Armor values on shops doubled? Why didn't our gear doubled as well?
We're aware of this and it should be rectified via an imminent maintenance - sit tight!
Armor values on shops doubled? Why didn't our gear doubled as well?
We're aware of this and it should be rectified via an imminent maintenance - sit tight!
Did they increase damage on the mobs or somethin to regeneration, im getting smoked while yesterday i was fine playing as the technomancer
We're aware of this and it should be rectified via an imminent maintenance - sit tight!
Anyone else feel super squishy after this patch? I feel like I am either dying way to quick or my weapons aren't doing the same damage.
Also, the new item tag keeps showing after every death after clearing it on all of my items in my backpack.
**Edit- looks like it was a bug and they’ve already fixed it. It seems to have gone back to normal.
**Edit 2 - Sorry - new tag issue still going on. I meant just the armor issue was "fixed" in the above edit
We're aware of this and will resolve it with an imminent maintenance - sit tight!
I understand the difficulty of the character restorations. Is it possible to fix the “cannot connect to server” issue on affected characters. I would be more than happy to grind for my gear back if I could play on said character. Xbox gamer tag:RATSxRHINO. Character name: f**kyMcf**kf**k (great name, i know)
The reason those affected characters encounter the cannot connect issue is because they have no items in their equipped slots. So to fix them, we have to give them equipment one way or another.
Please release next time the notes BEFORE the game goes down and consider an ingame announcement 1h BEFORE maintenance start.
The game does have ingame warnings prior to the maintenance - which platform are you on and how long did you play without seeing a maintenance warning?
We want to ensure the successful deployment of the patches before sharing patch notes - if the patch somehow gets stuck on a platform and doesn't deploy properly, the already released patch notes will create additional confusion.
What about pc stuttering? I have tried everything from reddit and still have massive stuttering. 5900x, RTX 3080, 32 GB@3600 mhz ram game on ssd.
Also what about that bug that randomly locks game to 60 fps, mainly after cutscenes? Happening since DEMO.
See patch notes:
Fixed an issue that could cause the game to lock the player to 60FPS until the player opened the menu.
Fixed a bug whereby cutscenes would lock to 60FPS, even if the player had selected a higher framerate.
Other improvements to FPS
Hello Outriders,
We have just released a significant patch for Outriders. More on that further below.
As you will know, we’ve been spending a lot of time on our Character and Inventory restorations process. It has been hard to provide an exact date on its go live date so far, mainly because it has hovered on the very threshold of releasing for some time, but a small number of edge cases have forced us to reiterate and retest the process several times over. The greatest difficulty we’re facing in particular relates to giving characters the correct item levels, as item levels are calculated using three different variables: Character level, highest unlocked World Tier and highest completed Challenge Tier. The complexity of these three variables together on individual affected characters is taking some time for us to get right. Our tests indicate that restoring higher level gear than they should have leads to further character corruption, so we are not able to ...
Read more External link →Quick question regarding the crash dump folder- is it ok to just simply delete the whole folder once it reaches outrageously high space consumed? Or will this get dealt with in the upcoming patch?
You can clear the folder without worry.
Hello everyone,
This is a bit of a refresh of the previous Known Issues thread as the previous thread may have become confusing over time as it's title was focused specifically on the launch period.
This thread may well get updated over time.
We wanted to share a brief update on where things stand at on Friday 23rd of April:
Can you provide any details on what is bugged for Perseverance Shield? Is it currently under-performing or over-performing?
I find that I often die with an active shield when I use Perseverance Shield.
The glitch is that the Perseverance mod's damage reduction buff doesn't correctly end, meaning it can provide a permanent buff instead of a temporary one, leading to a permanent uptime for the Golem effect.
It is a fairly clear bug as the tool tip indicates that it should only extend the abilities up-time by a certain amount, not permanently.
Also quickly for reference, on mobile most of your comments are so buried in the responses I never see them and it can get frustrating opening huge trees of responses to find what y'all are saying. Other gaming subreddits I've seen have bots that will post in any topic when a developer responds to highlight where it is/what it says. I think this would also help communication issues.
Hey there, thank you for the extensive details and pictures! I can confirm that the known Perseverance & Golem issue is listed as fixed for the next patch.
For the issue you're specifically reporting, we are investigating this, but could you perhaps provide a screenshot album or a short recording of all your gear including mods and your skill tree? Please also show the gear/mods you switch to/from.
Having this information will be helpful to the team to replicate exactly your setup, down to where various mods are slotted in order to try and reproduce your issue.
PS: What platform is this on?
EDIT: Please also make sure to share your resistance stats when your blocked damage is low/high!
Read moreOh jeez lol sorry my comment tone was maybe a bit overly harsh (I didn't expect anyone to see it) but yeah having the new or at least most currently relevant posts appear at the top alone is a good start to addressing that. I really do think a lot of the posts in there can honestly just be removed though or taken out at least, there's a lot of old and frankly outdated stuff in there such as regarding the demo that just clutter it up.
I've been in way too many game subreddits (especially at launch) and the, I guess I'd almost say normalized format? Is to have one "issues or support" megathread stickied at the top of the sub so it's the first thing everyone sees, that lists all of the current issues and provides links to support, places to report player issues, suggested fixes and whatever else. Unfortunately humans are lazy with short attention spans so even getting them to tap into the mini list of dev posts is a lot for some people.
Honestly that alone would go a...
Thanks for the feedback! Our known issues and tracking thread was indeed stickied for over two weeks after launch and it contains exactly all the links that you were looking for.
