Valorant

Valorant Dev Tracker




23 Jun

Comment

Originally posted by Zer0Grey

That's a ton of damage!

Triforce coming to the shop next

Comment

Originally posted by Dexagons

It isn’t specified anywhere, so sorry to ask more questions, but does fragile also double the decay rate from viper’s other abilities?

This is a great question. I’m pretty confident the answer is no, since decay is more “max health reduction” than actual damage, but to be honest I’m not completely sure off the top of my head. I can check in a little bit

Comment

Originally posted by kuroi_kaze_

But doesn't it screw weapon power balance, basically it means that non one-tap headshot weapons, like even Classic, become headshot machines. And what about MGs and SMGs? I'm not sure this is good mechanic, but we'll see.

It’s a spicy one for sure. In Viper’s case, it’s pretty opt-in: you’ve gotta step into her Molotov to get this applied to you, so it’ll be much rarer than other debuff effects in that regard. There’s no denying that the debuff is quite strong though.

Comment

Originally posted by Sharkchase

Does it double the damage from vipers spit itself?

We’ve normalized it so the ability does the same damage it did before while applying fragile. So, it does, but the ability does “half damage” to compensate now, making its net damage output the same.

Comment

Originally posted by RodriTama

Oh, I meant for the new thing, it's written as "will make a player fragile for a short time".

Oh! Yeah, that makes a ton of sense.

Comment

Originally posted by rjsppsjr1

Why compensation-nerf her?

We explain in the patch notes, but we want to create clearer windows to push her one way smoke setups. When combined with much more flexibility of wall placements and the new fragile debuff on snakebite, we felt there was a risk of her feeling very oppressive on defense.

Comment

Originally posted by jprosk

Snakebite + marshal = pseudo Op 👀

Snakebite + Raze Satchel gotem

Comment

Originally posted by RodriTama

Amount of time it's activated it's good to know too.

If it’s not listed, assume it’s unchanged!

Comment

Originally posted by Friendly_Fire

Wow. I was expecting 25-35% increase. This is gonna make snakebite really good. It's an interesting way to make it different then Brimstones. It does little damage, but adds a very lethal debuff that players can try to capitalize on.

This could make it the best molly in some situations. You drop it on a player camping they still have to get out of it, but now will get rekt from anything.

I'm calling snakebite going up to 200 credits within the next two patches. This gonna be too good to be so cheap.

Yeah, between the wall cast paradigm change and this one we didn’t want to add any more power until seeing how this plays out. It may look like a minor change on paper but there’s a ton of power loaded into these two changes. If we have to reel it back, we will, but Viper’s got a good amount of room for buffs while remaining in a healthy range, so we’re hopeful for now!

Comment

Originally posted by PM_ME_CAMILLE_ART

Should probably put that in the patch notes, didnt see it there.

Yup, that’s a good callout. Let me see if we can add that in...

Comment

What region are you on?

Comment

Originally posted by Friendly_Fire

  • f**k yeah tagging nerf
  • They couldn't buff my girl Viper without giving her a nerf too? I really want to know the numbers on fragile though, in particular how long it lasts when someone steps out.
  • Should Reyna actually get a soul orb from Pheonix ult? It's not like the Jett change where her ult is wasted if she uses it on him. It's just a passive that happens on any kill, and destroying his ult isn't killing him. I don't think she needed this buff.
  • All those map changes to remove corners are nice, but I actually wish they hadn't done the Haven garage one. If you simply walk against the left door, attackers can check the corner from safety, and you have the "angle advantage" where you can see them first. It was basically a free kill.

Fragile makes the target take double damage from all sources while applied. It’s a pretty significant debuff!

Comment

Originally posted by UniqueUsermane

Yeah i got the ewy it works and its perfectly reasonable, its just that as you said from a long time EU player every little thing stings.

But now im wondering, in LoL we dont have all that time difference for patches right? If we do than my bad, i didnt even notice, if we dont, than why is that?

I believe LoL starts off with Oceania. They have like 13 shards to update all with unique downtimes to manage over a 24-36 hour period. Our infrastructure's a little different. We have 4 shards/6 matchmaking regions, so it's less complex to coordinate over a 16 hour period of time during daylight/reasonable hours.

Comment

Originally posted by UniqueUsermane

I know, but still my point stand, EU was not take in consideration for that ranked change.

I was just ranting btw, i really appreciate you reply but its not like arguing about this could change something, things gonna be the same way no matter how hard i wouldv tried position based rank in LoL or the valorant patch the same day of NA.

All good, we do understand where some of the frustration can come from on that (especially from our long-time EU LoL folks--2011/12 had some rough nights). Intent for this isn't to give any region an early advantage or access, as we'd love to get the patch to everyone at the same time.

From an operational perspective, change = risk, so we strive to reduce risk as much as possible. One way to do that is some regions at a time, off-peak timing (so fewer players impacted), and with opportunities to fix with the most amount of people around. Everything takes longer at 3am :), so we want to make sure EU's not languishing with a major patch issue with fewer eyes on it.

Comment

Originally posted by UniqueUsermane

Just like you appreciated eu opinion for the position based version of LoL ranked that was only shipped in NA and dismissed only based on NA opinion...oh wait

It was NA and Korea. We decided to do a narrow rollout to gather feedback on a major change to the ranked system.

NA and EU sentiment tends to mirror each other in a lot of ways for these types of things from a survey/insights perspective.

Comment

Originally posted by TokiiseN

Okey. Thanks for the answer. And hope the patch and lunch on Ranked are smooth. :)

When are the patchs nots out?

Comment

Originally posted by UniqueUsermane

We prefer to have the fix later and the patch sooner.

Sincerely, EU.

And we appreciate the opinion :)

Comment

Originally posted by TokiiseN

Are you going to do like in the beta with ranked? First deploy patch then after Ranked or is this all about Ranked?, thx for answer. :)

We'll deploy the patch globally, make sure we have general stability, and then will turned on ranked. I don't have the exact timings for it, as I don't want to set the wrong timing expectation, but it's as soon as we feel it's safe to turn on.

Comment

Originally posted by montymm

Bruh f**k sake why does EU get f**ked every time. always a day late for no f**kin reason.

Don’t hit back at me with “NA are testing for bugs etc” cause I’d happily test for fcking bugs. I want Competitive, fed up of this unrated shit

Edit: i understand now

We deploy to north and south america first so that the patch has soak time during work hours for the office. This gives us a chance to catch major issues before deploying wide. Also gives us a chance to have a fix included in the patch for the other regions.