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4s | the shooting range |
---|---|
8s | in this episode pages of History the era |
12s | of composite armor tactics and strategy |
15s | drones big and small and metal beasts |
20s | the updated Swede |
23s | [Music] |
31s | to call today's Metal Beast a new |
34s | vehicle would not be entirely correct |
36s | the light Swedish tank called the |
38s | cv90-105 has been available for a while |
41s | now but the Drone age update has |
44s | introduced some significant changes and |
46s | given it a new battle reading let's take |
48s | a look at its refreshed capabilities its |
51s | main weapon is a two plane stabilized |
53s | 105 millimeter gun with elevation angles |
56s | between -10 and plus 42 degrees |
59s | auxiliary calibers include a coaxial |
62s | machine gun and 14 smoke launchers its |
65s | engine compartment is placed in the |
67s | front next to the driver's seat while |
69s | the commander and the Gunner sit in the |
70s | turret the ammo racks are placed in the |
73s | Tank's rear the first thing you might |
75s | notice here is the new large turret its |
78s | armor is still modest but the turret |
80s | rear now houses an autoloader with a |
82s | capacity of 10 Rounds it reduces the |
85s | reload time to a mere 5 Seconds a major |
88s | feature for a light tank still you have |
90s | to keep in mind that this luxurious |
92s | speed is only available for the first |
94s | level stowage naturally you'll want to |
96s | hide somewhere far away from the enemy |
98s | to reload and this Swedish vehicle |
100s | handles the task with ease its new 670 |
104s | horsepower engine is more than enough to |
106s | compensate for the increased mass of 25 |
108s | tons the tank can swiftly accelerate |
111s | even on soft surfaces and on asphalt it |
114s | can speed up to 70 kilometers per hour |
116s | the reverse is also good 40 kilometers |
119s | per hour is ample for any situation |
125s | another important change is a new round |
127s | available to this tank the dm33 APF SDS |
131s | is great at handling armored targets |
133s | ensuring a confident battle with |
135s | multiple enemies at the same time |
139s | this machine is also well equipped with |
141s | auxiliary devices smokes will help you |
144s | hide from your enemy when needed thermal |
146s | sights available to both the Gunner and |
148s | the commander will guide you towards |
149s | your targets be it day or night and a |
151s | fire control system will calculate the |
153s | best lead in a second and there's more |
156s | this tank is now equipped with a Recon |
159s | drone but we'll get to that part in a |
161s | few minutes |
162s | foreign |
164s | specs and modern devices require a |
167s | sacrifice and for this tank it's |
169s | survivability its large internal space |
172s | somewhat makes up for poor defenses but |
174s | with a small crew and aluminum turret |
176s | armor you'd be better off playing with |
178s | caution and finally remember about |
180s | active scouting it's free real estate |
184s | [Music] |
197s | the history of tank design is mostly the |
200s | history of a race a race between armor |
202s | and rounds it had been pretty linear for |
205s | the first few decades gun calibers grew |
207s | in size round velocities and masses were |
210s | increasing in response tanks stepped |
213s | their Mass up and their armor was |
214s | getting thicker and thicker to improve |
216s | the defenses and keep the mass within |
218s | reasonable limits designers tried to |
221s | reduce internal volume creating cast |
223s | hulls with sophisticated shapes but |
225s | pretty soon by the 1950s that path had |
229s | reached a dead end no reducible space |
231s | was left meanwhile artillery was still |
234s | improving its accuracy the newest |
236s | subcaliber and high explosive rounds |
238s | could penetrate any armor there is a |
241s | reason the leopard 1 and the AMX 30 felt |
243s | like they were made of paper the |
245s | designers dismissed their attempts to |
246s | protect them against incoming rounds |
248s | betting on Mobility instead so what was |
251s | it a complete defeat for the armor yes |
254s | the rounds won over regular armor hands |
257s | down but surely there is something more |
260s | to crew protection than steel the first |
263s | sub-cala and high explosive rounds were |
265s | used by the Germans and it was the |
267s | Germans again who made the first step |
