@Abriel, oh wow, nice one!
Thank you for the detailed write up here! I’ve shared this with the development team.
@Abriel, oh wow, nice one!
Thank you for the detailed write up here! I’ve shared this with the development team.
@Abriel
Just sharing some developer feedback regarding this -
For users modifying the rtxgi_scale or any of the rt settings manually to the tech priest note in the community update for patch 1.0.14. The guide they are following isn’t really a good one as it will make some levels pitch black without turning off raytracing any more than turning it off in the menu does.
The early community guide to disable Raytracing is no longer valid since the 1.0.14 update.
The capping of the framerate is probably what is helping them by either rearranging the timings so that the issue doesn’t happen or with fewer frames they likely get fewer gpu hangs.