Shots 1-3 ... Just kidding.
Thanks for the post! These posts are very helpful in giving us another datapoint for the "feel" aspects of the game.
There are a bunch of different scenarios in this video, but I want to call out the main one around crouching.
As another poster mentioned, in the first two clips the shots are hitting the body, and the enemy is crouching down. So the blood splatter starts appearing at body height, but by the time it's at it's largest size in the animation, the enemy has ducked so that the splatter is covering their head. Here, you can see that the frame that the splatter starts to appear, it's on the neck: https://imgur.com/a/QIQt8xL
We know these visuals cause some confusion, and it's something we're working to address. I don't have a timeframe on that fix, since we're trying a few different solutions.
For clarity: That's an issue with visual feedback, not with how the shot is being calculated. Your shots are still going where they should be going, and they are hitting what they should be hitting.
And you're correct that not all of these clips are that issue. But I'm going to cut this post off with just that one explanation, so that I'm not here all night typing out a 500-page novel of a response. If there are any particularly egregious scenarios you'd like to call out, let me know.
The team does look at all of these posts, by the way. The hit-reg posts that have had any traction have been viewed, reviewed and discussed by the team.