268s | towards a new type of armor in their |
270s | attempts to improve the defenses of the |
272s | Panzer III the engineers installed a 20 |
275s | millimeter thick front screen despite |
277s | the fact that Soviet 76 millimeter |
280s | rounds could penetrate up to 70 |
281s | millimeters of armor they failed against |
284s | two sheets 50 and 20 millimeters thick |
287s | respectively later such screens were |
289s | installed on the sides as well |
291s | they were originally meant as protection |
293s | against anti-tank rifles but it was soon |
295s | discovered that those screens were good |
297s | against high explosive rounds as well |
299s | the screen would trigger the fuse and |
301s | the shaped charge would lose its energy |
303s | in the time it took to reach the main |
304s | armor failing to penetrate it only the |
307s | strongest charges and grenades remained |
309s | an issue since they required a huge gap |
311s | between layers that would interfere with |
313s | normal tank usage the Soviet Engineers |
316s | made the next step in armor development |
318s | now what is spaced armor basically it's |
322s | a layered cake made of steel air and |
324s | steel again you might think that the gap |
326s | between steel sheets could be filled |
328s | with something much more useful than air |
330s | and you'd be right the t-64 was the |
333s | first tank to use composite armor made |
335s | of steel and glass fiber plastic the |
338s | latter has a much lower density so |
340s | shaped charged jets go through the |
342s | layers in a different manner the turret |
344s | armor can also be made of alternating |
346s | layers like for instance on the Abrams |
348s | and leopard 2 tanks however the Soviet |
351s | Engineers chose lose a different path |
352s | the early t-64 tanks used aluminum for |
356s | the filler it was poured into a steel |
358s | mold this solution soon proved inferior |
360s | so the mass production version had |
362s | ceramic balls instead in its turret |
365s | armor composite armor became a true |
367s | breakthrough in tank design and launched |
369s | a new stage of the attack versus defense |
372s | race it also pushed Engineers into going |
374s | for larger calibers and rounds with |
376s | extreme aspect ratios and that's the |
379s | reason why even modern tanks need more |
381s | than just passive armor to defend |
383s | against contemporary rounds it's time |
385s | for active Protection Systems Advanced |
388s | camouflage and threat detection |
390s | equipment but that's a story for another |
392s | time |
393s | [Music] |
400s | foreign |
407s | it's time to talk about the new vehicle |
409s | class heralded by the Drone age update |
411s | why don't we check out what kinds of |
413s | drones are available and how you can use |
415s | them in combat let's take them for a |
417s | ride |
422s | we'd like to start with smaller |
423s | reconnaissance drones now available to |
425s | all light tanks of ranks 6 and 7 as a |
428s | researchable upgrade they're extremely |
430s | simple to use the default key |
432s | combination is all to you it's just as |
434s | easy to get back to the ground press U |
437s | to continue fighting on your tank the |
439s | Drone would automatically level itself |
441s | and fly straight you can switch between |
443s | the Drone and the tank as often as you |
445s | want the Drone is capable of flying for |
447s | much longer than any battle usually |
449s | lasts even the longest ones now why |
452s | might you need these tiny aircraft in |
454s | the first place while they don't have |
456s | any fatal Weaponry the value drones |
458s | bring along is unquestionable the main |
461s | feature is combat reconnaissance we're |
463s | sure you don't need to be told what |
464s | advantage it is to know for certain what |
466s | expects you beyond that hill now imagine |
469s | this a squad mate flies a Recon drone |
472s | and shares everything about the enemy |
474s | movements with their squad at the |
475s | beginning of the battle or even puts a |
477s | mark on the extra dangerous targets |
479s | isn't that exciting we're sure it is you |
482s | can share Intel with other teammates as |
484s | well but you'll need to use the chat for |
486s | it still try to avoid attracting |
488s | unwanted attention by circling above |
490s | enemy tanks uavs are aircraft and much |
493s | like any other aircraft they can be |
495s | knocked down which means you'll have to |
496s | go back to a base to reload your drone |
