Transcript (by Youtube)


4s the shooting range
8s in this episode pages of history the
11s churchill's hapless replacements
14s tactics and strategy improving tankers
17s skills and metal beasts a french bomber
21s with extra skills
24s [Music]
32s today we'd like to continue talking
35s about the unfairly missed old vehicles
38s that have been in your tech trees for a
40s while and the metal beast we want to
43s discuss is the low ranking plane that
46s can fulfill way more tasks than you'd
48s expect from it please welcome
51s the french dive bomber the a-35b
55s vengeance
57s this machine has a 14-cylinder radial
60s engine the wing hides self-sealing fuel
63s tanks and fixed armament six large
66s caliber machine guns with a total ammo
68s pool of 2
70s 250 rounds the upper rear is also
73s protected by a turret with another large
76s caliber mg armored plates and
78s bulletproof glass protect the crew from
80s incoming fire for suspended armament
83s this plane can carry bombs with calibers
86s between 250 and 1000 pounds
90s as all other bombers the a35 spawns into
94s battle already flying
97s it allows the plane to finish the
99s bombing business first before switching
101s to enemy aircraft if you go through the
104s first point of your agenda quickly
106s enough you can have some head start left
109s for the second point and intercept enemy
111s fighters before they gain altitude
114s hitting a target that hasn't gained
116s enough speed yet is rarely an issue
119s especially if you remember there's a lot
122s of players who go away from the keyboard
125s maybe to make a cup of tea
127s this frenchy is more than capable of
130s fighting enemy air with its six large
132s caliber mgs and a hefty ammo pool
136s with such a low rank this arsenal is
138s good enough to feel comfortable even in
141s frontal attacks
142s moreover wing-mounted machine guns
145s produce a wide spray of bullets which
147s means lower accuracy requirements for
150s the pilot
153s attacking enemies below you is fun but
157s what do you do with those on your level
159s or higher the vengeance has only two
162s options in such a situation either
164s perform a frontal attack or retreat
168s should you fail to destroy or at least
170s deliver critical damage to your opponent
172s in a frontal attack dogfights are better
175s avoided
176s even with flaps employed the a35 can't
180s out-turn a fighter hence the only
182s correct decision is to run when
185s necessary you can do a nosedive the
188s fuselage is sturdy enough to handle it
191s oh by the way don't forget to use your
193s rear turret to keep the enemy in shape
196s we've learned that a couple of
197s incendiary rounds to the engine are a
200s good deterrent for chasers
204s well air battles are fun but the
207s bomber's main task is still destroying
209s ground targets
211s no matter how good this french plane may
213s be in fighting enemy air its main
216s advantages are meant for mixed battles
218s each of his three bomb drops can ensure
221s a trip to the hangar for any enemy heavy
224s while ap rounds are enough for light
227s vehicles
231s [Music]
240s by the middle of the 20th century the
242s race between the armor and the shell had
245s led military mines to the concept of a
247s heavy tank
249s not a particularly quick machine but
251s with a powerful gun and reliable armor
255s only three nations mass-produced and
257s used these tanks during world war ii the
259s soviet union germany and great britain
263s in the former the obsolescent kvs were
266s replaced by the is tanks even better
269s than the predecessors the german
271s engineers were improving their tigers
273s complicated but captivating machines
276s with excellent guns the brits however
279s spent the entire war with their
280s churchills they had their own advantages
283s indeed but on the whole those tanks
286s turned out to be
287s controversial stemming from the idea of
290s infantry tanks sluggish well-armored
292s machines they felt like they were
294s getting ready to plow the fields of
296s world war one with their archaic chassis
299s yet the new war was a war of engines and
303s that threw some cold water on the
305s british military infantry tanks were
308s simply too slow while cruise tanks were
310s too vulnerable they needed a new
313s versatile approach a machine with both
316s reliable armor and good mobility they
319s didn't have any time to design new
321s machines however so by june 1941 the
325s mass production of the churchill began
328s the rushed early versions were already
330s unsatisfactory for the army suffering
332s from frequent breakdowns no wonder they
336s started considering a replacement for
337s the church of the very same year
340s as it turned out the engineers had just
342s the project lying around
344s the future cruiser tank the cromwell
348s why not use it as the foundation the
350s hull and the turret were welded and
352s overall armor increased the solution for
355s the chassis issue didn't take too long
358s they simply borrowed it from the
359s american t1 the heaviest tank at the
362s moment
363s the resulting design was named the
366s excelsior it turned out to be better
368s protected than early churchill's and
370s could accelerate up to 38 kph
373s to be on the safe side the british army
376s also commissioned the american engineers
378s to design an assault tank
381s it was a reasonable decision for their
383s own cruiser tank program was having
385s issues and
387s there also was a chance for the british
389s industry wouldn't be able to handle the
391s production
392s the americans chose the british way
395s they took the sherman's design and the
397s t1's chassis but reworked many more
400s units
401s the result was the t14 assault tank
405s this new machine received sloped armor a
408s spacious turret for more powerful
410s weaponry and a high-powered engine the
413s expectations were so high that the
415s british were ready to order no less than
417s 8
418s 500 of these tanks but the tests soon
421s brought disappointment the t14's chassis
425s turned out to be very unreliable the
428s road wheels experienced a lot of wear
431s and the tracks would often fall off
433s there were other issues as well most of
435s them familiar thanks to the excelsior
438s and while the british engineers created
441s their machines chassis from scratch the
443s americans simply waved off the t14 since
446s the tank turned out to be no good to
448s anyone
449s while the hapless relief tanks were
451s breaking down on the move the churchills
453s were pushing the front lines
456s the six-pounder gun modification showed
458s a good performance in north africa and
461s great britain sent some to the soviet
463s union the churchill mark 7 received
466s improved armor pushing its thickness to
469s 152 millimeters
471s in the end it was the very same archaic
474s churchill tanks that served for 10 long
477s years taking part in their last combat
480s in korea in 1951.
