thearcan

thearcan



25 May

Comment

Originally posted by HarmeetCA

So the fix for lack of mitigation in the game was to reduce specific cases of incoming damage from Brood Mothers etc? That took you three weeks?

//: There is a known outstanding issue where the “Damage Blocked” stat on an Expeditions results screen can occasionally appear inconsistently or abnormally low. //

Seriously? lol. Yes, the lack of dmg mitigation that our game stats show you isn't right, you died because you suck. Get grinding losers.

No - the root cause of the issue was a bug that was causing the backend table that deals with armour calculations to not be pulled properly.

The brood mother changes are related, but a separate matter.

Comment

Originally posted by Sofasupastargaming

Thanks guys and girls =) ..... I can say one hundred percent that deaths door does absolutely nothing in my game doesn't proc any extra armor at all no matter what happens to my character

Thanks! As you have a Youtube Channel, do you have a video (or stream VOD) of where we'd be able to see this in action, including what your gear might be at the time?

Comment

Originally posted by TEFLONtheICON

Understood, but you have to understand that at this point it's underwellming but needed. Just seems like you guys are behind a bit.

I can understand that. That's also why I'm hoping to pull together the known issues thread, so that you can see some of what's in the pipeline.

Comment

Originally posted by SilverSideDown

Nothing about the inventory bug where all items always show up as new? How hard is that to fix, considering it worked correctly for so long before regressing? I'm not playing again until that bug is gone.

Nothing about the inventory bug where all items always show up as new?

This will be noted in my next news thread - it will be fixed in a future patch.

Comment

Originally posted by MikeBeluga

All this time for like 6 fixes? Rip

As explained a few times previously, this patch is primarily focused on the damage mitigation issue. Other fixes are in the pipeline, but we want to keep this patch slimmed down to be able to focus on damage mitigation.

Post

https://preview.redd.it/nsgwf9uf1a171.png?width=1200&format=png&auto=webp&s=8a3ceb57c74302559bf9a3dc8aea48f571e33c74

Our latest Patch has now released.

Patch Notes:

  • Fixed a bug that was causing armour values to not be calculated properly under certain circumstances, leading players to take unintended increased damage.
  • Changed the damage behaviour of Brood Mother enemies to prevent them from one-hit killing players in under certain circumstances.
  • Addressed an issue that could cause players to be unable to sign-in under certain circumstances.
  • Added telemetry to better track and diagnose any outstanding sign-in issues.
  • Fixes for crashes.
  • ...
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20 May

Comment

Originally posted by breser

Option B. Delays aren’t fun but given how your turn around time on each patch seems to be about a month it would be way worse not to know your intentions.

given how your turn around time on each patch seems to be about a month it would be way worse not to know your intentions.

Yep, none of us want such a long turn around cycle, but it's partially a result of the sudden "high-impact but quite random" issues that we've faced. If a bug were happening 100% of the time to everyone, it'd be much easier to reproduce and fix in turn, thus also speeding up the patch release.

That being said, we are looking at ways to increase the frequency of patches so you don't have to go so long in between them.

Comment

As just announced, unfortunately the patch is not ready for release today despite our best efforts.

For me personally (as one of the Outriders CMs), with us having previously talked about our aim to deliver the patch today, this raises a bit of a quandary about how we're communicating that I'd been keen to hear your opinions on.

As you know, we've made it our goal from the start to be as open and transparent about Outriders as we can be. That's also the reason why I've never shied away from acknowledging issues or setting up gather threads here on reddit, but also why I've made sure to always provide you (the community) with as much behind the scenes info as I can.

For example, during our launch week, with the server issues, we made sure to update everyone regularly (in 20 minute time-gaps) with what was going on and we also subsequently shared our ...

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19 May

Comment

Originally posted by C4LL51GN

Ngl you got me

Same.

Comment

Originally posted by videpai

I am worried if journal bug is under your radar or not. Since it's a minor thing compared to gameplay related one. Would be nice if you could share 'known issues' list. Just knowing it is acknowledged does really give me peace of mind. XD

This is a known issue and is on our radar. At this moment in time I can't yet say for certain when it will be patched though, but we are aware of it.

Comment

Originally posted by -Certified-

That's great news and understand why you don't want to say anything yet.

People seeing things like this and acknowledging that you have seen the feedback goes along way with most of us.

Appreciate the responses.

No problem, I appreciate your ongoing support here on Reddit! :)

I'm also trialing out a new "latest dev comments" section on this megathread's OP, so that will hopefully make some of my replies about such topics a bit more visible.

Comment

Originally posted by Altruistic-World-889

u/thearcan, u/RobbieSquareEnix are we going to receive news also about stadia and the cross-platform?

