Valorant

Valorant Dev Tracker




09 Jul

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Oh I’m jealous! Congrats! I’m still on level 7.

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Originally posted by Altombre

These gun skins actually take quite a long time to get made, and the team was making weapon design changes internally all the way up until the release of our Friends and Family test build shortly before Closed Beta. At the time we made the call to make a lot of these skins, the Phantom was definitely more of a second fiddle niche weapon defined by its silencer and more controllable spray, with the Vandal being the default premiere rifle. The Phantom's since been buffed up to be similar in power levels to the Vandal, but the skin representation calls trail behind that due to development time.

It's definitely not some big brain marketing scheme like the posts below imply... the game's just constantly evolving, and it takes much longer to concept out and then develop an entire skin line than it does to tweak weapon numbers in development. We're not intentionally withholding all the dope Phantom skins we've got locked away, these things just take awhile to make!

Damn. +1 to everything this guy said!

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Originally posted by Faintlich

Something that looks interesting but in a more subtle way. I don't need the skin to move and scream at me how unique it is.

I know it's heresy to bring up CS here, but something akin to like an Empress AK, a really unique design that doesn't have to change the entire gun.

As an example: all my favorite skins in Valorant so far are the ones in the battle pass.

that totally makes sense. and no worries - its fine to compare to CS when it comes to skin quality or preferences, the main differentiation there that we have to learn and understand from is what do players like because of taste, and what do they like because of rarity or exclusivity.

we currently have buckets of skin categories that we use to figure out what to make next, and ill give you a little example of what sorts of things go through our minds when coming up with a skin idea.

Generally when thinking about skins we always think about what "genre" or "bucket" can we put something into. A lot of "CS Style" skins where you get a pretty wrapper or painting on your gun, we'd typically consider fitting into an Artistic bucket. There could be some potential spillover into other categories though.

Say we look at doing a techy looking skin thats got like scifi paneling and such and its purely just a texture wrapper on the base gun - something looked like distri...

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Originally posted by Saikuni

alright! thank you very much. i already had the bug happen once today but i'll test it out again and send you the logs should it happen again! take care

Gotcha! Yeah the patch isn't out yet so you'll definitely see no change yet


08 Jul

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Originally posted by _dovescry

anime girls on the vandal

no love for the phantom? :P

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Originally posted by StormcrOwO

I'm not the person you asked but for me personally,

I'm a big fan of how the skin looks just idle, while not shooting or reloading or anything like that since I'm too focused on actually getting the kill to notice the animations during actual gameplay. This is why I never got tempted to buy any of the bundles that need radianite points because the added cost is not worth it for me since I don't notice them.

I bought the galleria phantom because I like the bunny a lot. Minimalist non up-gradable skins are my jam. However if these are jazzed up with nice inspect animations which are the only times I'm looking at the skin closely they would really hit the button for me.
I'm also holding off on buying a knife skin for one which has a nice custom inspect animation (think CSGO butterfly or Karambit). I really hope the dragon one has an inspect animation like that or some future ones are planned.

Like with Prime and Sovereign so far, we always make sure that if you dont want to have the crazy anims, vfx or audio, you can always purchase the skin and not opt into the upgrades that give you those features. the hope here is that things are also not distracting to the point where if you pick up someone's lv4 gun skin it doesnt take a toll on your experience.

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Originally posted by uhoogaloo

Can we get a confirmation of what guns they are? I'm confused, and they don't really look clear (though i do like them)

I'll hold off on giving any additional info than whats in the video for now. They'll be live in the store soon and hopefully being able to scroll between the base weapon and the skin version can show the weapon silhouette similarities

Comment

Originally posted by bennysc

Phantom definitely needs some love. I get the feeling the devs anticipated that the Phantom would play second fiddle to the Vandal, but the Phantom is actually preferred by most. I hope they get some good skins out soon.

These gun skins actually take quite a long time to get made, and the team was making weapon design changes internally all the way up until the release of our Friends and Family test build shortly before Closed Beta. At the time we made the call to make a lot of these skins, the Phantom was definitely more of a second fiddle niche weapon defined by its silencer and more controllable spray, with the Vandal being the default premiere rifle. The Phantom's since been buffed up to be similar in power levels to the Vandal, but the skin representation calls trail behind that due to development time.