487s [Music]
497s we often tell you about the best ways to
499s use all kinds of vehicles and weapons
502s but preparation for combat actually
504s starts right on the hanger screen
507s because your crew plays an important
508s role too
510s today we'll talk about tankers skills
512s and how to improve them
514s we'll talk about which things you should
516s consider first and which may wait
522s first
523s we'll need the crew experience points
525s that you can earn in battle
527s the experience you get directly depends
530s on the research points you earn during
532s the battle and the game mode for 4 000
535s rp in arcade mode you will get 120 crew
540s points
541s in realistic mode 46 and in simulator
545s mode 36
547s to improve a tank crew all the way to
550s the maximum level of 150
552s you need 71
554s 130 points
556s this is a lot but you don't need to have
559s all the points at once just know which
562s skills are better developed first
565s if you want to speed up the process you
567s can always purchase crew points for
568s golden eagles
573s the tank crew menu is divided into six
575s sub-groups one for each of the five crew
578s members and one more for the logistical
581s services
582s the latter is responsible for repair
584s speed in the hangar and thus has no
586s effect on the battle so we'll research
589s them last each crew member has their own
592s unique skill that has a major effect on
595s the vehicle's performance so it's wise
597s to improve it first
603s if you want to sort them by priority we
606s recommend you take a look at the
607s targeting skill
609s a beginner gunner moves the gun by a
611s single axis at a time which slows the
614s shooting process
616s as this skill develops the tanker starts
618s to aim the gun both horizontally and
621s vertically at the same time
623s next you can choose between two options
625s depending on your preference
627s maneuverability or firepower
630s for a light tank the tank driving skill
632s is worth investing into it allows the
635s driver to shift gears faster which
637s improves the overall dynamics of the
639s machine
640s if you're planning on driving heavier
642s machines then it makes sense to invest
645s in the weapon reloading skill which
647s significantly improves the rate of fire
651s another important unique skill is the
653s leadership one for the commander
655s as you develop it it can improve the
658s skill of all other crew members by up to
660s 10 percent which means it's a good idea
663s to develop it together with the
665s targeting driving and loading skills
669s the last unique skill are radio
672s communication and to artillery skills
674s for the radio operator gunner
677s these don't need to be rushed since
679s their role is much less important
682s instead we recommend putting crew points
685s into the field repair skill found in
687s each crew member's tab it affects the
690s repair speed for your vehicles in battle
693s it's important to note that the effect
695s of this skill is calculated as the
698s average of each tanker's level no matter
701s how many members each particular tank
703s has
704s the same principle is used when
706s calculating the agility of your crew
708s which is the next important skill
711s it affects how quickly tankers can
713s replace a knocked out crew member which
716s defines whether the crew will be able to
718s respond to an attack or retreat from
721s under fire
722s next one is vitality
725s this one's simple
726s the higher it is the more hits and
729s shrapnel your crew can sustain within
732s reason of course
733s it's much safer to avoid hits altogether
735s which is why we put vitality so low on
739s our list
740s and the last one is the keen vision
743s skill it seems the maximum distance at
745s which your crew can detect the enemy
748s which means how far the markers can
750s start appearing
754s use your crew points well
757s and may each next battle become a little
760s easier for you
761s meanwhile it's time we answered some of
764s the questions you asked us in the
766s comments
770s [Music]
780s [Music]
781s the first question was sent by a player
783s called aditi you dweepy
787s can you help me how to use guided bombs
791s either there are so many guided bombs we
794s really
794s can't tell you
796s about all of them in this section but
798s you can always watch episode 280 of the
801s shooting range where we had a detailed
804s review of guided munitions including
807s control settings and ways to use them
811s electronite asks i keep blacking out
814s when i turn in a dogfight how do i avoid
818s that
819s greetings sir knight in today's tactics
822s and strategy we told you about tank
824s crews but what you need is to improve
828s your aircraft crew try to upgrade the g
831s tolerance and the stamina skills these
834s are the ones responsible for
835s unconsciousness and recovery time of
838s your pilot
839s moreover many jets have the g-suit
841s modification
842s helping with overloads as well
846s another question comes from douglas
849s can you tell me what that long pole on
852s the a4 skyhawk is used for
855s hi douglas it's just a flying boom for
858s air refueling many other planes have it
861s too
861s like the f3h the f-100d or the f-104c
868s matzi writes
870s can air 2m missiles be redirected by
872s flares that it penetrates or even kills
875s a tank
876s [Music]
877s hi matza
878s in theory an air-to-air missile can hit
881s a tank by chance but it's quite hard to
884s achieve this still a hit wouldn't
887s guarantee a destruction since the
889s warheads in aams aren't that powerful
892s against tanks
894s and the last comment for today was
896s written by well gg bro challenge
899s anti-air abrams with m830a1
905s either
907s too easy the muzzle velocity is high the
910s proximity fuse works perfectly so
913s hitting a low flying helicopter or a
915s plane is a piece of cake
917s as you well know that's it for today
920s you've been watching the shooting range
923s by gaijin entertainment and the next
925s episode will premiere the following
927s sunday at 4 pm gmt or noon eastern time
931s subscribe and click the bell if you
933s don't want to miss our next videos
936s don't forget to leave a like
938s unfortunately i often forget so i'm
940s reminding you anyway
941s spend your crew points wisely and please
945s share your thoughts and comments because
947s we really enjoy them and we expect to
950s see you
951s next week
952s [Music]
977s you