Read moreyoure probably completely right here, ive never developed an fps, making this an unnecessarily magnified issue. i just know how quickly misinformation spreads and like, perception of action is valued. i know wolfenstein enemy territory devs had to dampen the audio of one sides starting gun from nonstop complaints of it being OP when they had identical stats. the gun just literally sounded more bad ass lmao. the inconsistency between the skinless, ready to fire anim (which i cant say ive personally ever felt didnt fire when it felt 'ready' but again, anecdotal small data bullshit) and singularity skin shown in this example just you know, feels bad and looks like shoddy work.
im gonna defer to your input on it, being involved in the process and privy to the feedback, but just like, i guess the inconsistency is the issue. i think deciding on one approach and conducting a normalizing pass with a simple explanation in patch notes would be best. but again, the f**k do i know i co...
So I definitely understand the perception difference. Here's where I'm seeing a similarity with regard to what could be causing a that . I loaded up the raw animation files and screenshotted them on their exact frames from maya to ensure I was capturing from exactly the same moment.
Both animations are exactly 99 frames by the way.
Like I mentioned from seeing the original video, around frame 60 where the player puts their hands on the gun matches up - this should be roughly the moment your hands are on the gun where you should be able to fire fr...
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