cases here:

Joining game with almost no HP

Sniper deadly one-shot on tanky devastator

I think what is important to look at here is a some context. None of the below is a dismissal of issues you're trying to raise, but it will be helpful to understand our perspective.

Both Ryder and you mentioned that you have what you believe is a Damage Mitigation bug. However, the examples we've seen from you so far indicate damage consistent with what we'd expect. What we're not expecting to see are things like you not being hit by Melee Attacks.

Put otherwise: You're wondering why you're being damaged so hard by enemies like Riflemen. However, if there is an issue that we can see, its that you're not being damaged by enemies like Monsters.

You stood next to a Brood Mother for 15+ seconds and she didn't damage you at all. Isn't THAT the oddity in your clip?

Having run some internal tests today, we have indeed found cases where Brood Mothers are not doing damage. So that's a bug, but it is beneficial to players.

So, the question may...

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Comment

Good thread, thanks for this.

I'm keeping an eye on this and am passing tangible details of bugs affecting multiple people (going by amount of upvotes and comments) on to the team.

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Originally posted by ipStriderLord

Yeah, mitigation shite is back... despite some of my characters (chars) have never lost that red splash screen, the mitigation issue was gone for long time, when they said it was fixed... but now it seems to be back, mainly from bullets related damage...

I have made some checks and testings, trying to figure out how and from where is this coming, but its hard to know. Anyway, Im almost sure it is mainly coming from bullets damage, not only humans, but also those birds, when they hit you with the bullets attack.

It is like bullet damage is ignoring all protection you can have on...

I made some clips, where you can clearly see this. Using one of my techno AP turrets build, with which is quite hard to die, I run some human and monster expeditions. I'm not shooting in these clips, only using turrets to get the skills leach and compare, not using heals neither.

I can run any expedition without never dying with this build, even without shooting. ...

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Good videos, thanks for those. Have shared them with the team.

Edit:

At first glance it seems like melee attacks are not landing, rather than projectiles dealing increased damage?

The brood mother deals no knockback. The small perforo attacks have no flinch or blood spatter.


25 Nov

Comment

Originally posted by ryderjj89

While we're talking about things not working right, damage mitigation is broken again. Please look into it. Cant do any content with AP or FP Trickster on CT15 with or without people without dying now. Don't know if NH was built on an old version of the game or if changing entire armor sets messes up numbers or what. Ive tagged y'all on Twitter multiple times and haven't gotten even as much as a like on it to show acknowledgement.

I've been monitoring mainly reddit for any bug or issue reports.

I have not seen any gather threads regarding any fresh damage mitigation issues. In fact, you mentioning it here is the first time I've heard of it.

Nonetheless, I have also asked the team to look into it and they have not yet found anything to corroborate your belief that there is a damage mitigation issue. They also reviewed the clip you shared. More on that below.

Similarly, our analytics do not indicate an increase in "Mean Deaths Per Hour Per Date" or a drop in "Median Lifetime by Date", both of which would have shifted if players had suddenly become squishier or started dying more often than before.

I generally try to acknowledge clear and obvious bugs and will also be more likely to do so when a large number of people confirm the same experience.

However, if I acknowledged every single time someone thought something was broken or had changed, I would end up needing to ...

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Please contact our support team about this. They have tools to be able to look into your account and resolve this. You can reach them here: sqex.to/support

Comment

Originally posted by Wtfifdt

Since ryder is freaking out so hard and the OP doesn't know whats going on.

This is a function between multiplicative buffs and cooldown times. Specifically Primal Armor and Fortress.

Far as i can tell from testing: When a multiplicative buff procs, it gives a flat stat raise. So if you proc fortress with mitigation from death up, then when mitigation from death wears off your fortress buff will retain the increase it had due to that temporary buff until it wears off.

The stacking is created by having 2 multiplicative buffs with limited duration which can be juggled, and by mighty tank linking armor to AP.

Deathproof allows you to have almost no cooldown on boulderdash, primal armor doubles your armor when boulderdash ends. Fortress multiples all of your stats by 30%.

So when fortress procs, 30% armor/dmg increase. When you boulderdash, armor is doubled based on the fortress increased value. If you let fortress wear off while primal armo...

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Excellent analysis and write-up. I asked the team to look into this build on our side yesterday as well and they've been doing their own investigation (and have been followed all discussions here too).

Your independent thoughts here are a strong theory and we're looking into the game-code to determine the validity of them. It's entirely possible that you've hit the nail on the head, but its also possible that something else is f*cky.

