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4s | the shooting range |
---|---|
8s | in this episode |
9s | pages of history irreplaceable battle |
12s | birdie tactical briefing danger zone |
15s | news and metal beasts one plus |
19s | generation fighter |
20s | [Music] |
29s | this season's new vehicles parade and |
32s | war thunder began with a fourth |
33s | generation fighter but the new vehicles |
36s | of this update aren't limited to top |
38s | tier only so today we'd like to go way |
40s | back almost to the very beginning of the |
43s | jet era the soviet mig-17 became one of |
46s | the most advanced first generation |
48s | aircraft and its afterburner equipped |
50s | modification may well be attributed to |
53s | the oneplus generation today's metal |
55s | beast is a licensed |
58s | pf better known as the lim 5p |
61s | its power plant is a turbojet engine |
63s | with an afterburner the center of the |
65s | fuselage and the space under the engine |
67s | are occupied by self-sealing fuel tanks |
70s | fixed armament includes three |
72s | 23-millimeter cannons with a total ammo |
75s | pool of 300 rounds next to the air |
78s | intake is the radar station |
80s | generation one plus is our own idea and |
83s | there's a reason we use it for this |
85s | metal beast the lim 5p is truly |
88s | something in between two arids it can |
90s | engage basically any enemy following a |
93s | single tactic every time |
95s | the fighter is so omnivorous thanks to |
97s | its amazing thrust to weight ratio and |
99s | its flight performance of course |
101s | even the regular mig 17 was famous for |
104s | its dynamics and climb rate the |
106s | afterburner pushes these capabilities |
108s | beyond that of the airframe |
113s | here's what a typical battle looks like |
114s | with it choose 20 minutes of fuel it's |
117s | good enough even though you've got an |
119s | afterburner take off and turn a little |
121s | away from the center of the map keeping |
123s | close to the ground until your |
124s | speedometer shows around 700 to 800 |
127s | kilometers per hour |
129s | now you can set your nose up 15 to 20 |
131s | degrees and climb to at least a couple |
133s | thousand meters depending on the map and |
135s | expected combat contact time the main |
138s | goal of these maneuvers is to get as |
140s | much energy as you can before engaging |
142s | an enemy |
145s | once you do that it doesn't matter which |
147s | plane you attack be it a primitive |
149s | korean war era aircraft or a swift |
152s | modern fighter with afterburners and |
153s | air-to-air missiles in any case you need |
156s | to start with a frontal attack a short |
158s | volley from two and a half kilometers |
160s | away may well be enough if it doesn't |
162s | close the case don't be shy to engage |
165s | your enemy in a vertical dogfight the |
167s | lim 5p is a big fan of ascending spirals |
170s | and its pilot will certainly be happy to |
172s | see stalled enemies just a single short |
175s | turn and they're full of tiny little |
177s | slugs |
181s | speaking of slugs swapping the |
184s | millimeter cannon for another 23 |
186s | millimeter one only did the lid good |
188s | first it made aiming simpler since now |
191s | all the cannons had identical ballistics |
194s | second the ammo pool was increased and |
196s | can now last through five to six enemies |
198s | if you don't waste too many rounds |
204s | now fighting enemy ground vehicles is |
206s | definitely not what this fighter is |
208s | meant to do it has no missiles rockets |
210s | or bombs and its cannons can only |
212s | penetrate lightly armored vehicles |
217s | the lim 5 would be a nice treat for |
219s | those looking for a break from top |
221s | fighters with all their auxiliary |
223s | systems and cutting edge missiles this |
226s | machine is amazing for some good old jet |
228s | fighting where the outcome is decided by |
230s | fire accuracy and the ability to trail |
232s | an enemy with minimal speed loss |
239s | [Music] |
248s | what do you mean this rotary wing fly as |
251s | a combat helicopter no way when the us |
254s | army decided they needed a light recon |
257s | surveillance helicopter in the 1960s the |
260s | hughes model 369 only won because the |
263s | company offered a truly small |
266s | no wait that's the wrong word for it |
268s | they offered a toy sized machine |
271s | its empty weight barely exceeded half a |
273s | ton while its maximum takeoff weight was |
275s | only a ton and change |
277s | it seemed like its application cases |
279s | would only include taking off having a |
282s | look see around and heading back nothing |
284s | else and since aviation technology was |
287s | rapidly developing it'd work a short |
290s | while before becoming outdated no reason |
292s | to feel sorry for it since it wasn't |
294s | anything special anyways no records in |
296s | speed or height it did have some great |
298s | maneuverability and great handling |
300s | though |
301s | still real world experience discovered a |
303s | whole range of possible uses for this |
305s | heli as it turned out it was a great |
308s | medevac option thanks to its small |
310s | diameter four-bladed rotor it could land |
