Valorant

Valorant Dev Tracker




26 Jun

Comment

Originally posted by klorinator

I'm kinda disappointed that the Ares is missing, it doesn't have a battlepass skin and it didn't have a skin in any of the previous bundles. Going forward you should probably consider overlap as well. The Spectre has been in the Prime collection, Prism collection and has the Kingdom skin in the battlepass. Sheriff, Shorty and Ares do not have battlepass skins or bundle skins yet.

it's definitely something we are looking at

Comment

Originally posted by Cyclophosphoamide

I will spend any amount for a butterfly knife, which is sad.

i'm listening

Comment

Originally posted by SimplyFrankie

For some reason, when I try to recreate it now, it doesn't happen.. I'll have to send that to you some other time I suppose haha. I only had time for 3 games today and it didn't happen in either.

Oh? Maybe our latest fix attempt worked?

Well, keep me updated!

Comment

Originally posted by theHedit

hmm? that's the link to this thread though :O

Haha oops. Mobile. This is what a comment in the other thread said:

So yeagh, Nvidia overrides it. So you need to set it to application controlled, then change the game to 8x or 16x, but in order for it to take in effect, you need to restart the game. Minimizing, or refreshing game / resolution doesn't work. That is where I was having a big problem.

Hey, it’s David ‘Milkcow’ Cole, VALORANT game designer. We shipped a game! We have a live game! And with going live to you, we now have a responsibility to maintain the live experience— most importantly—game balance.

From as far back as our Alpha, there has been a group of Content Designers, QA, and Insights setting up the foundations of game balance and health, so that when we hit the live phase of VALORANT (that’s now), we would have a rough understanding of what is healthy, overpowered, underpowered, etc. Hopefully this article will shed some light into how we’ve been approaching balance and where we want to end up.

BALANCE DO’S AND DON’TS

Game balance is something that every player feels and may have some opinions about. The experiences all of you have and feel shape your perceptions of the game—your perception is your truth. It’s our job to provide an experience that is fair for every player. With that be...

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Comment

Appreciate the feedback! You're right on about the color. It was my intention to tone down the sign out button but I ran out of time before the patch locked. I'm planning on having it ready for the next one.

That said, I disagree that "the right button is the main button" is a universal standard. As you know, button layout depends a lot on context and platform. Many confirmation dialogs place the primary/likely action on the left because of reading direction and a few other factors.

Taking a quick glance, these all feature [PRIMARY] [SECONDARY] button layouts for their dialogs:

  • Windows
  • Steam
  • Fortnite
  • Chrome
  • CSGO
  • Apex Legends
  • League of Legends

Now, most of these have a cancel action on the right, which is a lot less destructive than the sign out we have in Valorant. Nonetheless, my expectation is that most players will want to exit without signing out, which is why it's in that left "p...

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Comment

Originally posted by morgasxd

I didn't, but I actually found a fix. I went to my nvidea panel and changed 3d settings to the opposite of performance.

Yeah I’ve heard with NVIDA settings messing with it. Glad it worked out!

Comment

Originally posted by theHedit

Hi! thanks for replying to this thread. I have tried 1x on anisotropic filtering and it still looks the same.

As for my NVIDIA settings, it is kept at the base settings as I have not touched it.

Comment

Originally posted by ChungMee

i3-8100 3.6ghz

rx 580 8gb

16 gb ram.

in beta the game was running in 220~240 fps smooth af , after the 1.01 update it made it worse and now after 1.02 its even worse , like barely hitting 100

1920x1080

everything on low

144 hz

The averages for this CPU/GPU pair are:

1.00 : 146 FPS

1.01 : 154.46 FPS

1.02 : 154.42 FPS (unfortunately low sample size)

You're definitely performing below the average for this given spec and I'm not seeing a drop of that magnitude. I wonder do you have anything special about your setup? Have you tried playing with as other software on your computer disabled? Maybe it's some kind of software conflict? If you got a clip of the Video Stat Charts showing your framerate it might narrow down if we're seeing a GPU or CPU issue.

Comment

Originally posted by Cyanide814

Link? I can’t find it

Do you have anisotropic filtering set to 1x? Otherwise yes it’s your NVIDIA settings overriding it.

Comment

Do you have anisotropic filtering set to 1x?

Comment

Do you have anisotropic filtering set to 1x?

Comment

Originally posted by GachaEmperor

The game IS pay to win. 71$ bait. Just throw it out and wait around the corner for some unsuspecting schmuck

Damn.

Comment

Try 1x for anisotropic filtering. It could also be your NVIDIA settings overriding your settings. For the latter, I’ll check with someone on my team. First try the 1x and let me know! :)

Comment

Originally posted by spkbri

Hi,

First of all, thank you for your reply; yes, rewatching the compilation a bunch of times I had a feeling that the blood spawned from the body, stayed in place in mid-air and then covered the face.

But please, for the love of God, can you explain, even briefly, what happens @ 1:33. This is nearly my constant experience with the game: people just running around willie-nillie spamming headshots with the Vandal around corners, or even onetapping while jumping and doing somersaults. It also feels that in the time I shoot somebody from behind they can turn and annihilate me with double the bullets.

Thank you

- an unlucky awper

Probably an unsatisfying answer: But the video makes it hard to tell exactly what's going on. The OP fires a shot right before they die and the unzoom covers the action for at least one frame of the video. I have a guess, but it's just a guess and I wouldn't want to give you bad information. We keep a close eye on situations like this though, when there's a plausible and legitimate explanation, but we can't confirm it.

Comment

Just wanted to chime in. I reviewed our data since the patch and it says otherwise, but I'd like to make sure we're investigating all angles. Help me understand here. Does anyone having significant dips mind turning on all their video stat graphs on and sharing a clip? You can turn them on under Settings -> Video -> Stats. Having them all on will lower your framerate (slightly) so I don't recommend keeping it that way forever but it may help give us something to look into.

If you do so please also share your Spec: CPU / GPU / RAM / Resolution / Quality Settings

Other things I'd make sure to try and do before recording: Reboot your PC, Make sure your video card drivers are up to date, Make sure you've gotten the latest windows updates. Make sure you're comparing your spec to our list here: ...

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25 Jun

Comment

Originally posted by funkopat

Jump to 2:25 if you could explain the last two on breach and Reyna, thanks!

Sure! These are definitely the closest shots. When I first saw this post yesterday, I watched that Breach one a bunch of times.

Here's a shot of the impact effect on the breach: https://imgur.com/a/Svysxje This does look a lot like a headshot. This is an example of the problem I mentioned in the previous post. It's a shoulder shot that looks like a headshot due to movement. Breach is moving down and to the left in the image. And it takes a few frames for the spark to to appear and grow in size. So, if we "rewind" Breach up and to the right, the impact is exactly where his shoulder was when the shot took place. Which is where the shot was aimed at when it was fired. Or about there. There's bound to be a little spread firing that second shot. Also note that the impact effect that shows up is the smaller body-shot impact ef...

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Comment

Originally posted by Hyperion21_

I've always wondered why devs wait between detecting a cheater and banning them. Also, are there HWIDs yet?

Sometimes we wait because it's convenient to do all the bans in one batch (so we can manually review them or at least spot check them), sometimes we wait so that cheat developers don't know that their cheats are detected and sometimes we wait just because processing systems can be slow. The solution to all of these is basically the same, we need to improve our processes and our systems.

Hardware bans are currently in use as the guy this post is about can attest to.