thearcan

thearcan



02 Sep

Comment

Originally posted by Fresh-Cup3729

I think this is a great start to improving the QOL for outriders. However as you have stated above. The major issue in my opinion and I feel many of the core players left will agree. The time based endgame while it’s fun and great for finding the best DPS builds. It does not allow for playing with different types of builds.

I feel if there was another game mode on top of the timed end game, this would entice more players to try build variety.

Again I think this is a great step in making outriders better but I do NOT feel that these meta mods are the sole reason.

These Meta mods are meta because of the timed end game. Yes please keep the buffs coming but please do not try to make changes to these meta mods as they are the only viable way to successfully complete gold timed end game runs.

I personally feel that even with these buffs to the ST mods it still doesn’t give enough incentive to steer players away from these meta mods as again it comes bac...

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Please don’t take this as an attack just personal feed back.

Not at all :) I appreciate the response and can't disagree with what you're saying.

Comment

Originally posted by zerocoal

I hope they are planning on doing a rework to fortress and not just a simple % decrease. I don't really have any ideas on what it could be changed to to make it interesting, but here's hoping they get creative.

Moaning winds doesn't even really need it's numbers recalculated either. Maybe switching it so that having the same mod on multiple pieces of gear will share the cooldown but I can see that causing some other mods to become less powerful as well. A target cap could be interesting, but a target cap won't stop you from instantly blowing 900k out of a broodmother.

I don't mind the mods staying as powerful as they are, I just don't think they are very fun in their current incarnation.

I hope they are planning on doing a rework to fortress and not just a simple % decrease.

% decrease would be the easy way to fix this. But it would be painful for everyone involved. We don't plan to go that way if we're able to avoid it it any way.

Comment

Originally posted by augm

I know the triple stacking of moaning winds is not being used as intended, and honestly as a speedrunner I would LOVE to see that meta broken, but please be careful in how you do this. I could see nerfing this setup destroying a huge core of the games player base.

Beef up the other aoe mods, and buff things in accrodance with gun swapping. A moaning winds nerf could be fatal the the community I love.

I would LOVE to see that meta broken, but please be careful in how you do this. I could see nerfing this setup destroying a huge core of the games player base.

We're being very careful with what we're doing here. We identified MW as an issue a long time ago and have always had the "easy" option of just doing a simple numbers nerf. But we're trying to avoid doing that.

That's why we're also spending time laying out the options in advance and letting you know the direction we're going in.

Comment

Originally posted by LostLobes

Glad it's being updated, but some warning would have been nice.

Apologies - normally you should be getting a maintenance warning a few hours in advance. Not sure why it didnt trigger that far in advance today.

Post

Hello everyone,

Welcome to another Dev News Thursday.

https://preview.redd.it/l0ox1jpgn2l71.png?width=2058&format=png&auto=webp&s=d9703633a3aba6a66a9630dc403f20adb7a3522c

Index:

  • General News
  • Weapon Mods Buffed
  • Topic for Discussion: The Weapon Mod-Meta
  • Patch News
  • Ongoing list of currently tracked issues:

General News:

Our upcoming patch is unfortunately still not ready for release – however, we have managed to bring forward and release a small number of buffs that were planned to be implemented later on as part of a wider rebalance. We have been able to make these changes today because they involve on backen...

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20 Aug

Comment

There's another similar balancing related thread on reddit here where I've replied (...

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Comment

Just a quick note before I need to head off on annual leave (so I won't be able to reply further today), but I wanted to let you know that I did read your thread and did pass it on to the team.

For the time being, we want to see what effects the changes to the Legendary Sets that we're looking at will have in shifting the meta and making different skills and classes more viable.

I think buffing EVERYTHING else is risky mainly because, as a few people have pointed out, that can easily lead to power creep. For players who have put in the amount of hours you have, everything is viable and and something like the Borealis Set may be too "easy", but at the same time, you've grown into that position. It's not necessarily the experience of every player out there.

Equally, buffing everything else to be on the same level as Borealis may well lead to everyone being able to (as you say you're currently doing), "one-click-deleting" every enemy... that likely won't be ver...

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Comment

Originally posted by goodolick

u/thearcan The lag issue that exists in Scorched when you drain the water also exists in Archways if you join a session in progress at the obelisk. Note sure if the code is related, but, hoping to see this fixed as well.

Thanks for everything you guys do!

Archways is on our to-do list as well - Scorched lands was the bigger problem though, so we've focused on that first.

Comment

Originally posted by vapoorer

when can we expect you to fix the Supremacy: Progression Accolade that is bugged for recent players stuck on 99% after the patch? Do we have to wait till the next patch in order to get our lvl 30 rewards or will you guys do something on the backend?

I was really hoping that today you guys would fix/reset or whatever you guys do to fix the accolades for those of us stuck at 99% after last patch.

Anyone that completed all accolades after the last patch got stuck on 99%. :(

https://www.reddit.com/r/outriders/comments/p62jxa/supremacy_progression_accolade_still_bugged/

I want my chair damit. 🤣 https://giphy.com/gifs/memecandy-MctANWFymbUJCmYtb0

We implemented a serverside healing mechanism that would unlock accolades that were stuck some time ago as you may remember. That mechanism resolved a number of these kind of cases, but there are others where on the server side, everything is unlocked correctly, but in gameside it isn't being reflected that way. We're continuing to investigate the issue but it being the last thing you complete in the game, it's adds a lot of time to attempts to repeatedly trigger any possible issue here.

Comment

Originally posted by SeveranceZero

Any update on the 99% progress bug(s)?

u/thearcan

We're actively having our QA attempt to reproduce the issue on our side - it being basically the last you do in the game though makes these attempts not exactly something that we're able to hammer repeatedly over a short amount of time. It's still being investigated though and hasn't been forgotten about.