312s | on a tiny spot in the jungle between |
314s | tightly placed buildings or even on a |
316s | rooftop since it was light enough to be |
318s | supported by most of them |
320s | moreover half a ton of payload turned |
322s | out to be more useful than one might |
324s | think it's enough to bring a swat team |
326s | to the enemy rear or carry some weaponry |
329s | from machine guns and rockets to an |
330s | advanced modern anti-tank complex |
333s | together with all the surveillance and |
335s | guidance systems it needs |
337s | and you know hitting this tiny little |
339s | bird while it's hunting steel-tracked |
341s | monsters is mighty hard so this toy |
344s | chopper turned out to be truly |
346s | irreplaceable take a look at the modern |
348s | md500 it received a five blade rotor and |
351s | a new t-shaped tail boom and it's far |
353s | from retirement in the 21st century |
356s | looks like size and mass truly matter |
359s | even its closest counterparts like the |
360s | french gazelle or the german bo105 are |
364s | twice as heavy and can't even get close |
366s | to what this little huge bird does with |
368s | ease |
369s | many times the army tried to start a |
370s | discussion about something newer or |
372s | faster but they could never give up this |
374s | helicopter moreover it was upgraded |
377s | multiple times each time parading across |
380s | the world and collecting new customers |
382s | it's easier to list those who didn't |
384s | need one or couldn't get one of course |
387s | from the 1960s until today no one |
390s | managed to create a competitor or a |
392s | decent alternative there were numerous |
394s | attempts but everyone eventually arrived |
397s | at no less than a ton of empty weight |
400s | so what's the moral of the story many |
402s | decades ago young pilots learned to fly |
405s | the first machines of this family to |
406s | guide them above vietnam how did they |
409s | imagine the helicopters of the 2020s |
411s | what kind of image did they have in |
412s | their heads some of them are still alive |
414s | and it's not too late to ask |
417s | and there's one more thing |
419s | there is young trainees too getting |
421s | ready to fly the md 500 little birds all |
424s | around the world how do they imagine the |
426s | helicopters of the future |
428s | the answers are probably going to be |
429s | different still we can safely assume |
432s | that we'll see some familiar aircraft |
434s | among those machines destined to stay |
436s | relevant even many decades later |
440s | [Music] |
449s | [Music] |
453s | as is tradition we tell you about all |
455s | kinds of changes each update brings not |
457s | just the biggest ones but also the |
459s | numerous little things that might happen |
461s | to stay unnoticed well let's begin |
466s | first and foremost napalm of course |
469s | it's now available to aircraft as |
471s | special pods of various calibers hey |
474s | editor can we have an epic wide shot so |
476s | that we don't have to list 40-something |
478s | top-tier aircraft the incendiary mix in |
480s | those pods sticks to any kind of surface |
483s | and burns even in water |
485s | it's efficient at taking out open-top |
487s | vehicles and burning down bushes so |
489s | fancied by enemy tanks |
491s | napalm is great but that's far from |
493s | everything we'd like to talk about today |
495s | do we have any fans of german cannon |
497s | assault here the duck with its 75 |
500s | millimeter cannon got a bump in rate of |
502s | fire how many tanks can you get now in |
504s | one go tell us in the comments |
507s | the same increase was added to all |
508s | planes equipped with the 30 millimeter |
511s | mk103 it's now much easier to damage |
514s | enemy tanks modules but it also means |
516s | ammo vanishes quicker so use it |
518s | sparingly |
519s | now we've already told you about custom |
521s | weapon loadouts but it's not the only |
523s | change especially for the phantom there |
526s | are new guided and conventional bombs |
528s | more mavericks available new air-to-air |
531s | missiles to choose from and hard points |
532s | to attach them to moreover the f9f |
536s | models 5 and 8 can now drop bombs |
538s | individually which significantly |
540s | increased their cast potential |
546s | we're continuing our work on the visual |
547s | part of the game |
549s | the danger zone update reworks many |
551s | parts of the environment |
553s | explosions |
554s | and shop markings |
556s | smoke trails for air-to-air and |
558s | air-to-surface missiles |
560s | effects for ground vehicles moving |
562s | across various types of ground |
565s | mid-air he shell explosions |
567s | active protection systems ammunition |
570s | engagement |
571s | the barrel exhaust for the tunguska's |
573s | auto cannon |
575s | effects for hits of rounds with calibers |
577s | between 8 and 18 millimeters |
580s | and even leads falling down off autumn |
582s | trees |
584s | moreover all trace or ammunition will |
585s | now shift its color between the start of |
587s | the burn and the moment it hits its |
589s | working color moreover the tracer part |
592s | can now tear away from the bullet if it |
