Original Post — Direct link
over 3 years ago - /u/Fatshark_Hedge - Direct link

Originally posted by izichial

I'm confused about the "Added reference to the dot applied by Sienna's Mace heavy attack to the tooltip." because it... doesn't actually have a dot?

I didn't play at the time but my understanding is that it used to, but the dot was removed following a mace rework based on community input, and the tooltip has been wrong ever since.

Are they adding a dot back to the mace?

This is on me, I've fixed the patch note in all the official locations.

Added back the dot to the first strike of Sienna's mace heavy attack chain.

over 3 years ago - /u/Fatshark_Hedge - Direct link

Originally posted by -SevenProxy-

Sound Fixes/Tweaks

  • Some Engineer sounds have been tweaked, in particular the volume of 3rd person sounds (those you'd hear with an Engineer in your group - from the perspective of another player).

  • Enemies should now be easier to hear when behind you.

  • Fixed sound cutting out when shield pushing several enemies.

  • Victor's secondary pistol attack with Rapier now plays the correct sound.

  • Victor's Repeater Pistol now has the reload sound properly audible in all situations.

  • Kruber's Man-bow now has the correct sound when switched to from another weapon.

  • Bounty Hunter's activated ability now plays the correct sound.

  • Lohner will no longer instigate conversation about their experiences at Castle Drachenfels with the heroes.

UI Fixes/Tweaks

  • Masterwork Pistol crosshair style has been changed to avoid switching back and forth while using the alt fire.

  • Made it so changes to the gamepad button icon style (PS4/XB1) are immediately reflected in the UI when the setting is changed.

  • Fixed text overflow in Athanor talent descriptions.

  • Pinging an enemy can no longer trigger the "Too many Social Wheel messages" error in chat.

  • Fixed a bug that prevented changing hero via the escape menu when the bridge of shadows was open.

  • Grail Knight duties are now considered priority buffs and will show up center screen when activated.

  • Fixed an issue in the controller UI where the health bar frame would not adjust appropriately when the window is resized.

  • Re-enabled the cancel host migration button. It was disabled as a stop-gap measure to fix a networking issue that has since been resolved.

  • Fixed an issue where incorrect Portrait Frames were sometimes being displayed in the end of match screen.

  • Removed a debug timer that snuck its way into the game.

  • Fixed a couple of instances where incorrect subtitles would be displayed.

  • Players will no longer be pinged when commanded to drop something.

Hero Fixes/Tweaks

  • Engineer: Scavenged Shot talent replaced with Combined Arms - 'Melee power increased by 10%. Every 5 melee kill makes Bardin's next Ranged attack grant 15% Ranged Power for 10 seconds.'.

  • Fixed a bug where "Vanish" could disallow Kerillian the crit buff from "Cloak of Mist".

  • Added reference to the dot applied by Sienna's Mace heavy attack to the tooltip.

  • Fixed an issue by which damage reduction stacking wasn't multiplicative as intended.

  • Added a missing action to the Coghammer so holding attack chains the first heavy (same behaviour as with other weapons).

  • Bardin's 'Survivalist' now correctly produces ammunition on barrel explosion.

  • Fixed an issue where certain ranged weapons would sway excessively after switching from a Bretonnian Longsword.

  • Fixed an issue where Battle Wizard's Soot Shield could trigger if hitting dead enemies.

  • Fixed an issue where switching to Saltzpyre's melee weapon prior to reloading his Repeater Pistol and back would result in the animation breaking.

  • Fixed an issue where Siennas on the verge of exploding who felt the need to cliff dive would be flat out killed, without an opportunity to be rescued by their fellow heroes.

Miscellaneous Fixes/Tweaks

  • Slayer's 'Ghalskeggi' now shows the correct wristband colour in both 1st and 3rd person views.

  • The Grail Knight's Black and Gold skin now correctly has yellow sleeves instead of white.

  • Fixed a bunch of other minor inconsistencies between 1st and 3rd person textures for Shade and Zealot skins.

  • Fixed an issue where "Harder, Better, Faster, Stronger", and "The Vanguard" Deeds didn't include Beastmen where the host was eligible to face them.

  • Packmasters should no longer do a 180 spin when hooking players.

  • Accessing Okri's challenges has been re-enabled for modded. (Note: rewards are not redeemable on modded by design). This also fixes a bug that did not allow starting Fortunes of War on modded realm.

  • We've updated the colour and duration of the ground decal for the Globadier's Globe VFX to better match up with the effect and the duration of the threat.

  • Input buffering of quickswap (default keybind: Q) will now have priority over other actions (eg. swapping to a bomb or a potion).

  • Fixed a rare issue that allowed a player to block whilst in a downed state.

  • Fixed some cases where ambush hordes could spawn in plain sight.

  • Twitch mode boons and potions now stack, and no longer overwrite each other.

  • Fixed an issue where players getting disabled immediately after consuming healing draughts would lose the draught without getting it's effect. It now gets refunded in this case.

Crashes

  • Fixed a crash that could occur due to an excessive amount of friends being displayed within the in-game player list.

  • Fixed various miscellaneous crashes.

Corrected:

Added reference to the dot applied by Sienna's Mace heavy attack to the tooltip.

became

Added back the dot to the first strike of Sienna's mace heavy attack chain.

over 3 years ago - /u/Fatshark_Hedge - Direct link

Originally posted by Rao-Ji

Sorry for the unrelated question but, will I have to redownload the game for the smaller size, or will the update automatically decrease the size of the game?

Yeah basically the rejiggering affects most if not all the game bundles and as such is a reacquiring of the whole game.

over 3 years ago - /u/Fatshark_Hedge - Direct link

Originally posted by Rao-Ji

So I won't have to uninstall then reinstall it?

Not at all. Best not to, there might be some savings to be had by not reinstalling and letting Steam handle the update(s).

over 3 years ago - /u/Fatshark_Hedge - Direct link

Originally posted by Alistair_Macbain

They also do that with burblespe halescourge.

* Brimstone Horsepurge