Good night.
Working on a new technique to generate more stuctured environments, allowing me to control how paths, streets, bridges, caves etc. are connected. I will make a new video and blog post once I added more things like buildings, street lights and so on.
Working on bridges!
Slimes 'n Crabs
Frogmen, Lizardmen, Playable Races, Procedural Weapons & Armor
Me when I post something
Mini ogres! Aren't they cute? (Just testing something where I had to scale them down)
Oh no, Ogres!
New Zombie Skill
New post in my blog about Cube World Omega: Zombies, Code Snippets and Signature Abilities
My new blog:
Release time is 9AM PDT, 18:00 CEST.
Patch notes for tomorrow (pt 2) - Shuriken attack now correctly consumes 25 stamina - Removed invisible orc hairstyles from character creation - Fixed bosses not spawning in some invasion quests - Fixed an issue with dialog options appearing in speech bubbles
Patch notes for tomorrow (pt 1) - Music loop option should be working now - Mages can no longer teleport through gates - You stop riding when your pet is defeated - Fixed distant menhir tablets - Harp etc. can now be used in water
Patch notes for tomorrow (part 2/2): - Keys are no longer removed from the inventory when opening gates - You can no longer drop pet food while using it - Reduced warriors ability to exploit 'shift right-click spam' attacks
Patch notes for tomorrow (part 1/2): - Multiplayer widget doesn't crash anymore when you have 14 friends - You can now set the number of AA samples in options.cfg, default is 'antiAliasingSamples 8' - Game refresh rate is reduced when window is in background