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0s | [Music] |
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3s | the tiger heavy tank is one of the |
6s | symbols of the Vermont this massive |
8s | vehicle with its sturdy armor and a |
10s | deadly gun left quite an impression on |
13s | people especially when it made its debut |
15s | on the front lines as you know Tigers |
17s | were unable to save Germany from defeat |
20s | but the work of German Engineers had a |
22s | lasting impact on the global tank |
23s | industry naturally tiger tanks are |
26s | available in War Thunder as well they |
28s | can be found at ranks 3 and 4 of The |
31s | Ground Forces Tech tree today we're |
33s | going to talk about the ways that you |
35s | can unlock the full potential of these |
37s | tanks |
40s | one of the key features of the tiger is |
42s | naturally its armor the hull of the |
45s | earliest variant of the tank the H1 is |
48s | protected by 102 millimeters of armor in |
51s | the front and 80 millimeters on the |
53s | sides that's not that impressive for a |
55s | rank 3 vehicle at the right angle the |
57s | frontal defenses of the H1 can be |
59s | pierced by both the Soviet 85 millimeter |
62s | gun and the 17 pounder of the British |
65s | Firefly and when it comes to the side |
67s | armor it can be defeated by even less |
69s | powerful armaments at the same time even |
72s | this variant of the tiger can become an |
74s | almost indestructible Fortress if you |
77s | know how to position the vehicle if you |
79s | angle the tank slightly its armor can |
82s | easily withstand hits by Rank 3 cannons |
85s | just keep in mind that even a correct |
87s | angling technique won't make your |
89s | commander cupola any less vulnerable and |
91s | a successful penetration by a powerful |
93s | aphe round will result in a knockout for |
96s | three crew members in the turret the |
98s | tiger can bring up to 92 rounds of tank |
100s | ammunition into battle but we suggest |
102s | that you should never have that many |
104s | explosives on board it's more than |
106s | enough to take around two dozen rounds |
108s | for instance you can bring 20 Panzer |
111s | grenade apcbc rounds and five AG rounds |
115s | in case you run into lightly armored |
117s | targets a pzgr round has more explosive |
120s | filler than the 122 millimeter shell of |
123s | the Soviet d25 gun in other words if you |
126s | manage to pierce the enemy's defenses |
128s | with your first shot you probably won't |
131s | need to shoot them ever again |
133s | thanks to a good cannon with adequate |
135s | accuracy the tiger is very effective at |
137s | any range it takes the gun around eight |
139s | seconds to reload which is on par with |
141s | medium tanks at the same time there are |
144s | some notable opponents that you should |
146s | be especially wary of including the |
148s | American Sherman jumbo which can be |
150s | defeated by shooting at its machine gun |
152s | port and the Soviet is which has a |
155s | vulnerable lfp and turret cheats we also |
159s | suggest that you should be very careful |
160s | when engaging captured Panthers employed |
163s | by other nations aim at the mantlet or |
165s | the commander cupola as there's next to |
167s | no chance that you'll be able to pierce |
169s | the frontal plate |
174s | thank you |
174s | [Music] |
175s | pretty soon the early H1 variant was |
178s | replaced by the tiger e a new Commander |
181s | cupola makes this tank considerably more |
183s | effective at close range and a more |
185s | powerful engine allows this tiger to |
187s | almost keep up with medium tanks almost |
191s | another important piece of equipment is |
193s | a new smoke system capable of firing |
195s | smoke grenades one at a time and not |
198s | just in Salvo which allows you to be |
200s | considerably more flexible with your |
201s | smoke screens naturally this improved |
204s | version of the vehicle has some new more |
206s | dangerous opponents the frontal defenses |
209s | of the American |
210s | t26e1 super Pershing and the t26e5 are |
214s | nearly impervious to shells fired from |
217s | your 88 millimeter gun |
218s | that's not to say that they can't be |
220s | countered though the former can be |
222s | eliminated by a well-placed shot to the |
224s | turret to the right or to the left of |
226s | the area covered by spaced armor you can |
229s | also damage its vertical aiming drive by |
231s | shooting the springs on the turret roof |
233s | when it comes to the t26e5 your best |
237s | options are to flank it or to destroy |
239s | the barrel then there's also the Soviet |
241s | t-44 which can be defeated with a Shell |
244s | through its turret sheets fun fact in |
247s | the German Tech Tree there is an |
249s | alternative version of the tiger |
