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over 4 years ago - /u/Riot_CasualPenta - Direct link

Shots 1-3 ... Just kidding.

Thanks for the post! These posts are very helpful in giving us another datapoint for the "feel" aspects of the game.

There are a bunch of different scenarios in this video, but I want to call out the main one around crouching.

As another poster mentioned, in the first two clips the shots are hitting the body, and the enemy is crouching down. So the blood splatter starts appearing at body height, but by the time it's at it's largest size in the animation, the enemy has ducked so that the splatter is covering their head. Here, you can see that the frame that the splatter starts to appear, it's on the neck: https://imgur.com/a/QIQt8xL

We know these visuals cause some confusion, and it's something we're working to address. I don't have a timeframe on that fix, since we're trying a few different solutions.

For clarity: That's an issue with visual feedback, not with how the shot is being calculated. Your shots are still going where they should be going, and they are hitting what they should be hitting.

And you're correct that not all of these clips are that issue. But I'm going to cut this post off with just that one explanation, so that I'm not here all night typing out a 500-page novel of a response. If there are any particularly egregious scenarios you'd like to call out, let me know.

The team does look at all of these posts, by the way. The hit-reg posts that have had any traction have been viewed, reviewed and discussed by the team.

over 4 years ago - /u/Riot_CasualPenta - Direct link

Originally posted by funkopat

Jump to 2:25 if you could explain the last two on breach and Reyna, thanks!

Sure! These are definitely the closest shots. When I first saw this post yesterday, I watched that Breach one a bunch of times.

Here's a shot of the impact effect on the breach: https://imgur.com/a/Svysxje This does look a lot like a headshot. This is an example of the problem I mentioned in the previous post. It's a shoulder shot that looks like a headshot due to movement. Breach is moving down and to the left in the image. And it takes a few frames for the spark to to appear and grow in size. So, if we "rewind" Breach up and to the right, the impact is exactly where his shoulder was when the shot took place. Which is where the shot was aimed at when it was fired. Or about there. There's bound to be a little spread firing that second shot. Also note that the impact effect that shows up is the smaller body-shot impact effect, not the ginormous effect from a headshot.

The case with Reyna is different. Speaking of ginormous headshot effects...https://imgur.com/a/wRGWKce This is the video frame right before the 2nd shot goes off. You can see that she's ducking, but the OP's crosshair (if you can pick it out in that image) is still up where her head was. The shot goes just over Reyna's head.

over 4 years ago - /u/Riot_CasualPenta - Direct link

Originally posted by spkbri

Hi,

First of all, thank you for your reply; yes, rewatching the compilation a bunch of times I had a feeling that the blood spawned from the body, stayed in place in mid-air and then covered the face.

But please, for the love of God, can you explain, even briefly, what happens @ 1:33. This is nearly my constant experience with the game: people just running around willie-nillie spamming headshots with the Vandal around corners, or even onetapping while jumping and doing somersaults. It also feels that in the time I shoot somebody from behind they can turn and annihilate me with double the bullets.

Thank you

- an unlucky awper

Probably an unsatisfying answer: But the video makes it hard to tell exactly what's going on. The OP fires a shot right before they die and the unzoom covers the action for at least one frame of the video. I have a guess, but it's just a guess and I wouldn't want to give you bad information. We keep a close eye on situations like this though, when there's a plausible and legitimate explanation, but we can't confirm it.