It's just one of the many 'features' in VT2, that is, the sound cue failing to play. Ignore the mouthbreathers saying otherwise.
It's just one of the many 'features' in VT2, that is, the sound cue failing to play. Ignore the mouthbreathers saying otherwise.
Sometimes, sometimes, they don't play, but in this case, the enemy was not even behind the player.