Valorant

Valorant Dev Tracker




08 Dec

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What hardware are you playing on? Could you take a screenshot of the popup?

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Originally posted by [deleted]

As expected nothing about running accuracy on rifles.

We're looking at this, just have been holding off changes during First Strike, and want to make sure we're really understanding what the core of the issue is (cause bungling a shooting/movement change could make our combat feel really bad really quickly).

But, rest assured that we're talking about this and looking into it.

edit: This isn't to say we're committing to making changes - we just recognize it's been a hot topic lately and want to analyze and understand it further.

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Originally posted by youssefegous

Can you guys please do something about moving accuracy? Your (Riot's) silence on the matter is concerning.

We're definitely looking at this and it's been a topic internally for awhile before any of the TenZ clips started circulating - we've just been holding off on any major changes during First Strike and want to analyze this a bit more.

edit: To be super clear, this isn't to say we're committing to making changes - we just recognize it's been a hot topic lately and want to analyze and understand it further.

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Originally posted by cupidstoleyograndma

this was an amazing patch. Patches like these are great, the whole nerfing agents to the ground and buffing them to the heavens is what made me quit dislike overwatch and is starting to get me to quit rainbow six. subtle nerfs and buffs are okay however.

I appreciate that! We're trying to strike a balance here, so keep giving us feedback on how we're approaching changes overall.

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Originally posted by tbone603727

Any hints on a possible timeline for those?

Probably Episode 2 start, most likely.

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Originally posted by NetaGator

Wouldnt that just be... a 50 inch pad 🤔

pushes glasses up bridge of nose

TVs are measured by the diagonal, mouse mats are measured by their edges.

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Originally posted by JohnWickFTW

BUFF BRIMSTONE INCREASE HIS IPAD RANGE PLEASE RIOT

We're playtesting with some Brim buffs right now that are pretty promising :)

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Originally posted by dollarholler

Theres no chance of that lmao. It says December 23 and like all other packs remain in the store for 2 weeks.

Was there a chance? ;)

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Originally posted by rkdsus

Blast X skins are so dumb and goofy, it's great. Really captures the whole Christmas toy theme.

Best part is that they're finally doing melee skin variants. It's also nice that they gave the melee a unique equip animation even though it's the default knife type. Tired of knives like the Singularity and Ego ones that are just reskinned versions of the base knife.

That's funny. I said the same thing when u/oniram177 proposed a candy cane as the melee. I said something like "that's so stupid and fun, I love it!"

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Originally posted by garbage_water

totally see what youre saying here and see it exactly as you mention. singularity definitely still downwards, causing that anim to snap into fire state.

looks like maybe a frame off, bummer to create such a stink.

i noted some of your other animation tendencies too. like how tightening of bloom / recoil reset ends when your anim state is roughly back in idle, really helps with the sheriff in my peripheral. it seems like a such a simple thing but its actually helpful lol.

im at least glad some clarity came from this thread and we could have a conversation. whatever solution you guys end up on will work im sure, it appears that you arent just pissin in the wind as i originally believed.

hey idk if youre under nda for it, but can you mention any skin features that needed to be cut for providing an edge? im super curious into how they could. if u cant, understandable

no problem. also glad we could have the conversation. naturally any instance that would give someone an advantage or disadvantage is something we're super cautious about so it was worth looking into.

for the feature that was cut on the Singularity weapons, we talked about this in a discussion with Forbes that ill link here. But tldr:

The gun would jitter every now and then. We wanted it to show some instability even when idle, so the rocks would sort of shift back/forth & up/down randomly as if they were trying to pull themselves away from the core but the core kept pulling it back.

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Hey, we’re back with Patch 1.14, if you’re wondering what happened to Patch 1.13, we used it to roll out some Unreal upgrades. So there’s that.

This one’s light on the Agents, big on Icebox. This round of Icebox changes is focused on getting the A site and verticality just right.

To help combat smurfs/AFKers, you must now win 10 Unrated matches before you can unlock Competitive. Speaking of which, the slew of Observer additions should make it better to follow the competition. Rank distribution has also been adjusted to help those at lower levels in their climb.

The limited Snowball Fight mode arrives and the Night.Market is open.

Patch_Notes_Highlights_114.jpg... Read more
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To provide an alternate viewpoint I think some of the "criticism" or "suggestions" players offer is really just thinly veiled frustration.

Before I offer any "advice" in game I often check myself with "Am I upset/frustrated/mad right now?" If the answer is yes, I just keep quiet. No one really wants to hear me (some rando intertubes stranger) being mad at them when they're trying to unwind after a hard day of work/school/whatever.

On the other hand, I have had mostly positive interactions when I recommend strategies/tactics to my teammates. I find presenting it more as an opinion or an option gets a positive response. "If you wouldn't mind could you use your wall to block off the main entrance next round? We can slow them down and buy time for the rest of our team to get here." "Do y'all wanna group up and push a site together? We could really play off your flashes Breach and get some kills." I'm only gold<->plat and know I'm not God's gift to VALORANT, hell many of...

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I like the suggestion! I'm an engineer that worked on loadouts. As others have pointed out this does have a performance cost associated with it. Your loadout is static within the game so that we don't have to force potato machines to load every gun skin in the game.

That being said, there's definitely room to improve our skin selection process. It's hard to get value from owning different skins for the same gun. If you have suggestions that affect your loadout before agent select, then they are more likely to be realized. I've seen someone else suggest a "Equip Random Owned Skin" type of feature, which could work. If you have any more suggestions I'd love to hear them. I'm not a designer, but it's awesome to get feedback in the space I work.

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Originally posted by Asomboy4

Thank you for taking your time to look at it!! Love the work you're doing with the skins :)

If there is/isnt a problem, would it be possible to let us know before patch notes drop?

Sean (oniram) responded below! :)