19 Aug

Comment

Originally posted by Resident-Stevel

Hi u/thearcan I notice that the Brood Mother AOE attack is one of the first things on there and since you buffed Time Rift I've been using it more, and noticed that the AOE attack seems to share the same look/effect as Time Rift (not sure if it's just the same asset).

This is causing issues with distinguishing between the two in hectic situations. Any chance you could look at potentially changing the colour of the AOE attack so that we can differentiate between the two better?

From what I've seen of the changes, the Brood Mothers AOE skill visibility will be made quite different with this change - I don't believe it's just a case of upping the hue a bit. So the upcoming change may well help your situation out.

Comment

Originally posted by medioker04

Thanks for the reminder - Golem of Death having an abnormal interaction with the Statue set is on our radar, but I've passed on your thread to the team as well, in case they need extra angles of investigation.

Post

Hello everyone,

Welcome to another Dev News Thursday.

https://preview.redd.it/aq8elwc5iai71.png?width=2058&format=png&auto=webp&s=61d7fb5ca5f49c18171d34a662cada589c09652a

Index:

  • General News
  • Patch News
  • List of Known Issues

General News:

There’s been a lot of discussion about Outriders this week and we’re sure that everyone has many thoughts and questions about their understanding of the situation and what it means for Outriders and its future. However, there is really only one thing to say:

Our plans for the future of Outriders remain unaffected. Nothing has changed.

We, together with People Can Fly, are ...

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Comment

Originally posted by OilyResidue3

u/thearcan:
If I may, as this discussion unfolds, I'm hoping Moaning Winds is discussed in light of the T1 mod Clip Combustion, and what any changes mean for both going forward. As it stands, Clip Combustion does the same amount of damage as Moaning Winds over the cooldown rate. There are only two differences between them, MW obviously does all that damage up front, and it does it over an extra 3m. But that, in and of itself, doesn't sound that off considering the large difference in tier. Despite the extra range, I find Clip Combustion more useful with my one-shot rifle build, it may not take down the large mobs in one hit, but it keeps putting down small mobs as they approach while doing the same damage to large mobs after 8s. Just a thought, I guess. If nerfing MW is in the cards, I can easily see people changing back to Clip Combustion.

Thanks for the reply! The team and I have been reading everyone's thoughts here on an ongoing basis, so getting more input is always useful.

I think it's worth mentioning one of the biggest issues with Moaning Winds: It's that players are multi-stacking the mod across all weapons, emptying their magazines and then multi-triggering the damage effect by cycling through weapons very quickly after just running into a group of enemies. So the damage output of Moaning Winds can effectively be greatly increased through a rather unorthodox playstyle, especially in solo play where enemies gather in one spot.

This is actually not something we had envisioned at all when Moaning Winds was conceived. I do hope to talk more about how Moaning Winds was initially created and what options we might consider for it in future.

Clip Combustion doesn't lend itself to similar abuse so I don't think that is something we're necessarily worried about at this stage.


16 Aug

Comment

Slated for the next patch, pending fix confirmation:

- Changed the behaviour of the Devastator's Impale, so that the game will detect impaled enemies as dead even before they disappear.

Comment

Originally posted by PlayDohBear

Hi /u/thearcan

Thanks for the reply.

From our testing, this happened 100% of the time anytime you are not the host. We tested this with switching who was host and was reproducible for those off host each time. Only host was not affected and anyone off host would rubberband constantly.

Reports from my friends/members of my community also reported this when playing with their friends off host.

Hello there! I've just replied to another thread here about this matter. Lots more information on that post, but the short answer is here:

I've discussed this with the online team, and we will revert the backend changes that can affect this behaviour to their pre-patch state. This means that your connectivity experience should return to what it was before t...

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Comment

Hello there! I've just replied to another thread here about this matter. Lots more information on that post, but the short answer is here:
I've discussed this with the online team, and we will revert the backend changes that can affect this behaviour to their pre-patch state. This means that your connectivity experience should return to what it was before the patch.

...
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Comment

Hello there! I've just replied to another thread here about this matter. Lots more information on that post, but the short answer is here:

I've discussed this with the online team, and we will revert the backend changes that can affect this behaviour to their pre-patch state. This means that your connectivity experience should return to what it was before...

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Comment

Thanks for the extensive report and insight as always /u/vapoorer! Apologies for the late reply here, but I can assure you that I immediately fedback to the team as soon as I got early reports of this rubberbanding occurring on Thursday afternoon.

Our QA team was able to run some tests based on the circumstances as in seen in one of the previous report videos (and they will also be reviewing your videos).

We found that there is indeed some severe rubberbanding effect when it comes to being knocked back by AI enemies - I think your video shows this effect occurring as well (2nd video at 0:16ish). However, as also seen in your video, there are likely other things occurring that can trigger rubberbanding and D-sync issues, and we will need more time to investigate those.

Speaking as a not-ne...

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Comment

Originally posted by Teedogg72

Hey "the arcan" I hear you want to speak with people that are still having sign-in issues. Myself and several of my regular running friends on Xbox still have constant sign-in issues. It's a running joke, like, "Hey. Can you please let us get into the game so we can experience all the other issues you have to offer?" Last night I hard laughed by myself, to myself, about the 6 times it took for me to finally load in. Like a f**king crazy person. That's the real affect your game has had on people. A game with so much fun and potential available, but I stead there is a frustration that has become comical.

I would love for you to sit and watch me try to sign in for 30 minutes if you think it will help you figure out how to properly fix your game. Thank you.

Hey there, sorry to hear this is happening to you! Are you on Discord by any chance where I could chat with you about this?