250s | designed by a Porsche it has the same |
253s | turret and Armament as the production |
255s | version just with a slower turret |
257s | Traverse Speed Most notably though the |
259s | turret is mounted on a completely |
260s | different chassis compared to the |
263s | standard tiger H1 the |
266s | vk4501p which is a gift vehicle comes |
269s | with a different engine a different |
270s | transmission and a different design for |
272s | its upper frontal plate this version of |
275s | the Tiger has Hull sheets on the front |
277s | of its Hull which means that you |
279s | shouldn't angle it under any |
280s | circumstances what you should do instead |
283s | is either keep your distance turn the |
285s | front of your Hull directly towards your |
287s | opponent or engage your Targets in |
289s | Reverse so that enemy shots hit your |
291s | transmission or actually bounce off of |
293s | those cheats don't worry about your |
295s | speed thanks to a unique transmission |
297s | the tank moves just as fast in Reverse |
300s | if you get used to it this tiger can be |
302s | quite effective even as an assault tank |
304s | just don't forget that it's not equipped |
306s | with smoke grenades it's pretty ironic |
309s | but the unique transmission that makes |
311s | this vehicle viable in the game was one |
313s | of the main reasons why this particular |
315s | model was not picked for actual |
317s | production |
320s | the premium ponzer befells wagon 6 is an |
323s | up armored version of the Porsche model |
325s | fitted with additional plates in the |
327s | front you can play it as a Ferdinand |
329s | lake or as a normal tiger at the same |
333s | time despite a better armor Arrangement |
335s | overall your Hull cheeks still remain a |
338s | massive weak point and all that |
340s | additional armor made the vehicle |
341s | considerably less mobile |
348s | at Rank 4 of the regular Tech Tree we |
351s | find the iconic tiger 2 also known as |
354s | King Tiger there are two variants of |
357s | this tank available in the game because |
358s | the first batch of tiger twos made by |
361s | Porsche had a slightly different turret |
363s | with more vulnerable cheats later tiger |
366s | twos made by henschel use to crop turret |
368s | which was sturdier and used more flat |
371s | surfaces basically with this turret |
373s | Soviet aphe rounds with calibers up to |
376s | 100 millimeters as well as shells fired |
378s | from American 90 millimeter guns pose no |
381s | threat to you at the same time both |
384s | variants of the vehicle store some of |
386s | the ammo in the rear and there's no way |
388s | to move all that explosive cargo to |
390s | another location within the tank so any |
392s | penetration from the back might take you |
394s | out immediately |
398s | when it comes to other characteristics |
400s | the King Tiger is very different from |
402s | the previous models in the family it's |
404s | less mobile but it's also considerably |
406s | tougher with a massive chunk of armor in |
409s | the front World War II era rounds can |
411s | only penetrate your defenses through the |
413s | lower glacis plate or through the |
415s | machine gun Port if you engage at |
417s | distance you're basically Untouchable |
419s | especially when fighting opponents from |
421s | the lower part of the BR bracket all in |
424s | all this tank is best used at long |
426s | ranges its quick firing powerful gun |
429s | extremely reliable shells and good armor |
432s | mean that you can hold your ground even |
433s | against post-war Vehicles if you |
436s | position your tank at a slight angle |
437s | your side armor can bounce enemy shells |
440s | pretty reliably furthermore even the |
442s | slow acceleration and limited |
444s | maneuverability of the vehicle might be |
446s | a blessing in disguise as it makes it |
448s | easier to aim when you stay in first |
450s | gear there is next to no gun bouncing |
452s | the most dangerous enemies that you can |
454s | encounter in a tiger too are vehicles |
456s | with access to heat rounds and enemy |
460s | aircraft the former can penetrate your |
462s | frontal armor even though they don't |
464s | have much armor themselves these are |
466s | Vehicles like the ratel a South African |
469s | ifv or the Italian c-13 T90 and the |
473s | latter well when it comes to those pesky |
475s | Flyers you just have to rely on your |
477s | armor after all it is good enough to at |
479s | least protect you from many aircraft |
481s | guns |
485s | all in all German tigers are true |
487s | breakthrough tanks they can lead the |
489s | assault and push the enemy right back to |
491s | the gates of their own base are there |
493s | any tiger variants that you particularly |
495s | like tell us in the comments below |