It's definitely not some big brain marketing scheme like the posts below imply... the game's just constantly evolving, and it takes much longer to concept out and then develop an entire skin line than it does to tweak weapon numbers in development. We're not intentionally withholding all the dope Phantom skins we've got locked away, these things just take awhile to make!

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Originally posted by oversizedvenator

Yeah, I keep thinking that.

Nothing they've released so far has hit my "oh, shit, that's cool" button.

I'm screwed when they do though.

what hits your "oh sh*t, thats cool" button?

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Originally posted by Saikuni

how do i get suchs logs and how would i go about sending them ur way?

The logs will be here:

C:\Users\%USERNAME%\AppData\Local\VALORANT\Saved\Logs

You can send them to me via a google drive link, pastebin, or any other site like that. I don't need any more for 1.02 version of the game, but if you see issues in 1.03, that would help!

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Originally posted by TerenasIII

You do realize that now we would like the same exact idea BUT WITH CATS.

as of today that has been made clear to us :P

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Originally posted by bennysc

I think some animations are third person. Potentially the reload animations are different? I do know at least for the prime melee it is different in third-person too. Although those are animations of the player model, rather than animations of the actual weapon model.

thats true for the melee but in that case its because the melee itself adheres to a different sort of archetype. your melee could be a knife, dagger, sword, axe etc and theres a bit more flexibility. primarily the "not in 3p" rule applies to upgrades for gun skins

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Originally posted by CaseyDesmith1xxx69

I am almost positive the gun sounds are only for you. The other team hears the default sounds

this is correct. all sounds, animations, and vfx from skins only happen in first person (for you, or those spectating you)

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Originally posted by LargeHadron_Colander

I know you're getting rid of it next patch... but frankly it should be removed sooner. It's been a week since this reply, and no such patch exists. Yet, your players are spending money on the battlepass and could really benefit from having DAILY xp.

When looking at the XP values of daily missions, it seems "Kill while ally" has the higher weighting (4000XP vs 2000XP). Yet, it remains the only mission that's difficult to get within one day - all while Riot's own statement on the battlepass requiring large amounts of xp is that dailies and weeklies are meant to help players who cannot play as often progress steadily.

By spending time not removing "Kill while ally" mission, you (Riot, not specifically you) are effectively devaluing our battlepass, especially for those who cannot grind out XP.

To give some context on this: We tried to remove it sooner, we have a tooling system that we use to remove if we feel content isn't behaving as it should. This mission didn't exist in the tooling which is why we thought we had removed it for the patch that is currently live. My statement last week was made when we were still triaging why this mission 1. Made it live again and 2. Why this mission doesn't exist in our tooling while everyhthing else does.

Normally we would be able to disable the missions that cause issues. As someone who only has time for 1-ish game a day on Live, I feel your pain and I had this mission pop up in my daily rotation 3 times this past week.

Everything you said is accurate, we understand the need, this situation sucked. It took some time to understand the root cause, it took even more time to fix and validate that the fix was in place

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Originally posted by Vahallen

I just wanna say that those animation looks insane, I have never seen any kind of skins doing something like this

VFX on kill, I have seen it around, weapon model bending with a super fluid detailed animation that literally transform the weapon in a dragon that truly feels alive? Never seen something of this level

Like, this is not a draconic weapon, that's literally a dragon, that animation is so damn neat

Yes!! The team couldn't even believe it either. We literally showed the concepts for these and even then no one imagined it being a living breathing thing until we showed the animations a few months later.

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Originally posted by Vahallen

I just wanna say that those animation looks insane, I have never seen any kind of skins doing something like this

VFX on kill, I have seen it around, weapon model bending with a super fluid detailed animation that literally transform the weapon in a dragon that truly feels alive? Never seen something of this level

Like, this is not a draconic weapon, that's literally a dragon, that animation is so damn neat

<3

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Originally posted by vegetable_offender

valorant having something like this means one thing to me: THERE IS HOPE FOR CAT GUN SKINS ;u;

now.. anything is possible :P

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Originally posted by sweenygg

Ok. I didn't expect that was coming. Whaaaaaaaaaaaat they are aliveee.