593s | ricochets or penetrates just like in |
595s | real life |
596s | we've also improved the visual effects |
598s | for thermal and night vision devices you |
601s | can even see tiny particles now like |
603s | sparks |
604s | now owners of the best hardware will be |
606s | happy to know we've improved the |
608s | temporal anti-aliasing or the taa it now |
612s | works even faster providing better |
614s | quality |
617s | visual changes can be found at pretty |
619s | much every step to make setting up |
622s | optimal settings easier for pc users |
624s | we've added a gpu benchmark that offers |
627s | a single time test once you load into |
629s | the hanger screen |
630s | you can try it again anytime if you go |
632s | into settings graphics gpu benchmark |
639s | now we've talked about the new ground |
640s | location but it isn't the only new map |
643s | air battles are already seen over the |
645s | magnificent southeastern city have you |
648s | seen what those pilots can do in the |
650s | tight gaps between high-rise buildings |
652s | and in the long tunnels we got to admit |
655s | we're shocked |
656s | can't wait to see some epic combat |
657s | situations for our thunder show |
660s | not everyone's such a skilled master |
662s | right |
663s | in addition to creating new locations |
664s | we're working on the old ones we've |
667s | significantly increased the detail in |
668s | the sun city map especially on the |
671s | outskirts the poland map favored by so |
674s | many received an improvement to its |
675s | buildings |
679s | and finally a few bits about the ui |
682s | the other tab got too cluttered with |
684s | decals so we moved some of them to new |
687s | folders |
688s | we've improved sites for bombs and |
689s | rockets hud elements for seeker areas |
693s | and lock-on markers of homing devices as |
695s | well as flight and engine parameters |
698s | ground hit cams received icons to help |
701s | you analyze the shot results faster |
703s | naval cams can now show a close-up of |
706s | the hit and various icons report damage |
709s | status |
710s | well this is it test the changes and |
712s | share your impressions in the comments |
714s | while we answer some of your questions |
717s | [Music] |
725s | [Applause] |
729s | the first question was sent by a player |
731s | called gamerdude |
733s | is the m4a3 105 a good sherman |
736s | i'm not able to decide if i should start |
738s | with it or end a match with it |
741s | hi gamer dude thanks to its thick armor |
743s | and powerful rounds this sherman feels |
746s | great in the forefront so we can |
748s | recommend starting your battles with it |
750s | it's still pretty good as a second tank |
752s | although you might need to look around |
754s | for flankers more often since they'll |
755s | have found some ambush positions by then |
759s | david lawrence asks why do the mig 23 |
762s | and 27 have their flares on top of the |
764s | aircraft when every other nation has it |
766s | by its exhaust |
768s | hi david counter measures are often |
770s | installed in leftover places suspended |
773s | armament is on the bottom the tail is |
775s | hardly safe because of stabilizers but |
777s | the top of the fuselage is basically |
779s | empty moreover this kind of placement |
782s | allows the pilot to use flares during |
784s | takeoff or landing when the aircraft is |
787s | highly vulnerable to man-pads |
790s | another question comes from zillow rats |
792s | what is a better boom and zoom fighter |
795s | the |
796s | p-38j15 or the p-47 |
799s | n15 hi zillerx they're two completely |
803s | different planes in terms of gameplay |
804s | and it wouldn't be fair to compare them |
806s | since both handled their tasks well |
809s | if you need a pure fighter go for the |
811s | lightning it has a great climb rate and |
812s | good maneuverability if you have an |
815s | opportunity to drive some ground |
816s | vehicles between air battles choose the |
818s | thunderbolt it's more versatile |
822s | el giote guillen guillotina writes i |
825s | don't understand where do you get more |
826s | points then in arcade or realistic |
830s | hi there seems like you mean crew |
832s | experience points their rates are |
834s | calculated in such a way that crews |
836s | progress with a similar speed in |
837s | different modes so you can simply play |
840s | the mode you like more |
842s | and the last comment for today was |
843s | written by ratchet and clay next |
845s | triathlon classic 7.7 heavy tanks like |
849s | mouse is4 conqueror m103 and amx sir |
853s | basse |
855s | hi ratchet and clank we do have such a |
857s | triathlon in our plans see it soon on |
860s | the shooting range |
861s | that's it for today you've been watching |
863s | the shooting range by gaijin |
865s | entertainment and the next episode will |
867s | premiere the following sunday at 4 pm |
869s | gmt or noon eastern time |
872s | subscribe and click the bell if you |
873s | don't want to miss our next videos don't |
876s | forget to leave a like remember that |
878s | size matters in war thunder share your |
880s | thoughts and comments and see you next |
883s | week |
884s | [Music] |
909s | you |