502s | now let's see what the bigger strike |
504s | drones are like while smaller ones |
506s | resemble toy models these are rigorous |
509s | combat units at the moment strike drones |
511s | include three models in the game the |
514s | Soviet Orion the Chinese Wing long one |
516s | and the mq-1 for other nations these |
520s | machines are armed with air-to-surface |
521s | missiles equipped with targeting systems |
523s | good zoom and thermal vision devices |
526s | you can only employ strike drones in |
528s | realistic battles starting at a br of |
531s | 9.7 to take off you'll need to earn |
534s | enough spawn points first you don't need |
536s | to install anything into the crew slot |
538s | the Drone will appear in your vehicle |
539s | set automatically like the familiar nuke |
542s | carrying aircraft once you get enough |
544s | points you can take off |
546s | strike drones spawn at an altitude |
548s | exceeding four kilometers almost above |
551s | the ground forces map allowing you to |
553s | jump into action in a very short time |
555s | the main priority for uavs is |
557s | anti-aircraft defenses reason number one |
560s | they're easy to hit which is crucial |
562s | with so few missiles available reason |
564s | number two your team's Pilots would be |
566s | happy thanks to high definition thermals |
568s | and excellent Optics spotting targets |
570s | won't become an issue once you're out of |
572s | ammo you've got three options option one |
575s | reconnaissance and targeting for your |
577s | team with the onboard targeting system |
579s | you can perform these duties outside of |
581s | anti-air range option two return to the |
584s | Airfield for a Reload keep in mind that |
587s | uavs can rarely accelerate past 400 |
589s | kilometers per hour even in a dive you |
592s | can get back to the base pretty quickly |
594s | but getting up to a high altitude again |
596s | would take way more time than you'd want |
598s | that's why there's option three get out |
600s | of the Drone and switch to another |
602s | vehicle like a plane or a helicopter |
604s | after all didn't we just suppress enemy |
607s | air defenses |
611s | well here's the kind of vehicles the |
613s | first war Thunder drones are share your |
615s | thoughts and experiences with the new |
617s | class in the comments while we answer |
618s | some of your questions |
623s | foreign |
628s | [Music] |
634s | was sent by a player called Josh |
637s | mccallop do all the tours have heat |
639s | Seekers or just the Israeli versions |
643s | hi Josh infrared homing missiles were |
645s | only used on the Israeli vote tours |
648s | Bob Bob writes what are the fastest |
651s | World War II single-engine prop planes |
652s | in the game |
654s | hey Bob right now the fastest piston |
657s | engine fighter near the ground is the |
658s | American p-51h it can accelerate to |
661s | almost 680 kilometers per hour |
664s | question comes from Captain Garland what |
667s | are the best IR air-to-air missiles |
669s | currently available in the game |
672s | hi Captain garlic at the moment the best |
674s | IR guided missiles are the all aspect |
676s | aim 9l the r60m the r60 MK the r24t the |
683s | ty90 and the r550 magic 2. |
687s | Flying Scotsman asks how to play the top |
690s | piston-engined planes against Jets |
693s | Ahoy mate how would you feel about an |
696s | entire section dedicated to playing |
697s | piston-engined Fighters we could tell |
700s | you everything about fighting against |
701s | early Jets |
703s | and the last comment for today was |
704s | written by burgernator will it be |
707s | possible to jettison rocket pods when |
708s | they're spent so we can have better |
710s | flight performance |
711s | hi burgernator you've recently received |
714s | an option to drop all suspended Armament |
717s | to do this you'll need to assign a key |
720s | for the Emergency drop choose the weapon |
722s | type via the selector menu and press |
724s | that key that's it for today you've been |
727s | watching the shooting range by Gaijin |
729s | entertainment and the next episode will |
731s | Premiere the following Sunday at 4 pm |
733s | GMT or noon Eastern Time subscribe and |
736s | click the Bell if you don't want to miss |
738s | our next videos don't forget to try a |
740s | barrel roll on your drone leave a like |
742s | share your thoughts and comments and see |
745s | you next week |
747s | foreign |
749s | [Music] |