Hey, it’s David ‘Milkcow’ Cole, VALORANT game designer. We shipped a game! We have a live game! And with going live to you, we now have a responsibility to maintain the live experience— most importantly—game balance.
From as far back as our Alpha, there has been a group of Content Designers, QA, and Insights setting up the foundations of game balance and health, so that when we hit the live phase of VALORANT (that’s now), we would have a rough understanding of what is healthy, overpowered, underpowered, etc. Hopefully this article will shed some light into how we’ve been approaching balance and where we want to end up.
BALANCE DO’S AND DON’TS
Game balance is something that every player feels and may have some opinions about. The experiences all of you have and feel shape your perceptions of the game—your perception is your truth. It’s our job to provide an experience that is fair for every player. With that be...
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