Warhammer: Vermintide 2

Warhammer: Vermintide 2 Dev Tracker




14 Dec

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Try this:

  1. Remove the gpu_detection.dll in the ‘launcher’ directory:
    Steam\steamapps\common\Warhammer 40,000 DARKTIDE\launcher
  2. Proceed to launch Darktide as normal, via Steam
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Hoping to patch before the end of the week. :+1:

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Weird. I’ve shared this with our developers. Thank you for reporting!

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We’re looking in to similar issues so I’ve included your report in our database, apologies.

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Could you try the ‘Verify Integrity of Game Files’ option please?:

  1. Right-click Darktide in your Steam library sidebar
  2. Select ‘Properties’
  3. Select the ‘Local Files’ tab
  4. Select the ‘Verify Integrity of Game Files’ button
  5. When complete, close and reopen Steam
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This is a tough one. Is there anything in your Windows Event Viewer (under ‘Windows Logs’ > ‘System’) that corresponds with when this has occurred?

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Queue fixed once again :slight_smile:

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    Aqshy on Forums - Thread - Direct

This is getting hostile. Anyone who wants to appeal a ban should DM either @Fatshark_Hedge or myself via the forum’s message feature.

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The Access Violation crashes all seem to differ. I’ve added them to our database. Apologies for the inconvenience.

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I’ve added this crash to our database - thank you for the report!

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I’ve notified a backend developer - this should hopefully be resolved shortly.

Just to update - we’ve made progress on a permanent fix which should be coming real soon. I can appreciate how frustrating this issue is - apologies again to anyone affected.

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This will be resolved in our next patch. Thank you for your continued patience :pray:

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@orvis25

Please do let us know how it goes with the texture setting after the update :slight_smile:

In answer to your questions -

  1. The only reason would be a bug in the upscaling implementation, as FSR2 hasn’t been in our code base for as long as the native rendering. Though, the main reason to try it, is because it’s one of the changes we have made since the betas (to default to FSR upscaling, and updates to our FSR implementation) and we wanted to make sure it was not the culprit.

  2. We have for a duration had additional debugging enabled in builds to find stability issues. This has meant a slight reduct...

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Hi @nudsu1,

For performance, I recommend to try disabling the Steam Overlay (if enabled) as this has been known to cause noteable performance issues, and other potential solutions here:

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@t3blake, The original crash reported here is still under investigation. It would be great to check if you’re running into the exact same crash, or a different one.

Could you please provide a crash report or your console log so we can take a look?

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    Aqshy on Forums - Thread - Direct

@Dougieboi You DMed someone to call them the r-slur after mods broke up an argument. You were not banned without reason.

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    Aqshy on Forums - Thread - Direct

I’ve asked if we can do more experimental builds actually, but we’ve been pretty heads down working on fixing crashes and other technical issues in the live build as more people are there. Usually we try to keep the variables in experimental builds quite low so we can more easily pinpoint issues we’re looking for there. Once we get the game in a stable spot, I’m happy to push for more experimental builds for a variety of uses.

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    Aqshy on Forums - Thread - Direct

No, this isn’t NDA, we’re just waiting on further talks on what’s happening there before going out with it. We’re also generally trying to address the larger issues in larger venues rather than 1:1 in various platforms where things are easier to get taken out of context or misconstrued by accident because it’s not in some official announcement that can be easily referenced.

But to your point, this is an issue Hedge and I are chasing up, we just don’t have info to share right now.

Edit: Grammar. “More easy” > “easier”