An few important notes here is that you mention and that our own investigations have also indicated:

  • The abnormally large numbers achieved can only last as long as you are able to keep the procs juggled. Leaving Combat or anything causing your "juggling" to stop momentarily will cause your numbers to come crashing back down again.
  • It does take some amount of skill to maintain and build (and even understand) this buff - it's not as simple as the old Fortress was (slap it on, get huge amount of damage for nothing).
  • ...
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24 Nov

Comment

Originally posted by PaulOaktree

I'm on ps5, and as far I can tell, I still haven't find another one.

The one that I got was when I leveled a second Pyro, and I got it at lower level, and I'm not sure if that piece is "locked" behind" lower LEVEL or lower WORLD TIER.

I've been doing Man/Monster Hunts and the Historian quests in WT1, and I still don't have it. I have the boots of the same "set" though.

If they drop again I'll report back.

Thanks for the reply and interest in this issue. It's not a big deal, but it's great that you're still trying to figure out what's going on.

I'm not sure if that piece is "locked" behind" lower LEVEL or lower WORLD TIER.

Some pieces are locked behind a lower level, meaning that you would need to have an appropriate level character to be able to find it. The pieces affected by this are only the "un-evolved" versions of an armor set though.

I may be wrong on the details, but if I remember correctly from the design docs, a lot of armor goes through 3 or 4 iterations or evolutions as you level up in the game.

Comment

July 15 Patch

  • Improved Matchmaking to reduce the chance of matching with an AFK player
    • Players that are AFK (not interacting with the game) for more than 2 minutes will be automatically removed from the matchmaking queue.
    • Interacting with NPCs or configuring skills, mods or builds is not considered AFK behaviour (though being inactive for 2 minutes+ while being in menus or dialogue options is).

Many of the players you consider AFK may actually be in their game menus respecing or comparing item...

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Comment

Please contact our support team about this. They have tools to be able to look into your account and resolve this. You can reach them here: sqex.to/support

Comment

Thanks for the report and comments everyone - I've asked the team to see if they can reproduce this. Can you confirm which platform you're on? /u/PaulOaktree mentioned PS5?

Can you also confirm whether you were able to find that same item again and it still didnt unlock the design?

Comment

Originally posted by SlackerATC

Dang. I'd like to show off my chair too but stuck at 99% in Progression category and 403/406 mods unlocked despite having every mod unlocked. Jealous. Nice work!

Please contact our support team about this. They have tools to be able to look into your account and resolve this. You can reach them here: sqex.to/support


23 Nov

Comment

Originally posted by DutchmanChusty

for both myself and another who plays outriders through the gamepass on PC. The game has not launched since this update. This update created an error on download. We uninstalled and reinstalled twice. Mine won't launch at all while another gets an "easy anti cheat not installed error". Not Sure if this is fixed yet, or if anyone has any advice. Would be much appreciated.

We've just released a patch which should address this issue!

Comment

Originally posted by homo-summus

Anyone have any idea how I can get lower level items for skins? I'm level 15 and I don't seem to get lower level items any more so I can't complete transmog sets. Any idea how to complete these sets?

Certain skins are bracketed and "evolve" as you level up. The only way to get to get the lesser evolved transmog designs is using a low level character.

Comment

Originally posted by Still_Award5946

I've completed all accolades for the game, but it will not complete to level 30. Why is that. There is nothing left to complete. Please lmk if there is anything I can do to unlock my last emote for the game.

Please contact our support team about this. They have tools to be able to look into your account and resolve this. You can reach them here: sqex.to/support

Comment

Please keep an eye out for a patch on Windows Store today - we're hoping to release one that would address specifically this issue.


22 Nov

Comment

If you encounter an account specific issues, such as getting stuck on an accolade (99%) or lose any mods or resources, our support teams are the only way to fix these issues. They have special tools to help fix accolades and restore items. You can contact them here: sqex.to/support


19 Nov

Comment

I no longer feel like im forced to run these 2 mods. Ive done many many runs without using fortress and moaning winds and i still feel powerful.

Success!

Comment

Hey there! Please reach out to our support team as this is a specific account related issue. For most of these kind of progression/accolade related issues our support team have the backend tools to manually trigger any "stuck" accolades.

You can reach the team at: sqex.to/support

Please remember to include your user ID (Steam username URL or digits, PSN ID or Xbox Gametag for example).


18 Nov

Comment

We've just fixed this via a backend tweak a moment ago. As we did not do a Maintenance for it (which would normally log everyone out), you will need to log out and back in again for the change to take effect on your profile.