Originally posted by EmTeeEm
I remember this same explanation from way back when it was still FNM at home. Is Momir still one of the most popular options?
The one thing that always confused me a bit, though, was the seeming conflict between wanting them accessible and wanting to incentivize trying something they don't normally play. It would seem the way to optimize for both in a MWM that is just a normal format would be to make it All-Access. Or at least offer a folder of All-Access Precons for those without a custom deck?
I know personally I tend to just grab the same old monowhite aggro off the shelf for everything, and my opponents are often doing the same. But having a bunch of fun (if not necessarily optimal) precons to grab without feeling like I'm "wasting" resources (not really wasting, but you know what I mean) on a deck I might not want would seem to make them more much more fun and a...
Read more
There is always some tension involved in wanting players to participate in a thing that requires work from them, either in deckbuilding or collection building or both. That is the nature of the game. We mitigate that in some ways - for instance, we do use All Access somewhat regularly, like in The Gathering this week - but it's never going to be the default expected procedure.
Precons absolutely help, but as of now, we aren't able to combine free-use precons with a normal queue. We stumbled over this issue last time we had Gladiator up, you may recall. It is, if you'll pardon the meme, a technology issue. (Which, of course, doesn't mean it's impossible or that it can't ever happen - we just haven't built out the system to make it work yet, and it has to fight for priority with other features, like Golden Packs.)