Known issues, Status pages, support links, etc.
Very much understand that the title including "Launch info" might have been confusing though.
It should have remained stickied, but Reddit only allows two stickies at a time, so I believe it was rotated out when the sub-reddit team implemented the daily mega-threads, which are designed to prevent thread duplications as was happening a lot.
It's probably a good time now to do a refresh of known issues thread and also remind folks here of what my actual intent was when I replied in the various threads.
Perhaps I'll look into archiving most of the collection content into a separate collection. The reason I have all that info and those threads in the collection is to remind people that we ARE communicating and doing so...
Read moreYeah honestly I do know that's there but it's by far the worst format I have ever seen in a subreddit. Like seriously I'm sorry but it's really poorly done and last time I checked it I'm pretty sure it sorted with the newest posts at the BOTTOM (maybe this has been changed I haven't looked in a few days).
Regardless just having an actual stickied post at the top, like frankly every single other game sub I have ever been in, even if THAT post then links to others, would be sooooo much better and less confusing/informative for players.
Edit: Just checked and YUP that god awful megathread collection STILL sends the newest posts to the bottom. Seriously is the guy in charge of that the same one who's responsible for outriders map??? It's abysmal. It's no wonder people are so uninformed tbh.
Thanks for the feedback - I took another look at the Reddit collection. The default collection functionality is that new posts get added to the bottom of the list when added.
Going into the collection manually, I was able to reshuffle the threads individually to bump the newest + known issues to the top - hope that helps your concern?
Regarding the overall format of the mega-threads, how would you like to see them change to better help with information?
Tagging /u/LtKrunch_ for visibility.
Honestly the only thing the devs said that rubbed me the wrong way was about the infinite sign in on ps5, saying it was a console problem.
Maybe the ps5 has bad cache busting, but somehow every single other game that requires me to login to a service works flawlessly. I'd assume these other devs have then found the proper way to deal with the ps5 cache.
That part of their reply felt dismissive.
But hey that's just me, maybe I just don't understand the tone of their community posts either.
I do apologize that my response to this problem in particular came across as dismissive, I never meant for it to come across that way.
My intent was to separate genuine server issues from local bugs. The signing in issue, despite appearing to be a connection issue, appears to actually be a local console issue (hence why it's not appearing on all platforms).
This is one of those cases where conflating server issues can be misleading, which is why I deflected it from that particular thread. I should have provided more information at the time, but as our latest mega thread had just gone live, I was jumping across various different threads keeping up with things. That's not an excuse, it's just an explanation.
We're very aware of the signing in issue and from what I can see, our upcoming patch may well help alleviate it.
Read moreThank you for responding. Sorry it took me so long to respond myself.
I will gladly give you details only because i actually love your game.
Before i start i want to make something crystal clear. What i say here and below is only for CO-OP and has Nothing to do with playing solo. Understood? When i play solo the game runs flawless 99% of the time. The issues below appear when i am in group co-op ONLY. Usually in trio because its what i get matchmade in the most. Though duo also has the exact same issue too just maybe not as bad as in 3 man. It doesn't matter Who i matchmake with. It can be my sister in the same house or someone across the world/country from me. Co-op is busted.
I took the time to actually make you some videos. I hope you appreciate the effort and actually watch them as it will show you EVERYTHING th...
Thank you very much for extensive information you've provided here, I really appreciate it and the amount of detail you've gone into by providing the videos. I'm passing them on but I may DM you to ask for your user profile in future in case it will be helpful to look at your logs to identify potential causes.
I completely understand you preferring to not share it at this point in time though, so no worries.
I do not envy you. You get so much shit from the people here yet you remain civil and constructive. I for one appreciate the effort you put into this. Other than the, more often than not, horrible rubber banding multiplayer connections (I have gigabit internet) I'm happy with the game and I'm really enjoying myself.
Thank you and keep it up.
Thank you for the kind words of encouragement and support. Such messages (including the acknowledgment of your rubber banding issue) are more helpful than you can ever imagine and they help me/us power on with addressing such things and improving the experience for you.
Excellent response. Your transparency is both refreshing and greatly appreciated. Transparency is sorely lacking in this industry, so it's nice to get an idea of how these issues are being handled internally.
Thank you!
We set ourselves the goal to be as transparent as we can possibly be with Outriders and we're not wavering from that commitment.
The difficulty, however, is that transparency requires longer communications and explanations to provide background details on a matter. Longer replies in turn are much easier to be taken out of context with a negative "hot take" or be entirely misunderstood because a reader might not have read the complete message.
It's a difficult thing to balance, but we're still trying and still learning how to improve every day.
Hey there,
A bigger follow up patch is coming as has been mentioned a few times throughout our previous mega threads.
Pasted the latest information below:
Patches:Our team is continuing to work hard on upcoming patches to address a variety of bugs and performance improvements as well as a few other things. More news on these soon.
Balancing:As an additional small note, we haven’t forgotten your feedback on previous balance changes and are working on a post to provide more background on past changes and our overall balancing plans for the game. We will share an update with you in the near future.
The next patch will be our biggest patch to date and will address a lot of issues you're seeing. It's currently undergoing testing and I'm working through the patch notes for it and will share news on it's release when we know when it will land.
As for the response you quoted me on, please note that you did lift ...
Read moreWell that is a much better answer.
Is outriders completely peer to peer?
The multiplayer component is peer to peer, with a relay server for most connections. However, direct tunneling is enabled for certain platforms where a better ping can be achieved by avoiding the relay.