The latest Stadia build is continuing to be worked on but I dont have any news today. But as soon as I do, I'll let you know. You've not been forgotten.

Comment

Originally posted by Mephanic

The preorder gear deletion bug means I cannot use my main character because any time I do, I play Russian Roulette with my gear. At this point I would be happy just to have some form of acknowledgement that PCF have this bug on their radar and are or will be working on it eventually. Because still several weeks after this bug surfaced, we don't even know if PCF know about this issue.

Yep, we're aware of this issue - it seems related to when the client or the host might not have the Hell's ranger gear pack installed. The investigation is ongoing so I can't promise when it will be fixed, but we're aware of it.

Comment

Originally posted by imurph200

Are they addressing the cyclone glitch for tricksters? This is definitely a game breaking glitch.

This patch won't include a fix for that, but that particular issue is on our radar to be included in a future patch.

Comment

Originally posted by impeccableONE

I do hope this patch passes and gets to release tomorrow.

P.S. I am also glad to hear that the appreciation package hasn't been forgotten as I thought it was going to be right after the inventory restoration. I am curious how it'll work though. It would be nice to be able to get the pieces we are missing versus dupes of items that I already have or items that I don't need.

One of the reasons why it's taking a bit longer is precisely because we're seeing what's possible in order to provide you with a better experience.

For example, we're looking into coding whether it's feasible that the appreciation package makes sure to only include a legendary(s) that the player has not received to date. This isn't part of the script that we used for the inventory restoration, but it's an example of us needing a bit more time with it.

Comment

Originally posted by -Certified-

Personally I get enough drops at higher CTs it's how they have been weighted towards certain things that the issue mainly, but agree they could bump them up little more.

I know that there are a lot of discussions and questions around legendary drop rates at the moment, and truth be told I think there are multiple different reasons that come together to form the overall sentiment. (e.g. opinions about not getting enough legendaries overall, not getting specific enough legendaries etc.)

I'm hoping to be able to share a bit of info/news about drop rates soon, but don't want to promise anything specific just yet. But I just wanted to say that we're aware.

Post

Hey everyone,

We've just shared some more fun stats about Outriders via our Social Channels including the fact that we surpassed 3.5 million unique players in our first month after launch!

Launching an entirely new game IP is never easy and we remain very grateful for all your support and feedback – we are still here, are continuing to listen carefully and want to assure you all that we are committed to improving and enhancing your experience throughout the coming weeks and months. We're also looking forward to expanding Outriders in the future…

But first things first: Our latest patch, designed primarily to address the damage mitigation issue is currently running through some final testing. As mentioned yesterday, we're hoping to release it this Thursday (May 20), but that will only be confirmed once it successfully passes through testing.

The patch will additionally include cras...

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18 May

Comment

Originally posted by Juggale

Hey Thearcan! Thanks for the post! I also wanted to bring to your guy's attention in case you missed it since it didn't get any upvotes recently, but I made a post about some bugs that are in the game that I've found specifically while Speedrunning the game.

Link to post

I hope that you can take a look at it and provide some feedback or at least this information to the team to take a look!

Thanks for the write up and the detailed time-stamps! I'll pass this on to the team :)


17 May

Comment

Originally posted by RisingDeadMan0

You should pin more stuff. Most people probably don't know you worked some weekends too. Hard to find all your stuff if we don't follow your profile I suppose.

The threads I reply in should get a special little flair indicated my activity in them. (This thread has the flair: Question // Dev replied X)

I pin the threads with big news when I've posted the threads myself, but Reddit only allows 2 pins at a time, and given that I can often be active in multiple threads in a day, pinning them all isn't feasible.

Comment

Originally posted by politicusmaximus

I would feel much better about the state of the game if anyone could rationally explain to me why it takes almost 3 weeks to fix a game breaking damage bug?

Didn't you say you guys were testing a fix like 10 days ago? How can it take this long? Why would you not just revert the Golem when the game was actually playable?

I mean the game is in such bad shape everyone is just using trainers to make it playable.

Good question! Here's a timeline to help explain things a bit :)

In this case, we identified what we believed was the root cause of the issue on the 7th (Friday), and I updated the community then. Bear that date in mind as you then work through the process below.

Once an issue fix has been identified, it needs to be software compiled into a build. So all game files need to be pulled into a proper build, not just loose files. That can take a few hours, perhaps half a day.

That build is then smoke-tested) on-site, which also takes time. Add half a day.

Once it's through the smoke test, the build needs to be uploaded and sent to our wider QA teams. That upload can take a while since the build is tens of GBs in size. Add on a f...

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